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Type: Posts; User: twpol

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  1. Replies
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    The default viewing distances in Open Rails...

    The default viewing distances in Open Rails should work well and similar to MSTS. The distant mountains shown in OR are the same as those in MSTS (the way they're displayed isn't the same, but the...
  2. Thread: consist problem

    by twpol
    Replies
    5
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    1,169

    If you've installed MSTS in to a protected area...

    If you've installed MSTS in to a protected area (e.g. Program Files) then Windows Vista and later's compatibility shims may be affecting your view. If programs not designed for Vista or later are run...
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    There are a couple of options: - For a while,...

    There are a couple of options:

    - For a while, I believe we were saving the version information incorrectly so it wouldn't be able to establish was version the save was from.
    - There have been...
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    The code changes window is directly connected to...

    The code changes window is directly connected to UKTrainSim's Subversion server, which seems to have been flakey recently. I have now put the experimental/Supporters' Download changes back in to the...
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    You can enable the experimental "Use MSTS...

    You can enable the experimental "Use MSTS environments" option, which will load the MSTS environment (sky, etc.) but it's still buggy and will cause crashes.
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    We changed the name from "experimental" to...

    We changed the name from "experimental" to "Supporters' download". It is exactly the same thing though!

    The list of changes is currently not available directly in the new site (pending design and...
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    4,535

    There is, it's right here on the right:...

    There is, it's right here on the right: http://openrails.org/download/program/ :)
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    No, it has not been discontinued. They are...

    No, it has not been discontinued. They are available from the website at http://openrails.org/download/program/ (Download > Program in the menu). It looks to me like there is a problem with the way...
  9. Thread: Map projections

    by twpol
    Replies
    7
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    1,422

    We would still have the problem of cutting up the...

    We would still have the problem of cutting up the earth in to reasonable chunks containing bits of the terrain. :)
  10. Thread: Map projections

    by twpol
    Replies
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    1,422

    I am strongly in favour of us supporting a better...

    I am strongly in favour of us supporting a better projection system, but it's not likely to materialise until we start getting stuck in to the Route Editor tooling, which is a way away still. I don't...
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    Yeah, unfortunately we can't (yet?) tell if the...

    Yeah, unfortunately we can't (yet?) tell if the signal is using a "trick" texture and over-large radius. The plan is to allow people to override the glow effect's size and other properties with...
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    Yeah, it's a combination of camera distance from...

    Yeah, it's a combination of camera distance from light and viewing distance. Not had a chance to properly investigate myself yet, but it's on my list.
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    This is a known issue:...

    This is a known issue: https://bugs.launchpad.net/or/+bug/1313265
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    It is implemented (currently, at any rate) using...

    It is implemented (currently, at any rate) using a similar system to dynamic track and the superelevation is simply a rotation about the central axis along it - i.e. the inner rail is lower and the...
  15. These are in-progress features.

    These are in-progress features.
  16. This is the official position of Open Rails. ...

    This is the official position of Open Rails.

    There seems to be some confusion in this thread so I would like to reiterate that:

    Exceeding limits of track, wagons, locomotives, couplings, etc....
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    There's currently only one way to zoom in/out:...

    There's currently only one way to zoom in/out: mousewheel scrolling.
  18. Thread: Open Rails x2120

    by twpol
    Replies
    22
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    2,541

    You can use Subversion's log for this, or my...

    You can use Subversion's log for this, or my other site: http://openrails.azurewebsites.net/code/revisions.
  19. Thread: Open Rails x2120

    by twpol
    Replies
    22
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    2,541

    The code in Subversion doesn't automatically...

    The code in Subversion doesn't automatically update as it has nowhere to check for and fetch updates from, and even if it did it'd just mess up your working copy. If you want to stay up to date now,...
  20. Thread: Open Rails x2120

    by twpol
    Replies
    22
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    2,541

    You're not getting the same error message, if you...

    You're not getting the same error message, if you actually clicked the link. For various reasons, my site is currently down and the update check on nightly builds will obviously fail. It'll be back...
  21. Thread: Open Rails x2120

    by twpol
    Replies
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    2,541

    This issue is not to do with localised versions...

    This issue is not to do with localised versions (that's another issue), but this issue is fixed in X2124 which you'll have to update to the hard way. :)
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    To use the dispatcher window in single-player you...

    To use the dispatcher window in single-player you need to do the following:

    - Make sure you're running in windowed (not fullscreen) mode.
    - Have enabled the dispatcher window in Options >...
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    Hi John, The Simis Editor and related tools...

    Hi John,

    The Simis Editor and related tools were developed specifically for editing MSTS data files, although I mostly stopped working on them when I found and started working on Open Rails about...
  24. Thread: DDS vs Ace

    by twpol
    Replies
    25
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    35,518

    Sticky: DDS is a better format to use than ACE for a...

    DDS is a better format to use than ACE for a couple of key reasons:
    * DDS is much more widely supported by tools.
    * DDS supports formats that ACE doesn't, such as cubemaps, natively.

    When you...
  25. Thread: DDS vs Ace

    by twpol
    Replies
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    35,518

    Sticky: There shouldn't be any real differences once...

    There shouldn't be any real differences once loaded; both ACE and DDS support the RGBA (uncompressed so takes the most GPU RAM), DXT1, DXT3 and DXT5 (varying styles of compression that support...
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