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  1. You can find all hotkeys in the F1 help window....

    You can find all hotkeys in the F1 help window. Search for Control Diesel Player and Control Traction cut-off closing order. Please note that the F4 window says that you are in an out of control...
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    Yes, it should.

    Yes, it should.
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    No, unless you are playing in multiplayer mode...

    No, unless you are playing in multiplayer mode with other remote players :)
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    MG108 is 1.4rc6 plus the ORNYMG specific features.

    MG108 is 1.4rc6 plus the ORNYMG specific features.
  5. This crash usually occurs if in the .ws file a...

    This crash usually occurs if in the .ws file a sound region number has been entered which is not present in the ttype.dat file.
    To explain this more clearly: with TSRE5, go with the camera where you...
  6. Well, that was one: in line 7 of sigscr.dat,...

    Well, that was one: in line 7 of sigscr.dat, which is a comment line, there is a star (*). Add a slash (/) after the star and it will work.
    I think the syntax of the original file is not correct. In...
  7. I could reproduce the problem on a test route....

    I could reproduce the problem on a test route. Very strange, because the script file is very simple. I'll investigate a bit, but I'm not sure I will be able to solve it.
  8. Can you: 1) attach Openrailslog.txt file 2)...

    Can you:
    1) attach Openrailslog.txt file
    2) attach sigscr.dat and sigcfg.dat file?
    3) point to the signal name that doesn't behave correctly?
  9. Try with Sound (...

    Try with
    Sound ( “..\\..\\NAVS_COMMON\\audio\\EMD_567\\X_567C-0.sms” )
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    I assume that the problem is due to the player...

    I assume that the problem is due to the player train's path, which should be 02608 LALBGH SPL.PAT, that is flagged as invalid in the logfile. Maybe the activity and the related path expect to run on...
  11. It appears that there is a locomotive (either of...

    It appears that there is a locomotive (either of an AI train or a static consist) that causes this problem. It would be interesting to understand which one, but this requires trying removing AI...
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    Waiting that you do as Derek suggests, you should...

    Waiting that you do as Derek suggests, you should use a newer version of OR. You are using stable release 1.2, which is very outdated. I suggest you download the latest testing version from here...
  13. Did the issue appear at activity start or after...

    Did the issue appear at activity start or after some miles of run?
  14. I'm using Fraps now. May I know what the...

    I'm using Fraps now. May I know what the advantages of GeForce Experience over Fraps are?
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    Activity randomization randomizes also, within...

    Activity randomization randomizes also, within certain limits, the timing of the AI trains, and these limits are wider with higher activity randomization levels. If the activity is well behaved (AI...
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    I also sometimes noticed the switch problem you...

    I also sometimes noticed the switch problem you mentioned, and unfortunately up to now wasn't able to find the cause of it.
    Can you be more detailed about the abrupt noises?

    Carlo
  17. Gerry, an Unstable version 1.3 does not exist....

    Gerry,
    an Unstable version 1.3 does not exist. Either it is Unstable, or it is 1.3.1. (Stable). From your linked post (thank you) I see that the problem is there also in the Unstable release (and I...
  18. Is the problem present in the Testing and in the...

    Is the problem present in the Testing and in the Unstable OR versions?
  19. If you have Superelevation set to a value greater...

    If you have Superelevation set to a value greater than zero, try setting it to zero.
  20. Thread: GN Hi-Line

    by csantucci
    Replies
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    3,199

    The fix is now present also in OR NewYear MG rev....

    The fix is now present also in OR NewYear MG rev. 87.
  21. Thread: GN Hi-Line

    by csantucci
    Replies
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    The fix (without log line) is now present in...

    The fix (without log line) is now present in Unstable release U2121.01.09-0937.
  22. Thread: GN Hi-Line

    by csantucci
    Replies
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    3,199

    Hm, that's interesting, thank you, and that...

    Hm,
    that's interesting, thank you, and that occurs all in the same tile.
    ux2 and uz2 should both be between 0 and 255, while here they are at 256 and 257. That seems a rounding problem.
    Anyhow...
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    Dividing line 9 Streams ( 18 Stream ( in...

    Dividing line 9
    Streams ( 18 Stream (
    in two parts is a good idea anyhow, although I don't know if it solves the issue.
  24. Thread: GN Hi-Line

    by csantucci
    Replies
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    3,199

    Derek, there was an error in my patch. Please...

    Derek, there was an error in my patch. Please re-download the patch again at the same link.
  25. Thread: GN Hi-Line

    by csantucci
    Replies
    17
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    3,199

    So this occurs in both the Testing and the MG...

    So this occurs in both the Testing and the MG version. Looking at the code, I assume this is an issue that is there from the origins of OR.
    I have a question: does this route use tiles greater than...
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