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    Hi Steve, Yeah - wish we had access to the 3DC...

    Hi Steve,

    Yeah - wish we had access to the 3DC exporter like they do with Blender. I had spoken with Paul Gausden a while back as I always thought he was the author of the exporter - alas he’s...
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    Hi Folks, Just to provide a piece I remembered...

    Hi Folks,

    Just to provide a piece I remembered - MSTS got around the 10,000 or 11,000 poly limit with the use of “sub-objects” - breaking the model down into manageable bites for MSTS. The...
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    Hi Shawn, Good start - one of my favorite...

    Hi Shawn,

    Good start - one of my favorite places - last time we stayed in Jackman - rented a log cabin on a lake - the tracks are a couple hundred feet behind me from where I took the picture. We...
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    Hi... Thanks. Yeah - I'm hoping - trying to...

    Hi...

    Thanks.

    Yeah - I'm hoping - trying to get my second wind for the push out the door. Not much left to do - need to paint some doors on the coal bay in the tender - a few other details -...
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    Hi Folks, Got steam? A Rutland Light Mike...

    Hi Folks,

    Got steam?

    A Rutland Light Mike climbing out of Brattleboro NH.

    https://live.staticflickr.com/65535/51484301931_c613326911_o.jpgRutlandMike by Scott B, on Flickr


    Regards,
  6. Replies
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    Hi Folks, Yeah - initially MSTS would start...

    Hi Folks,

    Yeah - initially MSTS would start throwing artifacts on models around 10,000 or 11,000 polys. I never really noticed if BIN improved that - as I was an early adopter of ORTS.

    Derek...
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    Hi Bill, Well thank you kindly. I get a great...

    Hi Bill,

    Well thank you kindly. I get a great deal of satisfaction out of trying to improve things and helping others get more enjoyment out of the sim. I'm glad you found it useful and thanks for...
  8. Thread: Still going

    by scottb613
    Replies
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    1,862

    Hi... Ditto - you’re not alone. Regards,...

    Hi...

    Ditto - you’re not alone.

    Regards,
    Scott


    Sent from my iPad using Tapatalk
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    Yuma Subdivision

    Hi Tyler,

    I’m pretty sure you can bake shadows in Blender - a simple search lands plenty of tutorials.

    “blender baked shadows”

    You’ll need photo editing software software to create the base...
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    Hi Scott, Join Elvas Tower and dive into this...

    Hi Scott,

    Join Elvas Tower and dive into this project - "City Point 1864". While Civil War railroading is not my niche - this is by far the most detailed and historically accurate railroad ever...
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    Hi Folks, While I see this is in the MSTS...

    Hi Folks,

    While I see this is in the MSTS forum - just some tips I’ve come across with when working on same using ORTS. In ORTS - I don’t think the SD file is actually used. ORTS only uses a...
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    Forgot quote.

    Forgot quote.
  13. Replies
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    Hi Neil, Right click on "bat" file - select...

    Hi Neil,

    Right click on "bat" file - select [edit] - change the name to the new TSRE executable.

    Regards,
    Scott
  14. Hi John, You probably want TGA Tool 2. ...

    Hi John,

    You probably want TGA Tool 2.

    http://mwgfx.co.uk/train/tgatool2.htm

    Regards,
    Scott
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    Hi Neil, Absolutely gorgeous shots there - sir...

    Hi Neil,

    Absolutely gorgeous shots there - sir - LOL - like you take any shots that aren't...

    I need to add a good greyish Skydome to my list for that cold stark Winter look.

    Thanks for...
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    Hi Scott, Sounds neat - one of my favorite...

    Hi Scott,

    Sounds neat - one of my favorite regions/periods - as someone who's made (3) steam locomotives for the LHR and I'm now doing a complete overhaul on the LHR route while extending it to...
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    Hi Folks, Thanks for the feedback - glad it...

    Hi Folks,

    Thanks for the feedback - glad it seems to work for you...
    :)

    Regards,
    Scott
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    Hi Folks, If anyone wants to try a new Skydome...

    Hi Folks,

    If anyone wants to try a new Skydome - you can get it here:
    https://mega.nz/file/ksoC3b5R#hdSIguUtYGnD12Vpyp17HJtOaPHWEDFen4UMldnSARs

    I've toned down the brightness a bit as the...
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    Hi. Thanks for the comments ! :) Yeah -...

    Hi.

    Thanks for the comments !
    :)

    Yeah - the software isn't cheap but with a monthly subscription it seems manageable - only paying for it when you need it.

    It's certainly better than using...
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    Hi Folks, Even though dissatisfied with the...

    Hi Folks,

    Even though dissatisfied with the ORTS introduced distortion - playing around with Terragen to see what's possible.

    81382

    81381

    81383
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    Hi Ged, As always - thanks for ALL you do...

    Hi Ged,

    As always - thanks for ALL you do around here - much appreciated !
    :)

    Regards,
    Scott
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    Build A Better Skydome - Terragen 2 ?

    Hi Folks,

    I started my subscription with Terragen.

    Well after 4 hours of Ray Trace rendering on a fast machine - I have the very first 10,000 Pixel (240MB) Skydome in ORTS that I'm aware of.
    ...
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    Hi Folks, Woohoo - they have a "Fisheye...

    Hi Folks,

    Woohoo - they have a "Fisheye Camera" and I was able to produce a full Skydome inside the Terragen software without additional editing in PSP - so no seams and the sky looks flawless.
    ...
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    Hi Gerry, Sounds good - I didn't realize...

    Hi Gerry,

    Sounds good - I didn't realize Terragen 2 is a very old version of the software - Terragen 4 is the current version - which I need to load up and take a look at. It would certainly be...
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    Hi Rory, I appreciate the interest but I'm not...

    Hi Rory,

    I appreciate the interest but I'm not much help with photography. I'd assume something with a tripod would work best as I would think it would make it easier to get consistent sectors of...
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