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Type: Posts; User: ebnertra000

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  1. Replies
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    The set is mostly done, with just a few details...

    The set is mostly done, with just a few details left to work out. The initial set will probably be just active signal equipment. After that will come a set with passive signals and any additional...
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    If the spikes run in lines, they're usually along...

    If the spikes run in lines, they're usually along lat/lon lines. Some elevation data has features like that for some reason. My trick was to place a 10m track piece across the spike and then hit the...
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    I don't think OR cares about coupler types, so...

    I don't think OR cares about coupler types, so that wouldn't work, either
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    I'm pretty sure the snowslides were hazard...

    I'm pretty sure the snowslides were hazard objects, not rolling stock. The derailed cars were rolling stock, though
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    Sticky: Simplifying Level Crossing Placement

    When I first started placing interactive crossing signals in TSRE, it was a difficult and painful process. But over time, I found a way to make it much easier. Here goes:

    1. Place your first...
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    There's a fairly easy way to place level crossing...

    There's a fairly easy way to place level crossing objects made up of multiple parts. The short version is that you use the number pad arrow keys to move your interactive objects into a rough position...
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    I've got Canadian crossbucks and track signs...

    I've got Canadian crossbucks and track signs done. I should think that would be the only difference, but I'll look into that to be sure.
    Do you know how big the modern 'Stop on Red Signal' signs...
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    Oh, is it enetered in the .ref file right? It...

    Oh, is it enetered in the .ref file right? It should start with LevelCr(
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    He made static gate shapes for certain locations,...

    He made static gate shapes for certain locations, and that's the shape you're trying to use here. Note that interactive gates always have the gate in the 'Up' position when they're placed in a route...
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    Crossbuck shapes are separate from the...

    Crossbuck shapes are separate from the cantilevers. You can put 'em wherever you want. The sample image is based on a real crossing, so I went with what they did
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    Crossing signal set in the works

    So as the title suggests, I've got a set I'm building right now. So far what I have is:

    Gates: Lengths from 12' to 36' (6' increments), with US&S, Griswold, and Safetran(planned) mechanisms.
    ...
  12. If this only happens after closing the sim, don't...

    If this only happens after closing the sim, don't worry about it. It comes and goes, but isn't causing any trouble, since if the sim is actually crashing, it doesn't really matter - you're closing it...
  13. Is there another signal between the train up the...

    Is there another signal between the train up the line and the one stuck at the red light? I presume there is, since the behavior strikes you as odd. The signals do work differently between MSTS and...
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    It looks like there is something seriously wrong...

    It looks like there is something seriously wrong with the signal files. There are a whole mess of signal types that are probably missing from the sigcfg file that signals in the route are trying to...
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    Could deleting the database files and doing a...

    Could deleting the database files and doing a manual rebuild work for this problem? I think I did that once or twice when things got out of hand
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    Isn't it supposed to be A1t500r10d.s and .sd? If...

    Isn't it supposed to be A1t500r10d.s and .sd? If that's what you meant to type, then it is odd that it's missing
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    Every time I see the thread title I think "Cool,...

    Every time I see the thread title I think "Cool, someone's doing something from Japan...oh wait, that's Scott's pretty awesome Mikado". Seriously, though, that thing does look pretty impressive
  18. I think the F key while the engine is selected...

    I think the F key while the engine is selected will also work to flip it
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    There are profiles out there, but the one I found...

    There are profiles out there, but the one I found has a slight visual issue
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    Scalerail is pretty nice, to the point that I've...

    Scalerail is pretty nice, to the point that I've begun to use it more as well. I used USTracks for quite a while, and while it looks way better to me, its shape selection is quite limited
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    Are there any interactive objects between the bad...

    Are there any interactive objects between the bad joint and either a switch or an end node in either direction? If so, I'd delete them before moving any track around. You can replace them later - I...
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    Brandon, How far up Staples East does the...

    Brandon,

    How far up Staples East does the route currently go? I'm still way out in the Rice area, but I'm pretty sure it doesn't go out to Big Lake like it used to
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    I'm working on the finishing touches on an...

    I'm working on the finishing touches on an OR-specific system for the route that utilizes new features. I'm hoping it'll be done by week's end
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    On the left side of the window is a 'Flip'...

    On the left side of the window is a 'Flip' button. You can try that. If I read you correctly, you rotated the shape but not the track object. In that case, you should select the track object, uncheck...
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    Speedposts and the like are shown as greyish...

    Speedposts and the like are shown as greyish pyramids in TSRE, not that trippy tie-dye thing that MSTS used. As for the wrong speed showing...is the speedpost being expanded across several tracks?...
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