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    Those nice via cars were linked to the VIA web...

    Those nice via cars were linked to the VIA web site. It took you to GB Trains, and they were free at that time. Gaeten made some great Canadian themed models, and I believe they are still available...
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    A great thought but no, I have multiple drives,...

    A great thought but no, I have multiple drives, but TSRE is on the main drive, just my routes are backed up on another remote drive.

    Thanks for the thought anyway.
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    Also, just an afterthought, NON of the...

    Also, just an afterthought, NON of the Vegetation/Trees in the Route Files have/are DDS files. So my mind is still curious as to how that Blue Area was produced around regular Tree(s) & Groups.
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    Yes I do have some newer instals that use DDS...

    Yes I do have some newer instals that use DDS files. I will remember this though! :-)
    I will try a couple over the next few days and see what happens.
    Thanks again.
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    I want to thank everyone for their suggestions....

    I want to thank everyone for their suggestions. After some experimenting, I found that I had the "Load DDS textures in preference to ACE" box checked, figuring it was a normal thing to do as there...
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    Yes, I did try Paul's way first thing, but the...

    Yes, I did try Paul's way first thing, but the Blue Sheet does not show in TSRE5, and the tree types seem to have their correct ACE files. I am going to check for this annomolie in a couple other...
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    OK, I checked the box, now I have a number of...

    OK, I checked the box, now I have a number of Shapes that show: "Missing UV index in vertex xxx (which is a line number)"
    Nothing shows up as an error for "TREE Files". I ran the route through RR,...
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    I included pics of the Route Issue on both the...

    I included pics of the Route Issue on both the Game and in TSRE5, that is my problem, they do not show up in TSRE5 RE.
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    Yes, I never thought of that, to check that box...

    Yes, I never thought of that, to check that box and see. I posted the current OR log, see below.
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    In addition, here are shots in TSRE5 & in...

    In addition, here are shots in TSRE5 & in Activity:
    8344483445
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    No, nothing unusual at all. 83443

    No, nothing unusual at all.
    83443
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    Blue Sheet in Trees on Can99V2

    Hello, just yesterday I noticed an anomolie in CAN99V2 while running OR Stable Version 1.4 & also in Experimental mode. This does not show up when trying to find it in TSRE5 RE. Everything shows up...
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    I just noticed this happening with the Can99 V2...

    I just noticed this happening with the Can99 V2 Route in both Manual and A/P modes. It disappears then suddenly the markers come back on. They are always present trackside in the Sim.
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    Thanks, I will have a look and see if it still...

    Thanks, I will have a look and see if it still works.
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    Thanks for that. I will have a go at the route...

    Thanks for that. I will have a go at the route again today. I do not have the Template or the source program from Skyline, $15 USD is a bit of money for me though. I will have to think about it...
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    So, the later version in the Library should be...

    So, the later version in the Library should be the newest without the "Node" issues? My OR log had a ton of them when I tried to run it.
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    Hello, I just tried running this route, I have...

    Hello, I just tried running this route, I have had it for a while, and while checking to see, in T-S, there are two versions? Do you know the difference between them? I tried to run the Extra 4732...
  18. Thread: MSTS ActMan

    by Don6218
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    Yes, I now use it quite often to make changes to...

    Yes, I now use it quite often to make changes to consists in conjunction with TSRE5 C/E. I find it accurate and easy to use.
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    Thank you both, I forgot about this. I just...

    Thank you both, I forgot about this. I just figured that there might be a "Shortcut" in TSRE5, this tutorial still applies in OR I guess.
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    Car Spawner Distances

    Hello, I have a question about the Distances in the Car Spawner that controls the distance the vehicles stop away from the tracks. Which number controls that distance?
    I did a search here, and...
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    Specifically I am referring to ONR 1301 to start....

    Specifically I am referring to ONR 1301 to start. One press of "H" turns the forward light to Dim, hitting H a second time turns it OFF!
    Same thing on ONR 1506mu, it turns off when hit a second time...
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    Hello Paul, just a note to ask about the Diesels...

    Hello Paul, just a note to ask about the Diesels for ONR. There does not seem to be any "High-Beam" for the headlamps on any of them, only the regular "Low-Beam". Is this something that was missed?...
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    Yes I got that Zip File, and ran it and all is...

    Yes I got that Zip File, and ran it and all is good!
    Thank you again for a Great Route and the great Engine/Rolling Stock Files!! Excellent! :-)
  24. Really --- Horn???? Change it!

    Really --- Horn???? Change it!
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    Wow! I just figured that the passenger cars would...

    Wow! I just figured that the passenger cars would have to be picked up and snaked in reverse through the yard to the station to start their journey. In Auto-Pilot the f-Units did that quite well, I...
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