It wasn't you. I got the script that I modified from the original LQ Senaphore set, which I had laying around. That weird scripting was always there.
That said, did it fix anything?
Type: Posts; User: ebnertra000
It wasn't you. I got the script that I modified from the original LQ Senaphore set, which I had laying around. That weird scripting was always there.
That said, did it fix anything?
I finally remembered that I said I'd do this, so I took that wonky script and boiled it down for a bit. The result is:
...
I just looked at the script in the link, and if that's the signal causing the error...ooh, boy...
In short, it's a giant contradiction. The script starts with 'if (enabled)', only to immediately...
I actually have plans to make a set of bridge parts for trestles like that, but haven't sat down and done it. It probably won't be too difficult as there are a lot of repeating parts in those sorts...
Was this a ScaleRail derail by chance? Those have a diverging path that cars will follow when the derail is set
I have noticed an issue when ttping afirum post in Boiler Black, att least on a mobile device. Namely, when selecting the text box to type said post, the text box turns to an off-white color...with...
I've made quite a few US signal systems, including some in use on the Northeast Corridor. My systems are meant to work in Open Rails only, so if you're going for MSTS compatibility, I can give you...
I picked up the 3-6 torch for a while, but haven't touched it in a couple years. Switches and diamonds are a nightmare to build...
Early 6-axle EMDs seem to be rare, as well
I found a profile somewhere, I think on ET. The problem is that the diverging track is supposed to be US3r-type track, but superelevation changes it to standard US3. I found one or two for ScaleRail,...
Okay, I'll bite...
https://live.staticflickr.com/65535/52715127991_515525f414_b.jpg
I just went through and flagged a bunch of mostly older stuff that can go. For the most part, it's stuff that's been superseded by newer (and better quality) versions, but some of it is just junk...
A couple shots from one of my many semi-fictional projects that I tinker with when I get bored of useful stuff
https://live.staticflickr.com/65535/52682386957_c17a0d479c_b.jpg...
The animation speed on Bruce Bridges shapes is a decimal number (2.5 I think), which OR doesn't like. The numbers I provide in my sets are a general guide I tend to stick to, which can be modified as...
It looks like the script (in the sigscr file) for the signal type CPL_Main_A references SIGASP_CLEAR_2, which is not specified in the sigcfg (it should be SIGASP_CLEAR_1). The solution is to change...
Jeff,
I'd be happy to run it through its paces. Sounds like a cool project
The largest US railroad (I think) to regularly use left-hand running double-track was Chicago & Northwestern, the only other systemwide example I can think of being DMIR. There are probably some...
I am a firm believer in the concept of 'no news is good news', since the majority of feedback I get is bug reports. I'm also not a people person, so 'download and shut up' is a great model for me.
...
I just looked through my car shots, and I have one like it. You want?
I've had a couple routes that use spring switches. I used manual turnouts, as they were the closest thing I could think of. You'd just have to treat them more like hand-throw switches in-game
At a quick glance it appears that's a dirt road piece with alpha-equipped textures. I think the shader normally used on road pieces doesn't allow transparency, so the shapes were probably modified....
If I had to guess (I don't have the route), it sounds like the crossing objects are interactive, but the animation speed (in the RE) is either positive or zero. If it is, the animation will play...
Could be animation rate in the .s file. If it's a decimal number. OR won't animate them. I don't have an .s file handy, but it should be near the bottom in one of the first lines of the animations()...
In my experience, some crude oil tanks may find their way into mixed freights. They are normally in smaller groups in that case. Unit trains will stick together loaded and empty
Aren't road pieces in the .rdb, rather than the .tdb? If so, that might explain the .tdb rebuild not touching it.
In either case, if you have TSRE, you can use some of the 'hacks' functions to...