The shapes would use the same concept as Vinnie's flashing lights, but I don't know if you could modify them, for legal or logistical reasons. The shape is easy enough to create, and animating...
Type: Posts; User: ebnertra000
The shapes would use the same concept as Vinnie's flashing lights, but I don't know if you could modify them, for legal or logistical reasons. The shape is easy enough to create, and animating...
That's what it looks like here now, except the sun's out
So there's been a bit of an update. I thought a lot of the signal head shapes didn't really look all that great. The searchlights and modular colorlights are the worst of all. So I've started...
There are tree groups out there that can be placed. There are also forest objects, which will render two-dimensional sprites of a tree texture at random intervals within the forest object's limits....
Hope that ol' farmer has an icehouse. Even if there's not much snow, winter is most definitely here. At least with no snow the ice ought to be good
Stick the crosshair to anything vs. stick to terrain? That's always been there - Shift-Q is the toggle. Or do you mean an indicator of it? It would be sort-of nice, but usually it's pretty obvious if...
There is an in progress guide here:
https://www.trainsim.com/vbts/showthread.php?326657-Why-you-are-using-MSTS-RE-instead-of-TSRE&p=1977769#post1977769
There's also a 'Tips and Tricks' thread...
You can jump to markers, or even platform/siding locations using the Navi window in TSRE
Yes, pound (#) symbols are used to comment out a line
A zip file won't do it? If not, a hosting site like Dropbox ought to work
Based on one crusty-as-hell jpg, it looks like the signals are using one of the MSTS-era long-range light textures, with the OR light glow. You either have to turn off light glow, or swap the signal...
The checkox you're looking for is actually called 'Stick to Target', and it's located in the Objects menu, between the Select and Auto Placement buttons
My main wish is to actually finish a project I've started. Between scenery objects, signals, and a mitt-full of routes, who knows. I'm hoping I can at least get Northshore/LTV out before year's end,...
Good, I was wondering what you were going to do with all that Pyridine...
It is good to see someone showing what can be done. I've been using Gmax for years, but if I have to switch, I'd probably...
Isn't the route a work in progress? There probably isn't scenery in that part of the route yet
They should show up in the Signals menu. Try running OR on that route and see if the log says anything about the signal files
ebnertra000...'tis a funny name if I may say so...
Anyway...I am very hesitant to attempt to make my scripts backward-compatible, because it tends to get very messy every time I try. On the CSX...
Manual copying is pretty simple - it takes just a couple minutes:
All I do is copy-paste the route, change the folder name, and then change the database names as well as the relevant entries in...
Back to back switches are not allowed, ever. I'm surprised TSRE even permitted that to happen. I think I accidentally did that once and it crashed out
Now, remember, folks:
80579
Wrong attachment file?
Whatare you trying to look at these files with? What happens when you try? Do you turn to stone or something?
Shape Viewer has an option to view light positions if you open an .eng file in it. Makes locating lights a snap
That old thing? I can't believe people are still using that. It's pretty good for MSTS-era signals, but it was written before most of the OR-era features and such came into being. My signal systems,...
They normally do. Is this a 250m piece by chance? I have noticed pieces of that length won't always connect even though the shapes line up. It's fairly rare, but a pain when it does happen
Don,
Here's a carspawn file I made for my CN route. This works in OR and TSRE. It should reside in your route's OpenRails folder, and probably in the route's root folder, as well (where the...