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  1. Replies
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    Sweet :)

    Sweet :)
  2. Thread: VIA Rail run

    by Steven
    Replies
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    4,155

    Not a problem. Are you going to use a...

    Not a problem.

    Are you going to use a "freightanim" for the car names/#s? Would save on textures.
  3. Thread: VIA Rail run

    by Steven
    Replies
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    4,155

    Ben Any chance of the "Prestige" class?

    Ben

    Any chance of the "Prestige" class?
  4. Replies
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    Would a separate "freight anim" for the name...

    Would a separate "freight anim" for the name plates be in order?
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    In the latest build of the tsection (in file...

    In the latest build of the tsection (in file library), the "Ferry" switches have been fixed. The problem I think was the s-curve in the definition.
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    Just added the replacements for the 10d150r Slip...

    Just added the replacements for the 10d150r Slip sets.

    US3_A1tSlip10d150r
    US3r_A1tSlip10d150r
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    Just added the US3 replacement for the...

    Just added the US3 replacement for the A1tXover90d section.
  8. Replies
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    2,832

    Bovine Scatology :p Just because you alpha out...

    Bovine Scatology :p

    Just because you alpha out the whole texture, those polys are still there and have to be drawn. You will not see anything on screen because they are invisible but they are...
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    Okay From the prime_states () section you know...

    Okay

    From the prime_states () section you know that the stack texture is going to be in "primitive" 3.

    Open the shape file and search for "prim_state_idx ( 3 )". It will be in a section like...
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    The ones for the main engine body fans - the ones...

    The ones for the main engine body fans - the ones you tried to alpha out.
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    5,617

    It looks like the freight animation is being...

    It looks like the freight animation is being displayed before the locomotive shape. That said, you can try deleting the primitive that is responsible for the fans.
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    Neil Can you post the part of the shape file...

    Neil

    Can you post the part of the shape file that includes the following as an example.

    From US3r_A1tFrog3d45mRgt.s


    images ( 3
    image ( US_Rails30w.ACE )
    image ( US_Track3r.ACE )
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    Added the following: US3_A1t10mStrt_Joints -...

    Added the following:

    US3_A1t10mStrt_Joints - placed a couple of joints (staggered) in section to break up the CWR
    US3_A1tFrog3d - full "frog" section to A2t*
    US3_A1tFrog3d45m - for yards...
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    I have uploaded the shapes to Google drive,...

    I have uploaded the shapes to Google drive, enjoy! :p

    Link: https://drive.google.com/folderview?id=0B0oGpyhCkCWgd0picExWMnpFVUk&usp=sharing
  15. I wonder if this is due to a lack of "nodes"...

    I wonder if this is due to a lack of "nodes" along the troublesome line.
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    DBTracks Extension for US3 set.

    Well, I think I have sorted out the profile for the US3 track set and have completed a replacement for the A1tPnt10d150rLft. Attached zip has the shape if anyone would like to inspect and give...
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    Is your main rotor attached to a fixed base? ...

    Is your main rotor attached to a fixed base?

    Base -> Main Rotor -> Car Groups
  18. Thread: MSTS Tracks

    by Steven
    Replies
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    6,776

    Marc Found the profile (dpp file) but when I...

    Marc

    Found the profile (dpp file) but when I open it I don't see the values, just Unicode chars (Chinese I think).
  19. Thread: MSTS Tracks

    by Steven
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    6,776

    Otto Can't seem to find the track making page...

    Otto

    Can't seem to find the track making page on DBtracks site, do you have a more specific link?

    Tex coordinates: How is the texture being used/split along the shape's sides/polys. These are...
  20. Thread: MSTS Tracks

    by Steven
    Replies
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    6,776

    Who has a profile of DBTracks? What texture(s)...

    Who has a profile of DBTracks? What texture(s) coordinates are being used here?

    Straights and curves you can bang out left right and center, switches/points take time (you also forgot the...
  21. Thread: New Roads V4.0

    by Steven
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    The "files only" version only has the one set of...

    The "files only" version only has the one set of standard road shapes. The installer has the standard set, shadow set, original roads (bad heights) and tsection38. Uploaded for those who have...
  22. The 3dB sections are 6.32d. The 'End' piece is...

    The 3dB sections are 6.32d. The 'End' piece is 3.68d to complete a 10d curve when using the 3dB points.
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    vol_sphere ( vector ( 0 9.3615 -24.865328 )...

    vol_sphere (
    vector ( 0 9.3615 -24.865328 ) 48.200001
    )Take the highest value within the brackets and make sure that the last value is at least 1.1 times that value. This is the same when...
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    Decompress the shape file and check the...

    Decompress the shape file and check the "vol_sphere". Its near the top. The last value may not be set correctly.
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    Derek Morton is now in charge of the tsection.dat...

    Derek Morton is now in charge of the tsection.dat project.
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