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Type: Posts; User: oliver2

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  1. Replies
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    As I'm struck by the global economical recession,...

    As I'm struck by the global economical recession, I had to give up doing hobby things and started to widen my portfolio with 3D modelling, to get more jobs. And I think the best way of practising is...
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    Thanks, our health is O.K. I hope that all the...

    Thanks, our health is O.K. I hope that all the other simmers are fine, especially Mr Sullivan and other elderly mates. They are in a worse situation than me, as I'm only 34.

    Anyway, I can't do the...
  3. Thread: MSTS vs OR

    by oliver2
    Replies
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    1,921

    Hello everyone, I'm the uploader of the Idaho V2....

    Hello everyone, I'm the uploader of the Idaho V2.
    Thank You for finding a solution for the MSTS-AE compatibility. I will implement it to the next fix, it'll be released soon.
  4. Will there be some activities in the near...

    Will there be some activities in the near future?""

    I prefer the timetable mode, but why not? I'll try to do some simple first.
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    I'll check what's going on there. But first I...

    I'll check what's going on there. But first I have to ask: did You run the sim in "Explore in activity mode"? When choosing the default exploring, red signals happen sometimes. Activity explore...
  6. Thank You Don! I started to correct these...

    Thank You Don! I started to correct these crossing issues, I'm half way now. Almost every crossing has this problem, so I replace all of them. I also checking the signals, fortunately there are a...
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    Thank You Travis, I'm using these techniques. But...

    Thank You Travis, I'm using these techniques. But as we can't copy rotation the interactive objects, they had to be adjust manually.

    Not a big thing, Griswold is made from 2 partsonly and it's...
  8. My idea is to change "TRpins (1 2" to "(Trpins 1...

    My idea is to change "TRpins (1 2" to "(Trpins 1 1" as well. Give it a try, maybe this will help.
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    Thank You guys, that means me a lot. Now it's...

    Thank You guys, that means me a lot.

    Now it's time to review all level crossings, because it seems that when snapping is on in TSRE, the crossing signals are placed in a wrong way, and they either...
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    Not tested carefully enough. Anyway, my goal is...

    Not tested carefully enough. Anyway, my goal is to fix everything, except the MSTS compatibility. I can't install MSTS on this PC so I even can't test it. And I don't want it as well. I posted a...
  11. STATEMENT: I wrote down this in PM's to some...

    STATEMENT:

    I wrote down this in PM's to some people, but now it's time to post it.

    This is not an MSTS route. I'm working a lot and have a family with 2 little children, I really not have much...
  12. Thank You for pointing out the issues. Now I see...

    Thank You for pointing out the issues. Now I see that there's serious problems with the crossing signals. The crossing interactives moved out from the line of the roads in some case, I don't know...
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    Hello to All, Fix has been uploaded just a few...

    Hello to All,

    Fix has been uploaded just a few minutes ago. MSTS compatibility is not solved yet, but every other issue fixed, I think,
  14. Thank You, I also managed to find it and it's...

    Thank You, I also managed to find it and it's fixed now.

    All fixes have uploaded in a single release, it'll be available soon.

    Note that MSTS compatibility is not solved yet, though it's not...
  15. We'll see if we can fix that sigscr issue, and...

    We'll see if we can fix that sigscr issue, and one more thing: on the original route, around Peedee station East end the program crashes when we hit F6 to see the siding names. I don't know why, but...
  16. Hi Robert, I changed the signal draw state...

    Hi Robert,
    I changed the signal draw state integer in line 2189 from 2 to 1, I hope it'll help. Please send me your email address and I send You a sigcfg file to test.
  17. I realized that there is a trackwork issue west...

    I realized that there is a trackwork issue west of Mozart. I'll fix it. First update wil come in a few days.
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    As far as I know, the freight route is almost...

    As far as I know, the freight route is almost completely abandoned. The Marengo-Spokane-Plummer passenger route was an UP asset with MILW rights (except Manito-Plummer, that was MILW ownership), it's...
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    Hi Robert, No other one reported those issues...

    Hi Robert,

    No other one reported those issues yet, are You sure that the problem is in the route, and not on your machine?
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    As stated in the short description at all 10...

    As stated in the short description at all 10 files, Spokane comes without scenery. Only the eastern suburbs were filled up in this release. Populating a city with a size like Spokane take time.

    I...
  21. It was already reported by others, and yes, it's...

    It was already reported by others, and yes, it's missing alpha layer. Will be fixed, thanks!
  22. Strange thing, in one lane the traffic stops, but...

    Strange thing, in one lane the traffic stops, but on the other direction, it isn't. A placed a buried crossing signal so now it's OK. Will be included in the fix. Thank You!
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    Robert, can You send me some info about the...

    Robert, can You send me some info about the location of the problem? Openrails log file, or screenshot please, and I'll look after. Nobody else reported this before. Maybe some Xtracks problem again?
  24. Floating bushes found, the fix will be available...

    Floating bushes found, the fix will be available soon. Thank You!

    Speaking of the signals: The Plummer-Marengo section was "dark territory", unsignalled, traffic ran according to train orders. If...
  25. I don't know what causes this, the original route...

    I don't know what causes this, the original route also had this issue. Anyway, Goku solved it. In the TSRE settings.txt, there is a line: "useQuadTree". It has to be disabled, so if there is...
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