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  1. Thread: track sounds

    by joe_star
    Replies
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    477

    The clickety clack sounds from ET are for wagons,...

    The clickety clack sounds from ET are for wagons, but perhaps with some small modification to the sms can be used for general track as well

    Other than that, I have not found any good track...
  2. Hello I made a YDM-4 reverse cab view for my...

    Hello

    I made a YDM-4 reverse cab view for my own use, it seems to work fine for me


    CabViewType ( 2 )
    CabViewFile ( wdm2cab1-rv.ace )
    CabViewWindow ( 0 0 640 480 )
    CabViewWindowFile (...
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    https://www.msts.steam4me.net/tutorials/sms_doku.h...

    https://www.msts.steam4me.net/tutorials/sms_doku.html

    Covers it in great detail.
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    2,778

    Easiest way is fly around in TSRE along the track...

    Easiest way is fly around in TSRE along the track and look for the yellow handles showing the sound regions
  5. Hi, I found the file radio-dispatcher1.wav...

    Hi,

    I found the file radio-dispatcher1.wav referenced in one of Ed's Trains SD70M-2 locomotives. It seems to be free to download after registering. Why it would be a part of Indian rolling stock...
  6. Indeed! The alternative is work very carefully...

    Indeed! The alternative is work very carefully with your tiles if you care about MSTS compatibility.

    I have gone thru 4 iterations with my tile / terrtex (over the 4 years working on this route)...
  7. Thanks, I have never used Archibald before, but...

    Thanks, I have never used Archibald before, but that seems like a much easier way to change the values!
  8. I found an interim workaround to anyone wishing...

    I found an interim workaround to anyone wishing to restore MSTS compatibility after deleting redundant subtile texture patches

    a) Open route in MSTS RE. When loading any affected tile an error...
  9. Exactly. A large majority of the Indian content...

    Exactly. A large majority of the Indian content is merely re-skin on the base stock. Everything else is identical down to eng, S etc, except the repainted ace & name change

    I do the same, just...
  10. I would consider it a bug in the .t update...

    I would consider it a bug in the .t update routine, not a missing feature by itself. A feature should bring value, this would merely perform the .t file update as required.

    In the case of the...
  11. Terrtex Terrain Shaders Updating in .t Files

    Hi Goku

    I believe I found a bug in the terrain shaders portion of the .t files being updated correctly. Assuming I use the terrain texture painting feature to "paint on" riverbeds on a subtile....
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    You mean this method, correct. ...

    You mean this method, correct.

    https://msts.steam4me.net/tutorials/make_xover.html

    That still has to be manually done. TSRE does not automatically handle it.
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    TSRE always crashes my graphics driver whenever I...

    TSRE always crashes my graphics driver whenever I run it with youtube playing the background. Thats a lesson learned for me
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    402

    Yes, that's exactly what I did. No big deal, but...

    Yes, that's exactly what I did. No big deal, but the random nature is a little troubling, as it might happen not necessarily on the active tile.
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    Which version do you refer to? I am on 0.699.1.exe

    Which version do you refer to? I am on 0.699.1.exe
  16. Replies
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    402

    Random Gaps in Tiles

    Hello Goku/all,

    Something weird happen during a heavy tile painting session. Essentially I had first mapped all my tiles with google maps terrain, but am now converting it to regular texture...
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    85,934

    Sticky: Hello Goku, I am on the latest version. Not...

    Hello Goku,

    I am on the latest version. Not sure if these are some leftovers of edit sessions with an older version. I'll keep my eye out though if any new pop up with the new version.
  18. Replies
    121
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    85,934

    Sticky: Be careful when "painting" terrain. I am not sure...

    Be careful when "painting" terrain. I am not sure how, but it appears brushing the tile to increase height might affect other tiles as well. Case in point, these spikes below which always appear...
  19. Replies
    121
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    85,934

    Sticky: increasing the tileLod radius now allows me to...

    increasing the tileLod radius now allows me to view the spawner path, but I still cant select either end handle, nor any car on it. Not a big issue though.

    The spawners are working fine btw, all...
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    Goku's source code is on GitHub, have you...

    Goku's source code is on GitHub, have you considered taking a look?

    I myself have contemplated making a few tweaks, once which is to extend the auto-placement distance past 999m (current...
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    It's important to keep in mind that OR & TSRE are...

    It's important to keep in mind that OR & TSRE are 2 different engines, and neither is MSTS. There are small differences in how all 3 will render a route. I have seen similar effects on cuts and...
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    Which route are you talking about? Something you...

    Which route are you talking about? Something you are developing or just a general "Indian routes in development" topic?
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    From within TSRE you can also adjust the water...

    From within TSRE you can also adjust the water height at the 4 corners of your tile if the river has a fairly uniform gradient. An additional nifty trick also is that TSRE can adjust the adjacent...
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    Sehr geehrter Herr Baeck, Some files may have...

    Sehr geehrter Herr Baeck,

    Some files may have been removed from trainsim.com because they violated copyright. I recall reporting one such upload in the past which was copied and modified without...
  25. Replies
    121
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    85,934

    Sticky: A very good summary above on Car Spawners and...

    A very good summary above on Car Spawners and TSRE. Some points to add on from my own recent testing.

    You may move the handles either by dragging with the mouse or using the arrow keys. I am told...
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