Activity randomization randomizes also, within certain limits, the timing of the AI trains, and these limits are wider with higher activity randomization levels. If the activity is well behaved (AI...
Type: Posts; User: csantucci
Activity randomization randomizes also, within certain limits, the timing of the AI trains, and these limits are wider with higher activity randomization levels. If the activity is well behaved (AI...
I also sometimes noticed the switch problem you mentioned, and unfortunately up to now wasn't able to find the cause of it.
Can you be more detailed about the abrupt noises?
Carlo
Gerry,
an Unstable version 1.3 does not exist. Either it is Unstable, or it is 1.3.1. (Stable). From your linked post (thank you) I see that the problem is there also in the Unstable release (and I...
Is the problem present in the Testing and in the Unstable OR versions?
If you have Superelevation set to a value greater than zero, try setting it to zero.
The fix is now present also in OR NewYear MG rev. 87.
The fix (without log line) is now present in Unstable release U2121.01.09-0937.
Hm,
that's interesting, thank you, and that occurs all in the same tile.
ux2 and uz2 should both be between 0 and 255, while here they are at 256 and 257. That seems a rounding problem.
Anyhow...
Dividing line 9
Streams ( 18 Stream (
in two parts is a good idea anyhow, although I don't know if it solves the issue.
Derek, there was an error in my patch. Please re-download the patch again at the same link.
So this occurs in both the Testing and the MG version. Looking at the code, I assume this is an issue that is there from the origins of OR.
I have a question: does this route use tiles greater than...
Geepster,
there is something that you can do to partially mitigate this issue. The point where the train passing the switch clears it is determined by the ClearanceDist ( 35 ) parameter (in meters)...
Great job here!
To trainmanaustin: there is a reason for the length of the last blast. The position of the train when the the blast sequence, which has a fixed duration, starts, is determined by the speed of the AI...
Hi Neil,
of course the first thing that comes into mind is that such special WP influences the signal aspect, as standard WPs do. However this should not occur for this specific type of WP, and this...
Neil,
if your route is signalled, not only sigscr.dat will be different; I assume that also sigcfg.dat, the .tdb and the .rdb files, the .w files will be different, and there would probably be...
IMPORTANT NOTICE: Due to an error, I didn't upload the right version of OR NewYear MG. People having downloaded OR NewYear MG rev. 86 up to the time of this post are kindly requested to download...
The just appeared OR NewYear MG rev. 86 adds a new feature for AI train horn blows: the horn blow sequence (long honk - long honk - short honk - very long honk) as usual in the USA.
To get this horn...
The same here: horn is blown and train passes signal. By the way it probably couldn't be otherwise, because looking at the sigscr.dat and sigcfg.dat files there is no signal having a STOP state....
Hi Neil,
I find only the .act and the .asv files in your .zip file. I need at least also the path file of the AI train to perform a test (better would be path files for AI train and player train,...
Neil,
I have generated an activity which is quite similar to yours on the original Marias Pass; the AI train arrives from Summit and enters Bison on the main track. Signals are like in your case....
Neil, the AI train shouldn't stop, and setting the WP to 60018 is correct.
Can you post a Trackviewer screenshot of that part of the AI path?
This usually occurs when the Loader is too slow to load tiles on time when they are needed. Another way to overcome this is to pause the game and wait for some seconds, until the tiles are loaded....
Yesterday first I couldn't post new messages (and there weren't new ones), then I was able to connect only passing from the ET main page (again, no new messages), because directly I got a security...
Yes, it's correct. When I introduced such feature I reasoned whether I should put such player-driven static consists in manual or explorer mode. I decided to put them in manual mode because manual...