Hi Mark,
Thanks for the update - be well - sir!
:)
Regards,
Scott
Type: Posts; User: scottb613
Hi Mark,
Thanks for the update - be well - sir!
:)
Regards,
Scott
Hi Folks,
Goku had mentioned in passing in a post on Elvas that someone had figured out a way to use or convert Geotiffs for use in TSRE. In the same thread I asked him for more details - he...
Hi Folks,
If unfamiliar - try Erick Cantu's public domain freight car sounds.
Regards,
Scott
Hi Folks,
Yeah - I had looked up the DNS record - it shows expired on the 5th of April. I'm sure there must be some grace period to renew.
https://whois.domaintools.com/3dtrains.com
Regards,...
Hi Folks,
Looks like Marc's domain expired - not a good sign.
Regards,
Scott
Hi...
Sorry - you can't really remap a model without the source code to the 3D model.
Regards,
Scott
Hi Folks,
Yeah - for whatever reason - that Mike Bednar is the most enjoyable narrator ever - for train videos - his voice is perfect for it and it just fits with the era.
Regards,
Scott
Hi,
Hah - glad it's a good one - it looks nice - yep - it sounds like we've seen some of the same textures.
:)
Regards,
Scott
Hi Folks,
With brick textures in general - suggest lower the contrast and add mipmaps - bricks are our worst Moire offenders.
Regards,
Scott
Hi Folks,
Yeah - this is a bit of an experiment for me. I've been looking at this route from a modeler's perspective and it's quite amazing. The vast number of high-quality models included in this...
Hi Folks,
Dabbling on the dark side.
https://live.staticflickr.com/65535/51967153775_1a40155488_o.pngMountainSub by Scott B, on Flickr
Regards,
Scott
Hi Andrew,
Your shots give me a new appreciation for Big Blue. You've managed to make a bright sunny day look like a bright sunny day - much the same how I run my sim - I'm assuming that's...
Hi Sean,
Messing with Mullens a bit lately - with a new TimeTable I found - please stay away from using massive "transfers" on mountain sides like you did in Mullens - lower resolution TERRTEX...
Hi Joe,
Exactly what I needed - worked like a champ - thanks much!
Regards,
Scott
Hi Joe,
Thanks so much - I'll take a look.
:)
Regards,
Scott
Hi Paul,
Just to be more clear - I created the Terrain Mesh in my image with Geotiff's and DEMEX.
Regards,
Scott
Hi Paul,
The printed on 2D maps with roads and tracks are handled internally by TSRE. I don't even know where TSRE is downloading them from - probably some Open Source street map application.
...
Hi Paul,
Sounds good.
Super Easy:
[F3]
Click on [Load Map] to highlight button.
Click on desired tile - new map dialog opens.
Click on [Load] to download map for that tile.
Hi Paul,
My intentions are to use TSRE and “Load Maps” for all the tiles - instead if markers. While much of the LHR track has been torn up - whatever map source TSRE uses has a track line on it...
Hi Andrew,
Thank you kindly - sir.
:)
Regards,
Scott
Hi Paul,
Yep - completely understand - I've ran Rich's LHR probably more than any other route. I've been tinkering with it for years - added terrain and track down to Easton. It's just at the...
Hi Paul,
This is my endless tinkering with the LHR. I took the time with Rich's LHR - to mod the route to make sure I had added enough tiles for both normal tiles and DM tiles to insure that the...
Hi Folks,
Question - where is the quadtree stored? I'd like to take the quadtree from one route to start a new route - so it creates the same tiles as the original - without any content. A blank...
Hi Folks,
More (4) Packs on the way - unique numbers - individually weathered:
EDCX
https://live.staticflickr.com/65535/51935776857_3923773d32_o.pngSCO_EDCX by Scott B, on Flickr
KOPX
Hi David,
At this point nothing else would make any sense for someone trying to learn how to model. Gmax, TSM, and 3DC are still used but discontinued and will never be updated. Blender has the...