Search:

Type: Posts; User: scottb613

Page 1 of 20 1 2 3 4

Search: Search took 0.02 seconds.

  1. Replies
    45
    Views
    1,573

    Hi Randy, I must have installed them...

    Hi Randy,

    I must have installed them differently - I didn't copy any textures. Works like a champ now - thanks.

    Regards,
    Scott
  2. Replies
    45
    Views
    1,573

    Hi Folks, Thanks guys - all set in the guard...

    Hi Folks,

    Thanks guys - all set in the guard rails - bridges look WAY better now.

    For anyone familiar with Rich's LHR - I've laid tracks from Hudson Yard in Phillipsburg PA (still needs track...
  3. Replies
    45
    Views
    1,573

    Hi Eric, Hah - good clue - off to look for it...

    Hi Eric,

    Hah - good clue - off to look for it - thanks as always...
    :)

    Regards,
    Scott
  4. Replies
    45
    Views
    1,573

    Hi Jim, Hah - didn't think to look at the...

    Hi Jim,

    Hah - didn't think to look at the Feather River.

    Thanks - yeah - the track pack from Mark for developers seems to be a little different - I haven't noticed any rusty rail textured...
  5. Replies
    45
    Views
    1,573

    Thanks Eric - hah - more confusion in the mix....

    Thanks Eric - hah - more confusion in the mix. Yeah - I started a new flat route just to experiment with the track shapes - man - there are so many and without some reference guide - it's pretty...
  6. Replies
    45
    Views
    1,573

    Hi Folks, Another Scale Rail question: What's...

    Hi Folks,

    Another Scale Rail question: What's the difference between the "c" and "w" tracks - is it simply the "c" has the dirty texture. So I should be using the "w" for the mainline and the "c"...
  7. Replies
    45
    Views
    1,573

    Hi Folks, Someone pointed me to Pete's great...

    Hi Folks,

    Someone pointed me to Pete's great TSRE Manual for the fix to my orphaned Track Database entry I posted above.

    As per the Manual:


    Thanks Pete/Goku/Vince/Doug !

    Regards,
  8. Replies
    45
    Views
    1,573

    Hi Eric, Maybe I'm making a mistake - with WFH...

    Hi Eric,

    Maybe I'm making a mistake - with WFH I attempted to replicate what I did when removing "Interactives" - actually I had "Remove Gantry" selected when I successfully removed...
  9. Replies
    45
    Views
    1,573

    Hi Jon, Very cool - then you can tell I'm not...

    Hi Jon,

    Very cool - then you can tell I'm not a real programmer...
    :)

    Regards,
    Scott
  10. Replies
    45
    Views
    1,573

    Hi Jon, I am a huge CYGWIN fan - been using it...

    Hi Jon,

    I am a huge CYGWIN fan - been using it for years. This script was an edit of another I have to remove all unused TERRTEX textures on a route. I also use it for processing models in both...
  11. Replies
    45
    Views
    1,573

    Hi Folks, OK - Track Masters - need a pointer...

    Hi Folks,

    OK - Track Masters - need a pointer here.

    First issue - I was juggling some track around and the shape vanished - probably accidently flung to some far corner of the route - yet the...
  12. Hi Randy, Superb effort - simpler times. :) ...

    Hi Randy,

    Superb effort - simpler times.
    :)

    Regards,
    Scott
  13. Replies
    5
    Views
    279

    Hi Michel, It's Chris's epic B&O West End -...

    Hi Michel,

    It's Chris's epic B&O West End - it's still a work in progress - last I spoke with Chris he was working on signals but I haven't heard from him in a while.

    Regards,
    Scott
  14. Replies
    8
    Views
    339

    Hi Rich, You need TSRE and use the included...

    Hi Rich,

    You need TSRE and use the included activity editor - F4 is the key to get there - simply make new consists and specify them in the AI service. If you can do it in the old MSTS activity...
  15. Replies
    45
    Views
    1,573

    Hi Doug, LOL - good eye. Yeah - as you know...

    Hi Doug,

    LOL - good eye.

    Yeah - as you know I've been tinkering with Rich's beloved LHR for many years. While it was fantastic for the time it's starting to show it's age a bit. So this started...
  16. Replies
    45
    Views
    1,573

    Hi Eric, Perfect - thanks so much - the...

    Hi Eric,

    Perfect - thanks so much - the examples are precisely what I needed.

    I had read a note in Marc's README that said that Scale Rail can't support curved yards - with yard spaced tracks -...
  17. Replies
    45
    Views
    1,573

    Hi JH, Thanks - yeah - I think I'm going to...

    Hi JH,

    Thanks - yeah - I think I'm going to re-lay the track and I may attempt it with Scale Rail. I've got all the stuff loaded now and I've laid more track this evening than I have in my entire...
  18. Replies
    45
    Views
    1,573

    Hi Eric, Worked like a champ - deleted all the...

    Hi Eric,

    Worked like a champ - deleted all the interactives as far as I can tell - in a matter of seconds vs many many hours of doing it manually. Just followed what you posted in forum without...
  19. Replies
    45
    Views
    1,573

    Hi Eric, Thanks for checking - I think I’ll...

    Hi Eric,

    Thanks for checking - I think I’ll give it a try - there are a lot of interactives and it would take forever to delete manually.

    I’m strictly ORTS so if I understand correctly - if I...
  20. Replies
    45
    Views
    1,573

    Hi Folks, Hah - that Z Key fixed my floating...

    Hi Folks,

    Hah - that Z Key fixed my floating trains as well - nice - baby steps.

    Regards,
    Scott
  21. Replies
    45
    Views
    1,573

    Hi Eric, Hah - perhaps I'm biting off more...

    Hi Eric,

    Hah - perhaps I'm biting off more than I can chew.
    :)

    Didn't know the Z key could deregister...

    Yeah - maybe I need to rethink my track options - if I am going to take the time to...
  22. Replies
    45
    Views
    1,573

    Hi Peter, Thanks - hmm - yeah - noticed the...

    Hi Peter,

    Thanks - hmm - yeah - noticed the need for that pesky profile when super elevating routes with scale rail - perhaps I need to rethink this.

    Regards,
    Scott
  23. Replies
    45
    Views
    1,573

    Hi Travis, OK thanks - if I follow through -...

    Hi Travis,

    OK thanks - if I follow through - I'll remove the signals eventually as I'd like to try your new signals...

    I just discovered how to load the vector maps and apply the maps as tile...
  24. Replies
    45
    Views
    1,573

    Out of my comfort zone - laying tracks.

    Hi Folks,

    OK - I'm a 3D Modeler not a Route Builder - so I'm well out of my comfort zone.

    I started messing around with a route project - trying to "fix" some kinky curves on an existing route...
  25. Replies
    10
    Views
    1,030

    Hi Folks, I’d buy that. Regards, Scott ...

    Hi Folks,

    I’d buy that.

    Regards,
    Scott


    Sent from my iPad using Tapatalk
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4
-->