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    Absolutes are what I use, but it all depends on...

    Absolutes are what I use, but it all depends on the railroad you're modeling and what level of AI traffic you're expecting.

    Sent from my SM-G981U using Tapatalk
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    What signals you use isn't critical, but I see a...

    What signals you use isn't critical, but I see a need for three and four head signals:

    A to C = one head

    B to C = two or three head
    - Head 2 -> S3 to D
    Head 3 -> S5 to E

    C = two or...
  3. You'll want to remove the interactives if you're...

    You'll want to remove the interactives if you're moving track.

    Dragging existing track isn't a problem as long as you use the Z key to remove it from the TDB before moving it. If you don't, it...
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    Tangent 3.0 Now Available

    For those who have used Tangent in the past, it's now been updated to work with TSRE.

    http://www.digitalrails.com/2020/04/tangent.html

    As with all other products on DigitalRails.com, it's...
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    The code is there, but he's using some customized...

    The code is there, but he's using some customized widgets for the GUI as opposed to standard Windows forms. The code will load into Visual Studio, but won't compile or debug because of that. I'd...
  6. Thread: MSTS Bin Patch

    by eolesen
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    Sticky: Duly Sticked.

    Duly Sticked.
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    And a friendly note from your somewhat cranky &...

    And a friendly note from your somewhat cranky & irritable moderating staff....

    If you don't have something nice or constructive to say, then don't bother posting about it.

    On a work in...
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    You don't need to decompile the .S file. Shape...

    You don't need to decompile the .S file. Shape viewer will show the textures used.
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    There are probably hundreds of alternatives. ...

    There are probably hundreds of alternatives. Notepad2.exe is what I've used forever. Open it up in whatever form you're in, and save as Unicode.

    https://www.flos-freeware.ch/notepad2.html
    ...
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    If that worked, then it's clearly not the...

    If that worked, then it's clearly not the sectionidx or the shape... it's how the vector is being calculated.

    Sent from my SM-G981U using Tapatalk
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    I've done vectors on other routes of 15+ miles...

    I've done vectors on other routes of 15+ miles with TSRE, but those don't have any significant changes in the Y rotation.

    It's when the rotation and elevations change often that I'm noticing...
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    It might be TSRE, then... I've reported a couple...

    It might be TSRE, then... I've reported a couple oddities with vectors that were having trouble after using the transform function, but haven't seen a reply from Goku yet on root cause. Others have...
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    Missing Edit Property

    Looks like there's a property missing from the edit panel when you're working with the Signal object type.

    StaticDetailLevel is a valid property for anything with a shapefile, since the objects...
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    Hard to tell, but with the tsection line not...

    Hard to tell, but with the tsection line not matching, my guess is that you've got a shape that's the wrong geometry or tsection declaration that's wrong.

    Did you build these by hand or with...
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    Here is an example of QD... it's not a clean math...

    Here is an example of QD... it's not a clean math formula, you need to do tangent, cosine, sine, etc...

    80897

    Here's the formula that Tangent uses for calculating flat rotation (no elevation...
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    These are my definitions, not necessarily those...

    These are my definitions, not necessarily those of Kuju or other route developers... feel free to correct me if you know otherwise.

    World File Object Types:


    Static -- the majority of scenery...
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    Well, QD is a quaternion value and I wish it were...

    Well, QD is a quaternion value and I wish it were easy to explain. It defines the 3D vector that the shape takes starting at the XYZ position value. The math to explain the values isn't simple by...
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    Moderation ain't the courts or parliament. Move...

    Moderation ain't the courts or parliament. Move on, or take it up with Nels.
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    Yeah, no. If someone complains, we act in the...

    Yeah, no. If someone complains, we act in the RW/TS/ORTS/MSTS/Trainz areas as well.
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    Yeah, that's how I first noticed the bug. Was...

    Yeah, that's how I first noticed the bug. Was taking a screen grab and found some whiskers where they didn't belong... went to the world coordinates and didn't see any blue poles and got curious.....
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    I also found a bunch of track underground and...

    I also found a bunch of track underground and floating... Showed up plain as day in TrackViewer but couldn't find it in TSRE without diving hundreds of meters in either direction.
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    I've suspect a problem with the QDirection calc...

    I've suspect a problem with the QDirection calc in TSRE for a couple weeks. If I manually calculate the QD in Tangent, I come up with different values, and some swapping of negative/positive values....
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    Side note... I've had requests to get a copy of...

    Side note... I've had requests to get a copy of the route.... It's partly complete right now.... There are 230 miles of track complete (closer to 500 miles if you include double/triple track plus...
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    Given the proximity to the West Line, and I'd...

    Given the proximity to the West Line, and I'd already done Yard Nine as part of the Harvard, I couldn't *not* model a little more of the southern portions of Proviso Yard, but I did have to trim it...
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    To be continued: ...

    To be continued:

    https://www.trainsim.com/vbts/showthread.php?335770-CNW-Chicago-Division-Progress-2021
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