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  1. On testing with different versions of OR MG that...

    On testing with different versions of OR MG that I've downloaded, the last version (that I have) which allows train acceleration in throttle "1" is version 63.

    The next version (that I have) of OR...
  2. Open Rails NewYear MG Version 67, Physics Changed?

    Running test trains (under NEC V4 route), I've noticed that while running under MG version 67, it is harder to start/accelerate train compared to other versions of Open Rails (1.3.1, and unstable...
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    Completed some more tests. Under MSTS, the AI...

    Completed some more tests.

    Under MSTS, the AI train does NOT slow down when reaching the signal in question!! But, under most versions of Open Rails (stable version 1.3.1, unstable version 8th...
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    On further testing, it appears the AI train slows...

    On further testing, it appears the AI train slows down immediately after reaching a signal. But despite the signal showing green, the AI train slows down. Possibly the AI train "thinks" the signal is...
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    AI Train Speed Too Slow!

    Running an activity on NEC V4.

    There are three AI trains used in this activity. Two of the AI trains seem to run at expected speed (as set within the consist file, and the Default performance...
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    Interesting! Thanks! The problem now is to try...

    Interesting! Thanks!

    The problem now is to try to determine approximate "realistic" speeds for AI trains. The speeds will vary according to whether the trains run on the flat, go up hill, and go...
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    Very useful information! Thanks! Editing the...

    Very useful information! Thanks!

    Editing the parameters under MaxVelocity does limit AI train speeds. Also, changing the AI train Default performance value in the Activity Editor also...
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    Comments noted, thanks. Yes. It was as I...

    Comments noted, thanks.

    Yes. It was as I suspected, that the AI trains do NOT conform to physics as do player trains, unfortunately!

    So to limit AI train speed, one might have to edit consists...
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    Unrealistic AI Train Speed!?

    Doing AI train tests and found that AI trains seem to go much faster than in the case where the player drives the same trains!

    For example. One consist I've found does up to around 65~70 mph when...
  10. Good work!! Looking forward to the revised...

    Good work!!

    Looking forward to the revised release which incorporates this fix!!!!
  11. Thank you!

    Thank you!
  12. Thanks for your efforts! I always try to...

    Thanks for your efforts!

    I always try to maintain maximum train speed where and when possible.

    Here is another consist that wheelslips after resuming the saved activity.

    Using default...
  13. Here is another consist that also wheelslips and...

    Here is another consist that also wheelslips and stalls upon resuming saved activities.

    79700

    The locomotives are from here. Again Streamlines UP Engine pack is required for the shape file...
  14. Comments noted, thanks. The test route I use...

    Comments noted, thanks.

    The test route I use is "Europe2" (Innsbruck to St. Anton). Particularly along the steepest section starting from about MP 18 to the end (St. Anton).

    I've tried several...
  15. Never used the Autopilot feature of Open Rails...

    Never used the Autopilot feature of Open Rails before. It was assumed that the Autopilot would take over the control of trains as though an engineer was still in control of the train. I wasn't...
  16. Thanks for the tip. Engaging the Autopilot...

    Thanks for the tip.

    Engaging the Autopilot (Alt + A keys) immediately after resuming the saved activity does prevent the train from stalling.

    HOWEVER! The train now accelerates to tremendous...
  17. Back to the original issue of wheelslip and...

    Back to the original issue of wheelslip and tractive power reduction on resumption of saved activities.

    I am still getting these problems when resuming activities under Open Rails (unstable...
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    I get this or similar messages appearing now and...

    I get this or similar messages appearing now and then.

    See here for my question regarding this error.

    Running OR 1.3.1 presumably?

    Apparently this message is not of (real) concern to users....
  19. Thread: Strange Sound!?

    by meeshu
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    1,097

    Thanks for the link! But in my case, I've...

    Thanks for the link!

    But in my case, I've edited out all references to those MILW_Electrics sounds within the associated sms file. Those MILW_Electric files are not "vital"; they are just...
  20. Thread: Strange Sound!?

    by meeshu
    Replies
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    1,097

    I also don't have the "Milw_electrics" folder nor...

    I also don't have the "Milw_electrics" folder nor its associated wav files. The sound pack was created and uploaded by MLW. They didn't seem to include the Milw Electrics files/folders. Furthermore,...
  21. Not official updates to MSTS, but someone, if so...

    Not official updates to MSTS, but someone, if so inclined, could create another "bin patch" like MSTS bin patch to enable other viewing options and overriding automatic switching to cab views when...
  22. Correct! The idea is to watch the entire train...

    Correct!

    The idea is to watch the entire train pass by (not inside a tunnel) and continue to view the remaining train even when the train begins to enter tunnels.

    Yes, this can be done by...
  23. Thread: Strange Sound!?

    by meeshu
    Replies
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    1,097

    The following short consist demonstrates the...

    The following short consist demonstrates the "wup" "wup" sound on my system. But in this case, the sound is not as prominent as the sound is for much longer trains with more locomotives.

    It uses...
  24. Thanks for the comments! I must apologize, I...

    Thanks for the comments!

    I must apologize, I didn't make the situation clear.

    I'm referring to the throttle and dynamic brake position indications on the monitor in front of the cab, and not to...
  25. Thanks! I found that the dynamic braking...

    Thanks!

    I found that the dynamic braking "notches" entry within the eng file didn't match that from the cvf file. I've corrected that, and now the dynamic brakes position indicates correctly from...
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