Not yet. ;)
Lot's of things got in between.
But we are still developing.
Developing an engine takes time.
Currently nothing interesting to create an update of. Sorry.
Type: Posts; User: timl132
Not yet. ;)
Lot's of things got in between.
But we are still developing.
Developing an engine takes time.
Currently nothing interesting to create an update of. Sorry.
Thanks for your reply, I will keep this thread updated with our progress.
I am definitely interested in what you created, I personally haven't heard of you plugin before, but I don't really play...
Hi, if I am right, you were looking into creating a train sim too?
Unreal is indeed nice for pre-designed fps like games.
But it is far from ideal for creating a Train Simulator.
Wait what? Really? How do you know?
Thanks for the reply's.
Ok so, I understand.
I looked at that forum section, and it has some interesting things, but unfortunatley, they ineed won't fix it.
Even though, I personaly think, they...
Thanks for the reply, well, I don't really model in TS2017/2018 at all, so I don't really know.
And I don't drive those type of trains, so I don't think I have never used it before, but thanks!
I...
Hello,
We got an update, the begin post is now wrong, we are going through a major change, we will no longer be using Unreal Engine as it is incapable for what we want to achieve, as...
Hi,
So I have been thinking, why do I sometimes read people saying that DTG Train Simulator is bad/not realistic?
I am wondering, what do people mean by that?
I have never really used DTG Train...
No, not on steam. We will put it as early acces on our site so people can report bugs, and improvements.
Then when we think it is ready for full release, we will put it on steam.
Thanks! I will try to get a video within a week.
Hi!
Here a quick update and image:
We are making progress on the visual and physics side, models can be loaded, we have a World Editor(But needs more functionality, we are working on it), we got...
Hi, thanks for your reply, that is indeed a good idea, it is something we where thinking about too, but fbx loading is slow, loading times will be very long if we need to load hundreds of fbx's....
How do you mean?
I see, so an eelctric train will provide somewath constant power most of the time, but what about force?
How is that caluclated in MSTS?(as it doesn't seem to have a option for setting curves i...
Thanks for the replys!
Both links were very helpfull and the fcalc documentation also helped a lot!
But I still have a question.
Why are there 10 values, and how do you know what to enter there,...
Hi there,
I have been trying to understand how friction is calculated in MSTS, and i have a question about this part in .eng file:
Friction (
1070.5N/m/s -0.10 1.2mph 11.358N/m/s ...
Hi Vern, yes, that is probably a good idea for now, we will comeback if we got something to demonstrate(or if someone has a question).
Thanks
Thanks for your message! I send you a PM!
Hi all,
Sorry for the late reply, apparently, I don't get notifications from this thread anymore.
First off, sorry to hear some of you may think our project will never get finished, but we really...
I understand what you are saying, but this is not the case.
Databases are easy to maintain, and it is easy to store a key or something like that in there.
You will be to install it on as many pc's...
No need to be always online, just for the first time you open the game, after that you don't need to be online.
We are aiming at selling outside this forum too, and we think it will be worth it...
Hi everyone,
We have been working on a licensing system and we think it would be smart to have a login system, where licenses and products are saved.
Would anyone have problems with that/knows...
May I ask, why PBR is such a wanted feature?
No, we are certanly not planning on having DTG like physics.
@nothernwarior, yes, we are planning on having physics that will include all/most of these variables you mention.
I see, well I am sure there are other people out there wanting to help improving Open Rails graphics.
I already am working on my own simulator, so i will continue doing that.
It would indeed be a...