TSRE does not remove unused shaders. It is a not implemented feature, not a bug.
Type: Posts; User: GokuMK
TSRE does not remove unused shaders. It is a not implemented feature, not a bug.
Use Shift instead of Ctrl.
You can show them to me and maybe I can help you fix them.
Somewhere here or at ET someone posted more than one time an easy way to convert different geo data formats to .hgt. TSRE supports high resolution hgt files too. Just find the tutorial.
TSRE message says that it can't find imageMapsUrl in settings.txt at all. You have something wrong with your settings file.
Use new TSRE version.
Wrong location of settings.txt file? It must be located where EXE file is, not the shortcut.
Or .. character mismatch in your line?
Latest TSRE version should have resolved issues with these random spikes.
Looks like wrong tsection entry, but it's better not to use such a crazy long shapes anyway.
Other people use even longer vectors without issues like yours.
Using TSRE autoplacement you can autoplace third rail just like wires, embankments etc. using short shape with one click. Object count will be much higher than when using dedicated shapes, but tile...
Do you know that instead of making dozens of different shapes and using WFH you can just use one shape and auto placement with two point rotation? Super fast solution for making wires etc.
If your DM is flat in some places, check first if geodata is available before generating tiles.
You have to check the box for auto geodata before making a DM terrain.
In this case you can increase tile rendering radius "tileLod" in settings.txt and wait until cars reach location of car spawner placement and you can select car spawner by selecting a car. But that's...
You can send me a demo route and instruction how to cause this bug.
joe_star already explained you that you have to un-Z adjacent tracks on both ends in case of such error, because track section position and rotation is related to a position of a previous track...
This bug with last traksection wrong rotation is known, but I couldn't reproduce it, so can't fix it.
Other your problems I think is your fault, because you are a "hacker" :)
Just remove these items from file and run tsre and save.
Your error was caused by a broken signal link. TSRE 0.699 and above can fix these errors. I recommend you using TSRE5_v0.699.1.exe - it can find and correct even more errors.
I have send him TSRE source code with license to modify and redistribute it even before it went open source, but indeed it is very difficult software to understand.
I don't understand why you all hate him so much. He supported TSRE development with good donation and he shared TSM sources with me. I see no risk downloading these apps from his site.
You should...
You can find all settings here: https://github.com/GokuMK/TSRE5/blob/master/Game.cpp#L265
The one you are looking for is:
useOnlyPositiveQuaternions = true
You can also autofix old quaternions...
There is an option in settings.txt to enable only positive quaternions.
Never disable Windows Defender. Just change it's policy about uncommon software or just ignore these warnings.
TSRE doesn't work for you because you didn't read the installation instruction:...
You should know that it was named "Flip" by MSTS devs: