Duly Sticked.
Type: Posts; User: eolesen
Duly Sticked.
And a friendly note from your somewhat cranky & irritable moderating staff....
If you don't have something nice or constructive to say, then don't bother posting about it.
On a work in...
You don't need to decompile the .S file. Shape viewer will show the textures used.
There are probably hundreds of alternatives. Notepad2.exe is what I've used forever. Open it up in whatever form you're in, and save as Unicode.
https://www.flos-freeware.ch/notepad2.html
...
If that worked, then it's clearly not the sectionidx or the shape... it's how the vector is being calculated.
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I've done vectors on other routes of 15+ miles with TSRE, but those don't have any significant changes in the Y rotation.
It's when the rotation and elevations change often that I'm noticing...
It might be TSRE, then... I've reported a couple oddities with vectors that were having trouble after using the transform function, but haven't seen a reply from Goku yet on root cause. Others have...
Looks like there's a property missing from the edit panel when you're working with the Signal object type.
StaticDetailLevel is a valid property for anything with a shapefile, since the objects...
Hard to tell, but with the tsection line not matching, my guess is that you've got a shape that's the wrong geometry or tsection declaration that's wrong.
Did you build these by hand or with...
Here is an example of QD... it's not a clean math formula, you need to do tangent, cosine, sine, etc...
80897
Here's the formula that Tangent uses for calculating flat rotation (no elevation...
These are my definitions, not necessarily those of Kuju or other route developers... feel free to correct me if you know otherwise.
World File Object Types:
Static -- the majority of scenery...
Well, QD is a quaternion value and I wish it were easy to explain. It defines the 3D vector that the shape takes starting at the XYZ position value. The math to explain the values isn't simple by...
Moderation ain't the courts or parliament. Move on, or take it up with Nels.
Yeah, no. If someone complains, we act in the RW/TS/ORTS/MSTS/Trainz areas as well.
Yeah, that's how I first noticed the bug. Was taking a screen grab and found some whiskers where they didn't belong... went to the world coordinates and didn't see any blue poles and got curious.....
I also found a bunch of track underground and floating... Showed up plain as day in TrackViewer but couldn't find it in TSRE without diving hundreds of meters in either direction.
I've suspect a problem with the QDirection calc in TSRE for a couple weeks. If I manually calculate the QD in Tangent, I come up with different values, and some swapping of negative/positive values....
Side note... I've had requests to get a copy of the route.... It's partly complete right now.... There are 230 miles of track complete (closer to 500 miles if you include double/triple track plus...
Given the proximity to the West Line, and I'd already done Yard Nine as part of the Harvard, I couldn't *not* model a little more of the southern portions of Proviso Yard, but I did have to trim it...
To be continued:
https://www.trainsim.com/vbts/showthread.php?335770-CNW-Chicago-Division-Progress-2021
The original point of this thread was payware equipment, but it seems to be drifting into routes more and more...
That's not something that the payware folks tend to do aside from SLI/TSN and...
You might have to create a scenery object plane for the water at elevation 90.
I have a dam in one of my routes where there's a 40' drop between the dam and the river below. The tile's water is...
MP is averaging 52 people a day. How many members are on the website?...
It might be a slightly different perspective to compare that 52/day against the population of users....
Sent from my...
I'm pretty certain the Metrolink and Coaster sets included with the Pacific Surfliner are the same.
FPM did the route, 3DT did the rolling stock. FPM took everyone's money, and 3DT never got...
OK, it sounds similar to the Gantry function in MSTS's editor. Not sure I agree on tile object count, though. On a high powered desktop or gaming computer, it's not impactful, but on the...