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    At first I thought this was a sound problem...

    At first I thought this was a sound problem because of the constant bell ringing, but now it appears to be an MSTS problem and belongs in the main section. Can the moderator move the thread?
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    As a test I setup a simple route with over a...

    As a test I setup a simple route with over a 1000m long straight with a grade crossing having one gate and flasher. I placed a second short track next to it (unconnected) by the gate to hold the...
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    Crossing Gate Action

    Using the JJHXing crossing gates and flashers I get the following problem --
    On a double track crossing an arriving train triggers the bell for 7 seconds ( about the gate lowering time), the...
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    There is some effect. Setting SNCA to (5), for...

    There is some effect. Setting SNCA to (5), for both signal types, results in the !Esignal clearing as the fifth signal is passed. Same if SNCA is (4)-- it clears as the fourth signal is passed. But...
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    I'm using 2 basic NYCTA Sundermeyer 3-light...

    I'm using 2 basic NYCTA Sundermeyer 3-light automatic absolute signals: one with a !enabled in it's script, and the other without. I set up a mini route with about 2000m of track and a short AI...
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    Even if the four signals do not have !enabled in...

    Even if the four signals do not have !enabled in their script (always present green until tripped, except for the one in front of the !enabled signal; he shows yellow)?
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    Clearing a !enabled signal

    What is it that clears a signal head that has the !enabled argument in its script? Is it approach distance ( such as a crossing gate) or a previous signal being passed?
    Jerry.
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    Chuck R., It worked. Thank you. Jerry.

    Chuck R.,
    It worked. Thank you.
    Jerry.
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    Further, I emptied the SDA1.ref file of all but...

    Further, I emptied the SDA1.ref file of all but the first 7 items. Still no appearance in the RE placement window.
    Jerry.
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    No. I will check for missing parens, tho. Jerry.

    No. I will check for missing parens, tho.
    Jerry.
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    SDA Route Editor Ignores Ref File

    I can't get the .ref file entries to appear after pressing "more" in the placement window of the route editor. Only track sections and other classes from global appear.
    Any ideas...?
    Jerry.
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    dnewmanjr, I found the JJHX..... signals and...

    dnewmanjr,
    I found the JJHX..... signals and flashers from CSX W&A. They work fine. The flashers start and stop as they are supposed to when installed as LevelCr at the track/road. I have to adjust...
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    MSTS Flashing Crossing Signals V2.0 By Bruce...

    MSTS Flashing Crossing Signals V2.0
    By Bruce Bridges
    Retextured by John Scruggs
    CONTENTS
    - Base/lower mast, no gate
    - Base/lower mast, with gate
    - Upper mast, with crossbuck and...
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    dnewmanjr, Thank you for your response. I set...

    dnewmanjr,
    Thank you for your response. I set the world file parameters as you mentioned, and made sure of the -0.033 setting in the (LevelCr)flasher box (immediately pressing enter). The results...
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    CRSTAGG you are right! The lights should flash...

    CRSTAGG you are right! The lights should flash before the gates lower. I forgot this.
    The original MSTS lights had no flash capability, so I installed the Bridges/Scruggs/LeGresley gates and the...
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    The gates used are -- LevelCr ( FileName (...

    The gates used are --
    LevelCr (
    FileName ( Crossing_Sign02.s )
    Class ( "Track Objects" )
    Description ( "Crossing Buck Lights Gate" )
    )
    Which I think are the originals. The lights don't...
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    The setting's titles are not very intuitive. I've...

    The setting's titles are not very intuitive. I've tried various settings such as 10./10./20./20./4.0, resulting in the cars stopping at 400m and the gates dropping at 200m. Still not in sync. Does...
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    Cars stop before crossing gates drop

    Spawned cars appear to stop at a grade crossing long before the gates drop. I set up a test sim with about a dozen 100mstrt tracks (with a tree at each juction so I could judge distance). I placed a...
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    Ok, I think I have a handle on this- 1. I set...

    Ok, I think I have a handle on this-
    1. I set the global\soundcfg.dat sl(5) minmax's to 500.
    2. I set the AI sl(0) activation to 500 in the train ext.sms files.
    3. I set the bell activation to 500...
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    I've set them to 500 with no apparent effect.

    I've set them to 500 with no apparent effect.
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    It's been doing this for as long as I can...

    It's been doing this for as long as I can remember in many activities. I'm sitting still. I can hear the AI sound sudden onset coming from about a mile away, and a sudden drop also at about a mile...
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    Semaphore blade/lamp correspond problem

    Occasionally, I get an up blade with a red lamp while running with AI. Both the AI or me can pass as if the signal is green.
    Never a down blade with a green lamp.
    Does the lamp "follow" the blade,...
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    Sounds Carry Too Far

    I noticed that while waiting at a siding for an AI, I could hear the bell of a crossing gate which was 2 miles away as the AI approached.
    Also, The sounds of the AI could be heard approaching and...
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    Never mind.

    Never mind.
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    Thanks. Now the crow appears in the RE just north...

    Thanks. Now the crow appears in the RE just north of Asbury Park at Sibley's seed store, but not in the sim.
    Jerry.
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