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Type: Posts; User: nickol

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  1. Replies
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    i use quick drive to drive whatever train on...

    i use quick drive to drive whatever train on whatever route i want. you should look into it. the Chinese route even supplies AI traffic.
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    does it show up in the editor? press F8 in the...

    does it show up in the editor? press F8 in the editor. it will then export to a viewing window. it should be about 30 meters long. if it does not show up. then you did something wrong. another thing...
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    Missing Track at junctions

    hello, everybody. it been a long time, I know. I am experimenting making my own tracks. so far, it's not bad. the problem is at the junctions. the rails do not render. I can drive over them with no...
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    we're here! after many years of fits and starts, i finally did it.

    723547235572356
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    TrDiff and TrFlora are not used for train skin of...

    TrDiff and TrFlora are not used for train skin of interior material. I use TexDiff and TrainBasicObjectDiffuse.
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    the method I use is to look far enough ahead....

    the method I use is to look far enough ahead. then kind of "average out" the straight sections if it is more than .3 of a mile. as mentioned before, the Google overlay is crooked at best. good luck!
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    looks pretty good! ;)

    looks pretty good! ;)
  8. hi, did you try to export your model to the...

    hi, did you try to export your model to the viewer to see if it would show-up? try that first. if it does not show up, make sure you made a LUA for it. without it, it will not show up in the editor,...
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    it could.

    it could.
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    i have a GTX 970 and love it. frame rates of 30...

    i have a GTX 970 and love it. frame rates of 30 fps minimum for the New Haven Route. and upwards of 65-70 fps for my Metra Electric route. as was mentioned above, if you have the bucks, by all means,...
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    find someone who still has the old Dev documents....

    find someone who still has the old Dev documents. maybe they will share.
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    Administrators, kindly delete this thread. I...

    Administrators, kindly delete this thread. I found the answer in another post. thank you.
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    blender and TS 2015

    hello, everyone. I have a problem. has anyone here have any good luck exporting from Blender 2.7x to TS 2015? the directions given I find hard to follow. like Boolean Algebra. :)
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    South Bend Airport stop at night.

    South Bend Airport stop at night.
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    11th St. stop in Michigan City at night.

    11th St. stop in Michigan City at night.
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    Michigan City shops, day and night.

    Michigan City shops, day and night.
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    street running in Michigan City, In. first...

    street running in Michigan City, In. first picture is the 11th St. stop in Michigan City.
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    thank you for the kind words. I hope that it will...

    thank you for the kind words. I hope that it will be open sourced and coded to take the standard image file formats. if so, it can happen.
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    gentlemen. this is a model that I am making with...

    gentlemen. this is a model that I am making with Blender. it was a prototype DMU based on the LIRR M7, as shown in the left picture. the second and third picture shows the carbody in UE4. first in...
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    I don't think this was raised before (if it was,...

    I don't think this was raised before (if it was, forgive me), but one thing that I feel is very important is native support for Raildriver. that is very important to me.
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    I am building the South Shore line as part of the...

    I am building the South Shore line as part of the Metra Electric. second picture shows the East Chicago station being put together. first picture show me pacing the traffic on Interstate 90...
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    thank you Hack. what format can be used?

    thank you Hack. what format can be used?
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    they have fabulous graphics. I wonder what game...

    they have fabulous graphics. I wonder what game engine do they use.
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    all I am concerned with is if I can put my own...

    all I am concerned with is if I can put my own models into the game. trains and otherwise.
  25. looking forward to this! :)

    looking forward to this! :)
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