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  1. I can confirm that for the recent...

    I can confirm that for the recent TrainSimulations products that I have been involved in where we use MaxTractiveForceCurves, we have been leaving the speed values dimensionless and assuming m/s...
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    The derails on Mullan are exactly like the ones...

    The derails on Mullan are exactly like the ones on Feather River. The reason for the strange anomaly in the OP's video is because the direction his train was traveling was backwards through the...
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    In my opinion there is a bug here, not specific...

    In my opinion there is a bug here, not specific to derails, but rather to the way OR handles running through an improperly-lined switch in general, and the OP's video shows it. I would think that...
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    G to throw next switch (or derail) ahead of...

    G to throw next switch (or derail) ahead of train. Shift+G to throw next switch (or derail) BEHIND train. Or as rdayt said, Alt+Left Click on the switch or derail itself.
  5. This coding seems like a simplified way of...

    This coding seems like a simplified way of implementing short-time ratings of DC locomotives (maybe leaning towards late-era DC locos where the software would force an engine throttle down to prevent...
  6. Thanks everyone! Have definitely been focusing...

    Thanks everyone! Have definitely been focusing (through lots and lots of trial-and-error) on painting terrtex dirt roads. The area around Bolam (between Hotlum and Andesite) has been the predominant...
  7. Been several months, but progress has still been...

    Been several months, but progress has still been marching forward on the Shasta Route, albeit with a few sidesteps along the way to work on other things.

    Lately I have been focusing on adding...
  8. Thanks much Rowie, your model gave me some...

    Thanks much Rowie, your model gave me some inspiration for sure!

    The one missing puzzle piece I was running into was the fact that the midpoint of my windmill load was not centered between two...
  9. Hi Paul, Thanks, what you describe is what I...

    Hi Paul,

    Thanks, what you describe is what I feared. I found multiple posts mentioning how TSM gives an option for a 3rd bogie, but that it does not actually function correctly (neither MSTS nor...
  10. Trying to get a grasp of this and test in-game,...

    Trying to get a grasp of this and test in-game, and no luck so far, but I want to make sure I understand some things...

    To my knowledge, OR can only handle two Bogies, no more. I have tried a...
  11. Possible for Load to Span Two Cars and Pivot Properly?

    Question for those with experience doing complex / articulated car or locomotive shapes... Is there any way to have a car with a load where one end is fixed on one end of a flatcar, and the other end...
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    Due to flooding on BNSF's Hi Line in summer 2012,...

    Due to flooding on BNSF's Hi Line in summer 2012, BNSF began sending a high number of eastbound trains over their Shelby to Laurel mainline and prevented unnecessary westbound moves on the route. As...
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    Some "Rare" Trains on Mullan Pass

    Just a fun thread to share some screenshots of some of the rarer trains that have traversed Mullan Pass. :)

    Around 2011, BNSF and CN teamed up to run coal trains from the Powder River Basin to...
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    Have probably seen a dozen or so rattlesnakes...

    Have probably seen a dozen or so rattlesnakes throughout the years while taking photos along the railroad. About half of those I've seen in the rugged Palouse Canyon between Joso Bridge and Hooper on...
  15. Hi Rodrigo, One place to look for freeware...

    Hi Rodrigo,

    One place to look for freeware vegetation is trainsim.ru.

    http://www.trainsim.ru/download/164/

    The "European Native Trees and Plants. Vol. 1 - Trees and Shrubs" has some great...
  16. Sounds like you are using the correct version and...

    Sounds like you are using the correct version and your RAM should be sufficient. See if you have the "Logging" option checked in the OR options, and then attach the text Log file that is produced...
  17. Yup, BCLW was the main team working on it. I...

    Yup, BCLW was the main team working on it. I definitely miss BCLW, used to be one of my favorite forums to hang out on many years ago.

    And I believe you are correct on that Lower Mainland route -...
  18. What version of OR were you using? All activities...

    What version of OR were you using? All activities were fully tested to function properly in the current Stable version, 1.3.1, of OR, and with all OR options set to the recommended settings in the...
  19. This sounds like what happens when you do not...

    This sounds like what happens when you do not enter Manual Mode on the player consist prior to swapping to the helpers.
  20. "Open World" comes to mind, and is a term I had...

    "Open World" comes to mind, and is a term I had in the back of head when developing the Missoula Switch activity Gerry mentioned above (although what you are suggesting is even more towards that...
  21. What Ever Happened to the MSTS BC Rail Route?

    Almost a decade ago (last posts I see on it are from 2013), a team had still been developing a route covering BC Rail all the way from North Vancouver to Prince George. It seemed like the route was...
  22. You're welcome! My recommendation would be to try...

    You're welcome! My recommendation would be to try out the activity using the Stable version of OR first. It is quite common that intermediate versions (both the unstable versions and the Monogame...
  23. Have you confirmed whether your OR settings match...

    Have you confirmed whether your OR settings match what was recommended in the Mullan Pass manual? Particularly your adhesion correction percentage, etc. What version of OR are you using? And what...
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    Avon strikes again... I have run into numerous...

    Avon strikes again... I have run into numerous problems with this siding. I had once leaned too hard on the statement in the OR Manual that indicates train lengths are taken into account by the OR...
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    I'm going to agree with most of the party here...

    I'm going to agree with most of the party here and say that I don't think there is any easy and reliable way to code OR to be smart enough to know when to remove the zero degree nodes, because there...
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