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  1. If in the Invisocar .sms file the horn blow is...

    If in the Invisocar .sms file the horn blow is inside the ScalabiltyGroup (0) block, that horn won't blow in OR, as OR does not use ScalabiltyGroup(0).
  2. There might be an incoherence between station...

    There might be an incoherence between station stops of the route and station stops defined in the path or in the activity.
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    OR computes sunrise and sunset time basing on...

    OR computes sunrise and sunset time basing on season, latitude and longitude (it of course can't consider deviations of time of day due to special time zones). So I assume such times are quite...
  4. OR NewYear MG rev. 68 should include Ryan's patch.

    OR NewYear MG rev. 68 should include Ryan's patch.
  5. If you get such slipping at game restart you can...

    If you get such slipping at game restart you can try switching for some seconds to Autopilot mode until train has reached the desired speed, and then switch back to player driven train.
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    In principle it is one client, one train. In...

    In principle it is one client, one train. In reality if you split the client train by uncoupling a part, both are updated at the client side. But I believe this has big limits. So, yes, I think you...
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    I don't get wups. I must say. however, that the...

    I don't get wups. I must say. however, that the .sms file you mention requres also sound files from folder common.snd\milw_electrics, and I don't have such folder and it is not included in your pack.
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    I have tried with following test case, with OR...

    I have tried with following test case, with OR NewYear MG 65.1: I started activity BNSF Westbound Double Stack of BNSF Scenic Route. When the train reaches 5 mph I switch to camera 3 and practically...
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    To answer you more precisely, I first need to...

    To answer you more precisely, I first need to understand better what system structure you have in mind: a block diagram of the elements involved would be very helpful.
    What I can say now is how OR...
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    Can you check if you have the same issue with the...

    Can you check if you have the same issue with the Stable release?
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    I suggest you also to check "Load day/night...

    I suggest you also to check "Load day/night textures only when needed". It may speed up loading new tiles (world sections) and it also reduces memory used.
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    Thanks Mark. Your indication that MG 61.4 is OK...

    Thanks Mark. Your indication that MG 61.4 is OK was useful, and having a closer look at the first logfile, I believe I have found the new feature causing your problem. I asked the developer of such...
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    Mark, try setting to false Option "Reduce...

    Mark,
    try setting to false Option "Reduce memory". That option seems not to be completely mature.
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    Remember however that turntables must have...

    Remember however that turntables must have entries in tsection.dat.
    So, if a turntable using specific track sections is generated, it must have its own entry in tsection.dat, or, as explained in the...
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    If instead you don't have waiting points in the...

    If instead you don't have waiting points in the player path, you could try removing AI trains one by one to find one which one causes the problem. I also suggest you to test the activity with the...
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    That's an automatic exception message. The only...

    That's an automatic exception message. The only thing I can infer is that it is related to the distance of a waiting point. The fact that you didn't get the crash the first time may be because you...
  17. That was a good catch. It has been solved in OR...

    That was a good catch. It has been solved in OR NewYear MG Rev 61.2.
  18. meeshu, replace your sigscr.txt file with the...

    meeshu, replace your sigscr.txt file with the attached one, after having made a backup copy of the existing one.

    OR NewYear MG uses a different sigscr.txt parser, and this route has some lines...
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    I'd say that TSRE is less a WIP than MSRE.

    I'd say that TSRE is less a WIP than MSRE.
  20. EK's problem has occurred to me recently. I went...

    EK's problem has occurred to me recently. I went digging in the code, and found that the train wasn't really stopped, but had a speed of, let's say, 0.00001 mph. This is not a problem of the player,...
  21. Hi meeshu, with TrackViewer you can only create...

    Hi meeshu,
    with TrackViewer you can only create paths, and not activities.

    Consider also that OR may move the RP if the distance between last signal before the RP or last switch that must be...
  22. These are the mysteries of the MS activity...

    These are the mysteries of the MS activity editor. If you build the path with TrackViewer, this doesn't occur.
    If you insist using the MSTS AE, better you delete the path and create a new one.
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    Hi Derek, this depends from the state of General...

    Hi Derek,
    this depends from the state of General Option "Run at 32 bit on Win64".
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    Vern, it's like Gerry says in his first post....

    Vern,
    it's like Gerry says in his first post. This occurs also to me.
    When you move the camera view aroud trains which may be distant, every time the game has to reload the standard terrain, the...
  25. Hi meeshu, when I asked about the dispatcher HUD...

    Hi meeshu, when I asked about the dispatcher HUD I didn't mean the dispatcher info window, but the dispatcher info HUD that you get on the main OR window when you press about five times Shift-F5. But...
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