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Type: Posts; User: MatthewS

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    Sticky: He's probably exaggerating a little also. And...

    He's probably exaggerating a little also. And you're right its probably a case of comparing apples to oranges anyway.
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    Sticky: Apparently FSX does not benefit much from SLI and...

    Apparently FSX does not benefit much from SLI and I've even heard it can actually slow the performance of FSX.

    So I don't think video card he uses is a factor.

    He's probably running default...
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    Sticky: Yes FSX and TS2 use the same engine, and thank...

    Yes FSX and TS2 use the same engine, and thank heavens they do too!

    You're probably going to say you can't afford to upgrade your PC but its not progress to drag the TS2 experience down so it can...
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    Yes! It's built on the same core engine that FSX...

    Yes! It's built on the same core engine that FSX uses which has changeable weather.

    Also FSX can download "real weather" conditions based on the nearest weather station. So you might start off at...
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    IMO I think there will be no delay. If time is...

    IMO I think there will be no delay. If time is running short then features are likely to be cut.
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    I imagine that there will be no editors but only...

    I imagine that there will be no editors but only the SDK from which 3rd can develop editors. This is the case with FSX which freeeware and payware tools such as SBuilderX, FSX KML, ADE and so on.
    ...
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    Dont know... but look what 3rd parties can do for...

    Dont know... but look what 3rd parties can do for FSX. I would hope they port these products to TS2 too! Incredible textures, take a look here
    http://www.fullterrain.com/
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    It's good that TS2 is raising the bar! Can the...

    It's good that TS2 is raising the bar! Can the models in TS2 use "bump" maps? This would really add to the visual quality for little fps hit.
    Also... can ground textures use bump maps? This would...
  9. Excellent visuals, congratulations! I think...

    Excellent visuals, congratulations! I think Stonelance said that the new lighting/shading system is still being worked on, so I guess those shots do not reflect the new lighting system... In other...
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    I would say yes certain cities would have...

    I would say yes certain cities would have landmarks (eg New York and Empire State building etc).

    In any case have a look at what 3rd parties can do for FSX! I would think that similar add-ons...
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    I imagine they would put all the default...

    I imagine they would put all the default landmarks in FSX into TS2, such as "high detail" cities and other landmarks.
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    AFAIK the only camera that SimConnect has any...

    AFAIK the only camera that SimConnect has any control over is the VC cockpit camera which can be controlled using the SetCamera6DOF function. But if you set it to a position outside the cockpit you...
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    Sorry I forgot to say, I don't think using a...

    Sorry I forgot to say, I don't think using a custom simobject+cockpit view will work...consider this:-

    Imagine you want to do a preflight walk around. You will have the plane you're flying...
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    Thanks for your reply. Hopefully MS will see...

    Thanks for your reply.

    Hopefully MS will see the usefulness of a totally free "world" camera, not tied to any simobject or the VC.

    I just want to instruct SimConnect to do something like...
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    Can you add a "world" camera that can be...

    Can you add a "world" camera that can be positioned anywhere (lon,lat,alt,heading,bank,pitch) via SimConnect. This would allow the creation of a "first person" walk around app using SimConnect.
    ...
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    Those screenshots are very impressive. A lot of...

    Those screenshots are very impressive. A lot of detail!

    How is the new lighting/shadowing system coming along? It sure would be good to see a preview of that especially in the 1st shot inside...
  17. It might work as DX11 compute shaders?

    It might work as DX11 compute shaders?
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    Yes... can we please have a few screenshots or...

    Yes... can we please have a few screenshots or something? Anything please!
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    Surely MSTS2 will be compatible with Windows7...

    Surely MSTS2 will be compatible with Windows7 since they are both MS products.
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    Are these new features of the core in TS2 that...

    Are these new features of the core in TS2 that aren't in FSX?

    The following screenshots are from the popular FSX addon called FTX. If you have a look at the shots #4 and #5 in the linked post you...
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    Talking about Autogen buildings.... In FSX the...

    Talking about Autogen buildings.... In FSX the height of an autogen building seems to be determined by the floor area. IMO this results in houses that look like double storey mansions or warehouses....
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    It's a Claytons update.... "the update you have...

    It's a Claytons update.... "the update you have when you're not having an update"
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    I think StoneLance is saying that is typical of a...

    I think StoneLance is saying that is typical of a "random" area except that the track has been "hand" graded, and some sign objects have been hand placed.

    If the FSX landclass system is anything...
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    Good stuff! Will the algorithm "superelevate"...

    Good stuff! Will the algorithm "superelevate" the tracks too?
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    One thing about FSX is that coastlines and lakes...

    One thing about FSX is that coastlines and lakes can look quite blocky and straight edged if the number of points in the polygon use to define them is not very high. Would it be possible to have FS11...
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