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Type: Posts; User: Portergraphic

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    Better to get breadcrumbs without the crusty...

    Better to get breadcrumbs without the crusty loaf, than a picture of a hamburger and only crumbs in the box. Updates will be coming. :D
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    It was a very small team, and the information we...

    It was a very small team, and the information we gathered was going to be critical for the success of the project. Be as mad as you like, we were doing it for the good of the customer. ...
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    I want to add that I am incredibly sorry that we...

    I want to add that I am incredibly sorry that we are unable to deliever on what we were trying to execute upon.

    I was excited by the prospect of shipping this amazing title and having the ability...
  4. Thread: MSTS-x ?

    by Portergraphic
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    Somewhere on this board

    I know we have gone over this in a seperate thread, but the short answer is no. We will have different loads, but no visual means of loading and unloading. As was stated on the other thread, we...
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    Actually, that's the target limit on the...

    Actually, that's the target limit on the locomotives. We have been running a little high on some of those and have gone into the 30k range.

    As for rolling stock, we try to keep that as close to...
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    Ok, ok....

    Here's a pic of the updated environment map. This is a step in the direction I want to go, however I may tune it later.

    http://portergraphic.spaces.live.com/

    I added a picture there.
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    The wheels are still being worked on. There is...

    The wheels are still being worked on. There is going to be a specific wheel reflection map that has a darker top and bottom to it.

    When making demo builds for shows, sometimes what you want to...
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    The biggest challenge with doing something like...

    The biggest challenge with doing something like what you are talking about, is basically throwing away thousands of man hours of work on something that many other programs will do more efficiently.
    ...
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    As long as you are the author of the original...

    As long as you are the author of the original content, you might be able to re-export the content and put it into the game.

    If you have FSX you should be able to take the SDK and put the model...
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    No, that's for the locomotives. The rolling...

    No, that's for the locomotives. The rolling stock is around 15 to 19k polys.
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    I know it doesn't sound like a lot of work,...

    I know it doesn't sound like a lot of work, however when we went on these research trips, typically we started around 6 or 7 in the morning and wrapped every day around midnight. The camera...
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    http://tsinsider.com/product/overview.aspx ...

    http://tsinsider.com/product/overview.aspx

    Take a look at our site, it has tons of information.

    Detailed 3-D cabs, locomotives, and rolling stock, with real-world physics, functioning signals...
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    I hope I was clear before, but if not let me say...

    I hope I was clear before, but if not let me say it again.
    We fully expect amazing things out of the community. You guys amaze us with doing quite a bit with very little.

    MSTS1 had a notoriously...
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    :D I like the honesty we get from Mr. Hobbs! I...

    :D
    I like the honesty we get from Mr. Hobbs!
    I can say for sure that we aren't going to please everyone, but we will do our best to set everyone up for success to have the railroad they want...
  15. We are on here quite a bit, so no need to let us...

    We are on here quite a bit, so no need to let us know ;-)
    We are able to simulate various types of braking, so I think we can support whatever is type of braking is available.

    I can't think of...
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    The problem with it being in the sim is the time...

    The problem with it being in the sim is the time it takes to build the assets.
    It's one thing to build very detailed route specific objects, it's quite another to build assets for the entire world,...
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    You will be able to build a fantasy track if you...

    You will be able to build a fantasy track if you choose.
    The tools will allow you to make new track and to recreate old lines if you choose.

    We just give you the data we have aquired from various...
  18. Thread: amtrak

    by Portergraphic
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    Yep, we are shipping with passenger equipment....

    Yep, we are shipping with passenger equipment. Just not Amtrak passenger equipment.

    We don't currenly have a partner agreement with them.

    Thanks
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    James, There are two or three seperate issues...

    James,
    There are two or three seperate issues here.
    1. The animation: Every animation that we add to the vehicle bloats the file size, and therefore the budget in sim for that piece of rolling...
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    We totally appreciate the ideas and enthusiasm....

    We totally appreciate the ideas and enthusiasm.
    There are many things that we wanted to get in there that we just can't get to in this first release.

    You can be sure that we have a laundry list...
  21. He beat me to it...

    He beat me to it...
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    The Gallitzin N5c caboose is basically a low poly...

    The Gallitzin N5c caboose is basically a low poly scenery object as is the GP9 at the curve. We also have some other old cars at the Railroad Museum in Altoona. Again, these are low poly and used...
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    Actually, I may have misspoke. Let me look into...

    Actually, I may have misspoke. Let me look into this and get back with you.
    I had assumed this would be extensible, however one of the developers said that he doesn't believe we are doing this at...
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    Polygons can be NSided, and can be convex as...

    Polygons can be NSided, and can be convex as well. We count the triangles of the model, but work in polygon mode. Each polygon is made up of one or more faces. If you turn edges on, you can see each...
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    I would imagine you would be able to make your...

    I would imagine you would be able to make your own characters.
    Our artists are using 3DSMax for the low poly model and then they are using ZBrush for the high poly work.
    ...
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