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Type: Posts; User: Strawberry Yogurt

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  1. Hi folks - just dropping an update on a few...

    Hi folks - just dropping an update on a few things. Work has picked up a lot for me lately and hasn't left a lot of time to work on textures.

    The Viewliner dining car is indeed in the game, and...
  2. https://cdn.discordapp.com/attachments/36369653227...

    https://cdn.discordapp.com/attachments/363696532274413569/591315798572924940/untitled.png
  3. Yes yes yes! Working on its interior at the...

    Yes yes yes! Working on its interior at the moment. Anything you got I'll take!

    https://cdn.discordapp.com/attachments/522513774452932621/591061218366717953/untitled.png
  4. Lots of behind the scenes work going on. Genesis...

    Lots of behind the scenes work going on. Genesis engines just need the cab completed (cab signals, some textures), and Amfleets and Viewliners are modeled and need UV mapping and textures.

    Here's...
  5. Viewliner's render is same as before, but here's...

    Viewliner's render is same as before, but here's it alongside the Amfleet II coach.

    Objectively the Viewliners are much prettier cars.

    ...
  6. I think I saw one on the eastbound Lakeshore...

    I think I saw one on the eastbound Lakeshore Limited the other day, but it could've been the diner. It flew by doing track speed and the diners have a pretty similar look to them. But yeah, if I'm...
  7. Baggage/Dorm exterior mostly complete. Might make...

    Baggage/Dorm exterior mostly complete. Might make sense to just release the updated beta for the Genesis engines, then just do Amfleets too and release the whole thing as a set? Might as well, I...
  8. Project isn't dead or dying folks, just had to go...

    Project isn't dead or dying folks, just had to go out of town for a couple days and I've landed an internship with a virtual reality company that will be working with CAF to develop a training...
  9. Progress hasn't stopped, just been a busy weekend...

    Progress hasn't stopped, just been a busy weekend so haven't updated.

    There were a couple UVs that were mapped poorly, those are fixed on the old nose model, still need adjusting on the new nose...
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    Project Big Boy

    Hello everyone -

    As my GE Genesis project comes to a close in the next few weeks, I'd like to share a little information about my next project. The Big Boys that are currently available for...
  11. Some more progress in the cab area - I'll admit -...

    Some more progress in the cab area - I'll admit - the lighting situation in Open Rails is a bit annoying. Things that shade fine within Blender can show up pretty wonky in the simulator so a lot of...
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    This light definition moves a cone of light back...

    This light definition moves a cone of light back and forth on the ground that simulates flashing ditch lights. These are configured to come on in the "high" light state, although I'm sure you know...
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    You can do this by animating the single cone of...

    You can do this by animating the single cone of light to move back and forth in the light states - my Genesis engines do this. Give me a bit to jump on my desktop and I'll paste the light definition...
  14. Progress is getting back on pace. Figured out...

    Progress is getting back on pace. Figured out most of the braking information and how it's supposed to be displayed, and got it working and running. I love how it looks in here at night:
    ...
  15. Got the font changed and the speedometer dial...

    Got the font changed and the speedometer dial working. Brake gauges are set, now for reverser & throttle displays, ammeters, etc. That left screen will show something different, but I need to find a...
  16. Hi Bob - The arrow keys in the cabview have...

    Hi Bob -

    The arrow keys in the cabview have the effect of rotating your head around. One can use the page up/page down keys to physically move forward in the cab, or use the bracket keys to change...
  17. From my basic and new understanding, the...

    From my basic and new understanding, the double-sided face feature in Blender doesn't translate to MSTS/Open Rails, so it's necessary to have two faces back to back. Maybe someday OR will have double...
  18. 41 degrees, I think. I would probably run mine a...

    41 degrees, I think. I would probably run mine a bit less, 37 or 38, but I think even at that size they're a bit small. My eyes can read it fine but I know that's not going to be the case for most....
  19. Okay guys - with some help I got the digital...

    Okay guys - with some help I got the digital displays working. Ignore the font, it's just the default and will be changed.

    Still have a lot left to implement, but I need some opinions. These...
  20. The angle and FOV of the camera makes it look...

    The angle and FOV of the camera makes it look smaller than it is. Camera is also off center from the seat.
  21. Really rudimentary textures, just placeholders to...

    Really rudimentary textures, just placeholders to add color for now.


    https://cdn.discordapp.com/attachments/363696532274413569/578973892425809930/Capture5.JPG
  22. I'm thrilled to report that I've figured out why...

    I'm thrilled to report that I've figured out why I couldn't get anything in the cab to animate.

    This is a very exciting development for me as it's been holding my progress in the cab up for weeks...
  23. In a holding pattern waiting for 3D cab help, so...

    In a holding pattern waiting for 3D cab help, so testing continues:

    https://media.discordapp.net/attachments/363696532274413569/578072033254965269/Capture3.JPG?width=1214&height=683
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    Hi Scott, Mesmerizing video... Nothing like...

    Hi Scott,

    Mesmerizing video... Nothing like watching the running gear of a steam locomotive. Looking great!

    Kyle
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    After my Genesis project is done... Let's just...

    After my Genesis project is done... Let's just say I'm taking a trip to Steamtown next week to take some "big" reference photos.
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