Hi Randy,
Superb effort - simpler times.
:)
Regards,
Scott
Type: Posts; User: scottb613
Hi Randy,
Superb effort - simpler times.
:)
Regards,
Scott
Hi Michel,
It's Chris's epic B&O West End - it's still a work in progress - last I spoke with Chris he was working on signals but I haven't heard from him in a while.
Regards,
Scott
Hi Rich,
You need TSRE and use the included activity editor - F4 is the key to get there - simply make new consists and specify them in the AI service. If you can do it in the old MSTS activity...
Hi Doug,
LOL - good eye.
Yeah - as you know I've been tinkering with Rich's beloved LHR for many years. While it was fantastic for the time it's starting to show it's age a bit. So this started...
Hi Eric,
Perfect - thanks so much - the examples are precisely what I needed.
I had read a note in Marc's README that said that Scale Rail can't support curved yards - with yard spaced tracks -...
Hi JH,
Thanks - yeah - I think I'm going to re-lay the track and I may attempt it with Scale Rail. I've got all the stuff loaded now and I've laid more track this evening than I have in my entire...
Hi Eric,
Worked like a champ - deleted all the interactives as far as I can tell - in a matter of seconds vs many many hours of doing it manually. Just followed what you posted in forum without...
Hi Eric,
Thanks for checking - I think I’ll give it a try - there are a lot of interactives and it would take forever to delete manually.
I’m strictly ORTS so if I understand correctly - if I...
Hi Folks,
Hah - that Z Key fixed my floating trains as well - nice - baby steps.
Regards,
Scott
Hi Eric,
Hah - perhaps I'm biting off more than I can chew.
:)
Didn't know the Z key could deregister...
Yeah - maybe I need to rethink my track options - if I am going to take the time to...
Hi Peter,
Thanks - hmm - yeah - noticed the need for that pesky profile when super elevating routes with scale rail - perhaps I need to rethink this.
Regards,
Scott
Hi Travis,
OK thanks - if I follow through - I'll remove the signals eventually as I'd like to try your new signals...
I just discovered how to load the vector maps and apply the maps as tile...
Hi Folks,
OK - I'm a 3D Modeler not a Route Builder - so I'm well out of my comfort zone.
I started messing around with a route project - trying to "fix" some kinky curves on an existing route...
Hi Folks,
I’d buy that.
Regards,
Scott
Sent from my iPad using Tapatalk
Hi Shawn,
Understood - just wanted to insure you knew what tools are available.
I’ve used up to three layers of textures to paint my ROW - each layer on top getting progressively more narrow.
...
Hi Shawn,
I've spent a massive amount of time painting TERRTEX.
Just a couple quick pointers in case you're not aware - are you "Auto Painting" your ROW where you can paint miles and miles with...
Hi Jim,
Always nice to see you around...
Trainz brings our BIGGEST shortcoming in the ORTS/MSTS route development world to the forefront - the lack of "splines". Those magic little shapes like...
Hi Folks,
Absolutely superb job - love the weathering and the fact you chose four packs - as I hate seeing a string of clones that are identical - four packs make mixing it up easy...
Regards,...
Hi...
Yeah - the vids are from six years ago as well. Pretty impressive route but I've only seen these videos of it. I've tried Trainz before - what keeps me away is all the scenery popping and...
Hi Folks,
One more (it also demonstrates how much we lack in content compared to some other sims):
More NYC Hudsons on the Hudson
https://www.youtube.com/watch?v=S_L6I8VFGV4
Hi Folks,
While from another sim - it's always nice to get another artists interpretation and as someone who's lived most of my adult life in the Hudson Valley - this guy captured the flavor of...
Hi Folks,
Background NYC in your target era:
The New York Central Hudson Division in 1949
https://www.youtube.com/watch?v=bg4PIPcy-fA
Hi Folks,
Hmm - a place to run Niagaras and Mohawks - oh my...
:)
Ambitious project - don't forget the water scoops...
;)
Best of luck...
Hi Folks,
Just a follow up thought on compression - as I also paint for Lockheed Martin's P3D (Flight Sim) where we've been exclusively DDS for many years. It would be unheard of for anyone to use...
Hi Folks,
As an original artist who's made hundreds of original textures - I have noticed a degradation of textures when compressed. What I learned fairly recently - there is no difference in...