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Type: Posts; User: GokuMK

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  1. Replies
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    Did you remove the # character?

    Did you remove the # character?
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    1,952

    You have to adjust quadTree option in...

    You have to adjust quadTree option in settings.txt. Try true or false
    What you see now is only Distant Terrain (DM) and TSRE doesn't support textures for DM created using DEMEX.
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    It should be the last one, or close to the last...

    It should be the last one, or close to the last one in case of a texture bug.
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    If after auto fix you see no errors and TSRE...

    If after auto fix you see no errors and TSRE still crashes, it may be crash due to faulty Shape file or texture.
    You can remove Shapes and Textures directories completely and see if it prevents...
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    You dont have to turn off anything in TSRE and...

    You dont have to turn off anything in TSRE and editing tracks in TSRE doesnt lead you to dangerous situations like in MSRE when you can destroy the route just by editing a vector with interactives....
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    I wont limit pointer because now you can point at...

    I wont limit pointer because now you can point at an far object and instantly jump there.
  7. Replies
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    3,063

    I don't know why you have so big problem when...

    I don't know why you have so big problem when snapping tracks without terrain. Maybe change line width so that you can better see if pointer is sitting on the track, or change mouse sensitivity so...
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    3,063

    You have the answer in the basic guide:...

    You have the answer in the basic guide: http://koniec.org/tsre5/recontrols.html
  9. Replies
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    3,689

    Stop with this old nonsense. Just try the method...

    Stop with this old nonsense. Just try the method mentioned in my previous post. Unless you want to remove more than dozens of tiles, it will be the fastest and easiest solution. + proper route...
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    AutoFix won't remove not referenced vectors,...

    AutoFix won't remove not referenced vectors, because sometimes they are useful and intended to be this way.

    But you can easily remove huge amounts of objects. Select terrain patches -> right click...
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    I don't know if you know, but you can remove...

    I don't know if you know, but you can remove objects using TSRE too.
    You can define a set of objects to remove from a route in settings.txt, for example:
    objectsToRemove = signal:speedpost
    And...
  12. Replies
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    TSRE does not remove unused shaders. It is a not...

    TSRE does not remove unused shaders. It is a not implemented feature, not a bug.
  13. Replies
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    Use Shift instead of Ctrl.

    Use Shift instead of Ctrl.
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    You can show them to me and maybe I can help you...

    You can show them to me and maybe I can help you fix them.
  15. Thread: Usgs

    by GokuMK
    Replies
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    1,981

    Somewhere here or at ET someone posted more than...

    Somewhere here or at ET someone posted more than one time an easy way to convert different geo data formats to .hgt. TSRE supports high resolution hgt files too. Just find the tutorial.
  16. Thread: Load Map issue

    by GokuMK
    Replies
    16
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    3,016

    TSRE message says that it can't find imageMapsUrl...

    TSRE message says that it can't find imageMapsUrl in settings.txt at all. You have something wrong with your settings file.
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    Use new TSRE version.

    Use new TSRE version.
  18. Thread: Load Map issue

    by GokuMK
    Replies
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    3,016

    Wrong location of settings.txt file? It must be...

    Wrong location of settings.txt file? It must be located where EXE file is, not the shortcut.
    Or .. character mismatch in your line?
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    Sticky: Latest TSRE version should have resolved issues...

    Latest TSRE version should have resolved issues with these random spikes.
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    Looks like wrong tsection entry, but it's better...

    Looks like wrong tsection entry, but it's better not to use such a crazy long shapes anyway.


    Other people use even longer vectors without issues like yours.
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    Using TSRE autoplacement you can autoplace third...

    Using TSRE autoplacement you can autoplace third rail just like wires, embankments etc. using short shape with one click. Object count will be much higher than when using dedicated shapes, but tile...
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    Do you know that instead of making dozens of...

    Do you know that instead of making dozens of different shapes and using WFH you can just use one shape and auto placement with two point rotation? Super fast solution for making wires etc.
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    If your DM is flat in some places, check first if...

    If your DM is flat in some places, check first if geodata is available before generating tiles.
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    You have to check the box for auto geodata before...

    You have to check the box for auto geodata before making a DM terrain.
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    Sticky: In this case you can increase tile rendering...

    In this case you can increase tile rendering radius "tileLod" in settings.txt and wait until cars reach location of car spawner placement and you can select car spawner by selecting a car. But that's...
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