Search:

Type: Posts; User: tbundy1982

Page 1 of 20 1 2 3 4

Search: Search took 0.34 seconds.

  1. https://live.staticflickr.com/65535/49921151021_8b...

    https://live.staticflickr.com/65535/49921151021_8bcfa09f93_k.jpgICG SD40G 6057 by sunnhead60
  2. Rick, are you saying that one coupler/air hose...

    Rick, are you saying that one coupler/air hose could be added via ORTS Freight Animation with a reversed one added to the other end? I could probably make up a set of those using both Tim Muir's...
  3. Replies
    25
    Views
    2,880

    I've run into problems with taking all of the...

    I've run into problems with taking all of the detail parts and parenting them to FRAME. I'm not sure why, but doing this will also cause problems even when using Polymaster. Make half of them...
  4. Replies
    25
    Views
    2,880

    That's a great looking set! You have a very...

    That's a great looking set! You have a very impressive catalog of models, and I'm a bit envious that you can churn out quality content at such a pace.


    Someone please jump in to correct me if...
  5. Replies
    25
    Views
    2,880

    Hi Paul, I've been thinking about your problem...

    Hi Paul,

    I've been thinking about your problem with the shape. The use of a Freight Animation should be avoidable unless you want to see it through the Cabview windows.

    Do you use the...
  6. Thanks Rick & Gaetan, truly excellent work! This...

    Thanks Rick & Gaetan, truly excellent work! This set was a day-one purchase for me and has rekindled my interest in MSTS/OR. I got one good run in with the Shawnee (2x E units, baggage-dorm, 4x...
  7. Replies
    14
    Views
    1,801

    Sketchup is an easy, intuitive program for...

    Sketchup is an easy, intuitive program for getting started in modeling. I built all of my first shapes (details for locomotives) in Sketchup. For making basic structures for routes, I imagine it...
  8. https://live.staticflickr.com/65535/49456649298_c8...

    https://live.staticflickr.com/65535/49456649298_c836665351_k.jpgSD40A_3 by sunnhead60
    https://live.staticflickr.com/65535/49457354467_6c265c0cec_k.jpgSD40A_2 by sunnhead60

    I've been away from the...
  9. Replies
    32
    Views
    8,237

    Nice shots Rick! It reminded me of a couple of...

    Nice shots Rick! It reminded me of a couple of engine packs that I had finished and forgotten about. I uploaded the last two GP10 packs this evening- early GP10s from 1967-68.

    I dug through a...
  10. Replies
    4
    Views
    1,489

    Nice work on the updates! I think I did the...

    Nice work on the updates! I think I did the repaints of the SD45s. You're more than welcome to share your upgrades of my repaints.

    Tyler
  11. Thread: Need help.

    by tbundy1982
    Replies
    2
    Views
    1,072

    Hello, I had to look at the original repaints...

    Hello,

    I had to look at the original repaints to see what I had done originally. I think I made the L-shaped window taller than the prototype to fix what you show in your screenshot. SLI windows...
  12. Replies
    15
    Views
    2,838

    The GM&O Northern Lines is probably not what...

    The GM&O Northern Lines is probably not what Chris was thinking of; it's a mega-route but has several scenery gaps. IIRC, the version in the file library has a serious error, but can be easily fixed...
  13. I think Rick may be correct. An alternative, if...

    I think Rick may be correct. An alternative, if you meet at a siding switch, is to use the Ctrl+9 Dispatcher window to manually redirect the AI train into the siding and on it's way. This is not...
  14. Replies
    1
    Views
    918

    His last post at the RWA forum was about a month...

    His last post at the RWA forum was about a month ago. I don't know if he visits this site anymore. From my experience, he doesn't post often and then he pops back in with more (usually) good news....
  15. Replies
    20
    Views
    3,332

    That's great, they're looking good! I like the...

    That's great, they're looking good! I like the green. I don't know how many locomotives they had painted like this. From what I gathered, if you see locomotives numbered 125 and 176, it didn't...
  16. Replies
    20
    Views
    3,332

    Looks good! You are more than welcome to rip the...

    Looks good! You are more than welcome to rip the metal sign off of my PNC GP10s to reuse if you prefer the solid-color background. I used Pete Willard's ICG font for the lettering on my GP10s, but...
  17. Hi, I can't explain it as well as others, but...

    Hi,

    I can't explain it as well as others, but a big BLACK mark IMO is the inability to bail-off the independent brake in the native game. Some newer releases have a very good brake script but...
  18. Replies
    3
    Views
    1,439

    At Steam4Me, the .ENG and .WAG Manual by Rudolf...

    At Steam4Me, the .ENG and .WAG Manual by Rudolf Richter is what I consulted to learn about MSTS lights. It will tell you about all of the entries in the .eng and .wag files so you'll have to...
  19. Replies
    10
    Views
    2,162

    I reinstalled T:ANE about a month ago and I...

    I reinstalled T:ANE about a month ago and I remember nothing particularly unusual about the installer. IIRC, it's about like any other game auto-installer. I placed mine on my D drive, away from...
  20. Replies
    26
    Views
    2,887

    Great explanation, Scott. That confirms what I...

    Great explanation, Scott. That confirms what I was thinking, and also suggests that polys do still count against performance. I'll be sure to keep this info in mind going forward.

    Tyler
  21. Thanks Pete, this will come in handy someday. :)

    Thanks Pete, this will come in handy someday. :)
  22. Replies
    26
    Views
    2,887

    From what I've read, I think there may be...

    From what I've read, I think there may be exceptions to this point. I once thought that polys were the issue, but have gathered that draw calls have an effect on performance. Using a larger texture...
  23. Thanks Erick, what an informative post! This...

    Thanks Erick, what an informative post! This should be a sticky or something. There are some great concepts here. I wish I had this years ago.

    Tyler
  24. Replies
    26
    Views
    2,887

    Wow, Bob, that's a nice looking truck model! How...

    Wow, Bob, that's a nice looking truck model! How many polys are in that part?

    I looked at some the sideframes I've built/modified, and one really confused me before I realized that the base was...
  25. Replies
    68
    Views
    12,078

    Outstanding. Ossie gave me the heads up on...

    Outstanding. Ossie gave me the heads up on Monogame, and it works very well for what I needed. I had a route mod that was causing ORTS to drop to unplayable fps. For example, the middle of the big...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4