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Type: Posts; User: ebnertra000

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  1. Replies
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    I am a firm believer in the concept of 'no news...

    I am a firm believer in the concept of 'no news is good news', since the majority of feedback I get is bug reports. I'm also not a people person, so 'download and shut up' is a great model for me.
    ...
  2. Thread: Testing..

    by ebnertra000
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    I just looked through my car shots, and I have...

    I just looked through my car shots, and I have one like it. You want?
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    I've had a couple routes that use spring...

    I've had a couple routes that use spring switches. I used manual turnouts, as they were the closest thing I could think of. You'd just have to treat them more like hand-throw switches in-game
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    At a quick glance it appears that's a dirt road...

    At a quick glance it appears that's a dirt road piece with alpha-equipped textures. I think the shader normally used on road pieces doesn't allow transparency, so the shapes were probably modified....
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    If I had to guess (I don't have the route), it...

    If I had to guess (I don't have the route), it sounds like the crossing objects are interactive, but the animation speed (in the RE) is either positive or zero. If it is, the animation will play...
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    Could be animation rate in the .s file. If it's a...

    Could be animation rate in the .s file. If it's a decimal number. OR won't animate them. I don't have an .s file handy, but it should be near the bottom in one of the first lines of the animations()...
  7. In my experience, some crude oil tanks may find...

    In my experience, some crude oil tanks may find their way into mixed freights. They are normally in smaller groups in that case. Unit trains will stick together loaded and empty
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    Aren't road pieces in the .rdb, rather than the...

    Aren't road pieces in the .rdb, rather than the .tdb? If so, that might explain the .tdb rebuild not touching it.

    In either case, if you have TSRE, you can use some of the 'hacks' functions to...
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    I've been seeing this for some time now, mostly...

    I've been seeing this for some time now, mostly in MG versions (I don't run vanilla much at all, so can't confirm it there). There doesn't seem to be a pattern that I've been able to discern
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    I believe you can download the appdata directly...

    I believe you can download the appdata directly from the site if your sim computer is offline, as mine is. At least, you could a few months ago when I last upgraded. I don't recall the exact process,...
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    There is no such shape as eheidi.s, however there...

    There is no such shape as eheidi.s, however there is an oeheidi.s, which is a scenery object. If the error you're getting actually references eheidi.s, there may be a bad .w file entry or something....
  12. You shouldn't have to edit the .s file unless you...

    You shouldn't have to edit the .s file unless you change the name of the texture, and the only reason you'd need to edit the .sd is if you made night and/or snow textures that weren't there already
  13. I think those identifiers (138R, 138LB, etc.) are...

    I think those identifiers (138R, 138LB, etc.) are just the names given to individual signals on a CTC board. Since the switch is not only fully protected by signas, but also powered, this is almost...
  14. It depends on the location, and the era, as to...

    It depends on the location, and the era, as to what sort of signals were present on a route, if any. Most modern systems use blocks of around two miles, but many older systems used lengths from two...
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    Typically I run the connecting tracks for a...

    Typically I run the connecting tracks for a handful of miles beyond the connection point and just end them at some point. General rule is that you shouldn't be able to clearly see the endpoint from...
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    I think his sets make use of 'control' signal...

    I think his sets make use of 'control' signal objects to set routing options, as mine do. The visible signal itself just gets information from the control signals to display the correct aspect for a...
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    The distance cars stop from crossing objects is...

    The distance cars stop from crossing objects is in a line in the .w file for that crossing object, I think. I know there's a tutorial at steam4me on this:
    ...
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    Looks like dithering to me. Not sure how your...

    Looks like dithering to me. Not sure how your editors handle edits, but there may be an option somewhere to disable it
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    USTracks. I'm actually going up this weekend to...

    USTracks. I'm actually going up this weekend to recon a bit more of the line in person, so I'll see if I buckle down and finish it this time
  20. I would recommend trying to contact a historical...

    I would recommend trying to contact a historical society for any of these railroads. GN and NP I think have a joint society, since they were basically sister roads for most of their lives. There is a...
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    Isn't there some sort of security protection on...

    Isn't there some sort of security protection on Disc 2 that acts up on newer OSs?
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    You don't need MSTS to install Open Rails. The...

    You don't need MSTS to install Open Rails. The only thing MSTS does for you is get you some default stuff, for older routes
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    If I recall right, TSRE was written in Python

    If I recall right, TSRE was written in Python
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    If you can attach a track piece to the ghost...

    If you can attach a track piece to the ghost lines, then you can use the hack by selecting the visible piece and using said hack
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    I'm pretty sure the 'delete vector' hack in TSRE...

    I'm pretty sure the 'delete vector' hack in TSRE will remove TDB lines without shapes, but I haven't used it in a while
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