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    presumably all time dependent animations are

    affected. (signals) At the moment I am building german prototype manual switch stands as well as the versions for mechanical and electrical switch engines.

    regards,

    Ytracks
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    point/switch animation frames

    Hello,

    FYI, after almost a decade I finally found a way to build more than 2 animation frames for points/switches. Now it is possible to build the animation of prototypical blade locks. Yust...
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    RE: Longtitude and Latitude to Decimals

    Hello, I believe it was answered several times before.

    1.) Multiply the Minutes by 60.
    2.) add the seconds (if any ) to the result,
    3.) Divide the result by 3600, ( Result should be < 1 )
    4.)...
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    RE: A Question about Demex

    Thanks,

    I got it!
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    RE: A Question about Demex

    Where can I get Demex 2? Digital Rails seem to deliver still Version 1.51 and googling the Internet shows a lot of Hacks and cracks but no download?
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    RE: A Question about Demex

    Thanks Dave,

    thats what I am looking for.
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    A Question about Demex

    A most of us know there are severel quirks in MSTS. One of them is the crude representation of Lat/Lon inside the game. Long time ago John CS deciphered one of the internals and developed Demex. A...
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    RE: Can anyone offer an explanation of this?

    Nice pic, problem solved. The worst case for those things is shown in the bottom left corner where the road crosses the black line. If this happens at a blue line chances are great for immediate...
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    RE: Can anyone offer an explanation of this?

    Hello,

    first of all are you sure the bridge was unchecked in RE before saving? Usually saving in RE while tracks or roads are checked causes this kind of problem.
    I suppose the problem on tile...
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    Gradient Calculation in Curves

    Does anybody know how MSTS calculates the gradients for curved track? I do N o t reflect to the well known gradient chart. I did some regrading on a route and discovered some aberrations to the...
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    RE: Engines for Marias Pass

    The most prototypical grades are used by the G.N. Hi-Line Route (Marias Pass 4?). If you insist to use prototypical consists including prototypical eng and wag files it is a must.
    The head-end...
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    Steam Meeting 2006

    Some pics from last weekend in Berlin/Germany.

    All photographs (c) Peter Klemm
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    RE: Track Sections..., ?

    I followed that topic on the board. I believe the solution was already told there, anyway that is an easy task. But before starting any activity for this project:

    !!Don't forget to ask the author...
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    RE: Track Sections..., ?

    Hi Zoë,

    do you have any blueprints of prototypical stub switches? I can offer some help with 3D Canvas for doing tracks including all kind of switches/points.
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    RE: TSM Pantograph animation - Incorrect height

    I think you have set some height incorrectly. You can try to fix this in TSM, bur it is also possible to fix this in the shape file. There are tutorials out how to do this. ...
  16. RE: Y Track help seeked...Y1tSglSlip190Lft.s and Y1tSglSlip190Rgt.s or Ytrack V2

    Hi Georges,

    the YTracks Installer shows a readme, does'nt it? And another great source for email adresses of track authors is the tsection.dat itself.
    Just in case you need latest development...
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    RE: Shortest life of a locomotive FLEET

    One of the DE2700, No 09 failed again yesterday, the engine caught fire by 'unknown' reason, so one of the old problems simply reappeared.
  18. RE: Hook & Eye Line, the old bugaboo, non connected vectors

    Hi Lukas,

    ...The same 'don't even think about it' also applies to adding a track shape to the buffer end of a1tbuffer.s or a1tUSbuffer.s (i.e. to simulate a bumper sitting on what once was a...
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    RE: Piece of "Rail" or "Track"

    Where is your problem? You can do it yourself in gmax and add your own additions as described. In RE place for example the a1t7mstrt at the desired location and as the very last step of Route...
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    RE: Quick tutor for alpha channels

    The only thing you need is TGATOOL2 and MSPaint.
    Start Tgatool2,
    -Menu Prefs, -> Reset Editor to MSpaint
    -Menu File, -> Load the appropriate ace image
    -Menu Image, -> Send Alpha Channel to Editor...
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    RE: Paging lighting guru's

    ..as far as rolling stock is concerned
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    RE: Building sidings with Stub Switches

    Hello Sebastian,

    translated "Schleppweichen" Epoche 1a
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    RE: Dynamic track to Scalerail

    Hi Otto,
    to answer your question: Overall, the picture is correct. :-)
    I use this technic to display some special shapes for the complex track-work at Anhalter Bahnhof with correct sleeper...
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    RE: Dynamic track to Scalerail

    Hi Otto,

    you are pointing to the same effect.
    Inside the .w file the dynatrack entry is replaced by a standard
    TrackObj entry. The FileName line points to wherever your replacement shape...
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    RE: Dynamic track to Scalrail

    First of all, you need to have some expirience in using OS Editors, making backup of the used files and so on. If you really insist to go further read the rest.

    You can insert a shape with the...
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