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    I have a Radeon HD7770 video card with AMD video...

    I have a Radeon HD7770 video card with AMD video drivers which does work with MSTS. Maybe the latest AMD video cards (drivers) are incompatible with MSTS for whatever reason(s)?
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    So, has anyone figured out what is going on with...

    So, has anyone figured out what is going on with the strange speed limits appearing?

    Any solutions?
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    Had NEC V4 route for many years, but only ran...

    Had NEC V4 route for many years, but only ran under MSTS as Open Rails was not available back then.

    I don't specifically recall any "phantom" 15 mph speed limits suddenly appearing on previous...
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    Found another place where the 15 mph speed limit...

    Found another place where the 15 mph speed limit appears (mysteriously) on mainline track (for NEC V4 route)!

    An activity I created requires collecting cars from Bayview yard and then joining the...
  5. Run some tests under Open Rails unstable version...

    Run some tests under Open Rails unstable version 8th July, and under NewYear MG version 68.

    It appears the issue of wheelslip on resuming saved activities is largely fixed, but not entirely.
    ...
  6. I can also confirm that my test train again...

    I can also confirm that my test train again accelerates using throttle "1".

    Thanks again for the correction!
  7. Thank you!

    Thank you!
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    AI train speed (limits) seem to be OK outside of...

    AI train speed (limits) seem to be OK outside of Perryville MOW yard. So a way around this issue is to start AI trains on the mainline adjacent to the MOW yard, as this does not present any speed...
  9. Thanks for the comments! I was wondering...

    Thanks for the comments!

    I was wondering whether the physics were wrong to begin with, and the physics were corrected in later releases!?
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    Again, ran another test train using the original...

    Again, ran another test train using the original consist (3 CSX AC4400's and 316 autoracks).

    Some interesting results appeared! The 15 mph speed limit up the track near MP 66 seemed to appear out...
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    Completed even more tests! The issue of AI...

    Completed even more tests!

    The issue of AI trains slowing down, seems to occur ONLY for long consists (maybe 100+ cars plus locomotives) AND when the consists depart from Peryville MOW yard.

    If...
  12. On testing with different versions of OR MG that...

    On testing with different versions of OR MG that I've downloaded, the last version (that I have) which allows train acceleration in throttle "1" is version 63.

    The next version (that I have) of OR...
  13. Open Rails NewYear MG Version 67, Physics Changed?

    Running test trains (under NEC V4 route), I've noticed that while running under MG version 67, it is harder to start/accelerate train compared to other versions of Open Rails (1.3.1, and unstable...
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    Completed some more tests. Under MSTS, the AI...

    Completed some more tests.

    Under MSTS, the AI train does NOT slow down when reaching the signal in question!! But, under most versions of Open Rails (stable version 1.3.1, unstable version 8th...
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    On further testing, it appears the AI train slows...

    On further testing, it appears the AI train slows down immediately after reaching a signal. But despite the signal showing green, the AI train slows down. Possibly the AI train "thinks" the signal is...
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    AI Train Speed Too Slow!

    Running an activity on NEC V4.

    There are three AI trains used in this activity. Two of the AI trains seem to run at expected speed (as set within the consist file, and the Default performance...
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    Interesting! Thanks! The problem now is to try...

    Interesting! Thanks!

    The problem now is to try to determine approximate "realistic" speeds for AI trains. The speeds will vary according to whether the trains run on the flat, go up hill, and go...
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    Very useful information! Thanks! Editing the...

    Very useful information! Thanks!

    Editing the parameters under MaxVelocity does limit AI train speeds. Also, changing the AI train Default performance value in the Activity Editor also...
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    Comments noted, thanks. Yes. It was as I...

    Comments noted, thanks.

    Yes. It was as I suspected, that the AI trains do NOT conform to physics as do player trains, unfortunately!

    So to limit AI train speed, one might have to edit consists...
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    Unrealistic AI Train Speed!?

    Doing AI train tests and found that AI trains seem to go much faster than in the case where the player drives the same trains!

    For example. One consist I've found does up to around 65~70 mph when...
  21. Good work!! Looking forward to the revised...

    Good work!!

    Looking forward to the revised release which incorporates this fix!!!!
  22. Thank you!

    Thank you!
  23. Thanks for your efforts! I always try to...

    Thanks for your efforts!

    I always try to maintain maximum train speed where and when possible.

    Here is another consist that wheelslips after resuming the saved activity.

    Using default...
  24. Here is another consist that also wheelslips and...

    Here is another consist that also wheelslips and stalls upon resuming saved activities.

    79700

    The locomotives are from here. Again Streamlines UP Engine pack is required for the shape file...
  25. Comments noted, thanks. The test route I use...

    Comments noted, thanks.

    The test route I use is "Europe2" (Innsbruck to St. Anton). Particularly along the steepest section starting from about MP 18 to the end (St. Anton).

    I've tried several...
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