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  1. Replies
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    Hi Folks, If unfamiliar - try Erick Cantu's...

    Hi Folks,

    If unfamiliar - try Erick Cantu's public domain freight car sounds.

    Regards,
    Scott
  2. Replies
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    Hi Folks, Yeah - I had looked up the DNS...

    Hi Folks,

    Yeah - I had looked up the DNS record - it shows expired on the 5th of April. I'm sure there must be some grace period to renew.

    https://whois.domaintools.com/3dtrains.com

    Regards,...
  3. Replies
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    Hi Folks, Looks like Marc's domain expired -...

    Hi Folks,

    Looks like Marc's domain expired - not a good sign.

    Regards,
    Scott
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    Hi... Sorry - you can't really remap a model...

    Hi...

    Sorry - you can't really remap a model without the source code to the 3D model.

    Regards,
    Scott
  5. Replies
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    Hi Folks, Yeah - for whatever reason - that...

    Hi Folks,

    Yeah - for whatever reason - that Mike Bednar is the most enjoyable narrator ever - for train videos - his voice is perfect for it and it just fits with the era.

    Regards,
    Scott
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    Hi, Hah - glad it's a good one - it looks nice...

    Hi,

    Hah - glad it's a good one - it looks nice - yep - it sounds like we've seen some of the same textures.
    :)

    Regards,
    Scott
  7. Replies
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    Hi Folks, With brick textures in general -...

    Hi Folks,

    With brick textures in general - suggest lower the contrast and add mipmaps - bricks are our worst Moire offenders.

    Regards,
    Scott
  8. Replies
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    Hi Folks, Yeah - this is a bit of an...

    Hi Folks,

    Yeah - this is a bit of an experiment for me. I've been looking at this route from a modeler's perspective and it's quite amazing. The vast number of high-quality models included in this...
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    WV Mountain Mama's

    Hi Folks,

    Dabbling on the dark side.


    https://live.staticflickr.com/65535/51967153775_1a40155488_o.pngMountainSub by Scott B, on Flickr


    Regards,
    Scott
  10. Replies
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    Hi Andrew, Your shots give me a new...

    Hi Andrew,

    Your shots give me a new appreciation for Big Blue. You've managed to make a bright sunny day look like a bright sunny day - much the same how I run my sim - I'm assuming that's...
  11. Hi Sean, Messing with Mullens a bit lately -...

    Hi Sean,

    Messing with Mullens a bit lately - with a new TimeTable I found - please stay away from using massive "transfers" on mountain sides like you did in Mullens - lower resolution TERRTEX...
  12. Hi Joe, Exactly what I needed - worked like a...

    Hi Joe,

    Exactly what I needed - worked like a champ - thanks much!

    Regards,
    Scott
  13. Hi Joe, Thanks so much - I'll take a look. :)...

    Hi Joe,

    Thanks so much - I'll take a look.
    :)

    Regards,
    Scott
  14. Hi Paul, Just to be more clear - I created the...

    Hi Paul,

    Just to be more clear - I created the Terrain Mesh in my image with Geotiff's and DEMEX.

    Regards,
    Scott
  15. Hi Paul, The printed on 2D maps with roads and...

    Hi Paul,

    The printed on 2D maps with roads and tracks are handled internally by TSRE. I don't even know where TSRE is downloading them from - probably some Open Source street map application.
    ...
  16. Hi Paul, Sounds good. Super Easy: [F3]...

    Hi Paul,

    Sounds good.

    Super Easy:

    [F3]
    Click on [Load Map] to highlight button.
    Click on desired tile - new map dialog opens.
    Click on [Load] to download map for that tile.
  17. Hi Paul, My intentions are to use TSRE and...

    Hi Paul,

    My intentions are to use TSRE and “Load Maps” for all the tiles - instead if markers. While much of the LHR track has been torn up - whatever map source TSRE uses has a track line on it...
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    Hi Andrew, Thank you kindly - sir. :) ...

    Hi Andrew,

    Thank you kindly - sir.
    :)

    Regards,
    Scott
  19. Hi Paul, Yep - completely understand - I've...

    Hi Paul,

    Yep - completely understand - I've ran Rich's LHR probably more than any other route. I've been tinkering with it for years - added terrain and track down to Easton. It's just at the...
  20. Hi Paul, This is my endless tinkering with the...

    Hi Paul,

    This is my endless tinkering with the LHR. I took the time with Rich's LHR - to mod the route to make sure I had added enough tiles for both normal tiles and DM tiles to insure that the...
  21. Move Quadtree - populated tiles state - to a new route?

    Hi Folks,

    Question - where is the quadtree stored? I'd like to take the quadtree from one route to start a new route - so it creates the same tiles as the original - without any content. A blank...
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    Hi Folks, More (4) Packs on the way - unique...

    Hi Folks,

    More (4) Packs on the way - unique numbers - individually weathered:


    EDCX
    https://live.staticflickr.com/65535/51935776857_3923773d32_o.pngSCO_EDCX by Scott B, on Flickr


    KOPX
  23. Replies
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    Hi David, At this point nothing else would...

    Hi David,

    At this point nothing else would make any sense for someone trying to learn how to model. Gmax, TSM, and 3DC are still used but discontinued and will never be updated. Blender has the...
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    Hi. Textures are a pretty simple affair -...

    Hi.

    Textures are a pretty simple affair - currently only a single texture layer can be used - no bump maps or PBR textures - you can use DDS or the proprietary ACE format. For more realistic...
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    Hi. Start with the ORTS manual available at:...

    Hi.

    Start with the ORTS manual available at: http://openrails.org/learn/manual-and-tutorials/

    The animations need to be built into the 3D model.

    Regards,
    Scott
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