For some time now, years in fact, I have experimented with larger and larger models for Open Rails. Often many approach 100K+ polygons. In the old days with MSTS, where polygon count was much...
Type: Posts; User: EldoradoRailroad
For some time now, years in fact, I have experimented with larger and larger models for Open Rails. Often many approach 100K+ polygons. In the old days with MSTS, where polygon count was much...
A few comments here;
Yes, you can have many polys but be aware that Blender has a feature to smooth out your model, without adding additional polys, oddly enough it is called "Smooth". This...
[QUOTE=R. Steele;2004061]Current Manual >>> page 324 >>> Appendices >>> 22.1 Units of Measure
OR default Unit of Measure for Mass >> kg
--- OR accepts
t = metric tonne ( 1000kg )
lb
Perhaps this has been expressed in other ways.
Mostly I find virtual hobbies that "require" me to be active in them, more enjoyable despite their shortcomings of perfection we "might" expect. Some...
I please ask that we keep this thread focused on the performance of TSRE as a consist editor only.:)
If someone in their experience has mitigation methods to keep TSRE consist editor from...
Like you, from a users point of view, I think this is a simpler solution. I have looked at the proposal and until there are some very clear examples, most, including myself will probably shy away...
Not to doubt you, but what reproducible "proof" do you have to what you have stated here?
Sure, I can open the consist editor like you, but that does not mean that your setup will not always...
Of recent I have re-tried the Consist Editor which is part of the TSRE executable.
I have tried both the 32 and 64 bit versions on a Win7-64 machine. I have also played around with the texture...
First, thanks for pointing out what I hesitated to write. As I read, governments are looking at "tax leakage" and how to curtail it. There is considerably more to write about this topic, but I do not...
Every year I wait for these sales, to save some cash. Especially if the purchase will not be in USD by the time it is processed by your credit card company.
I looked into this sale today and found...
Funny, many years ago, I faced the same dilemma..if you can call it that.
In reality, whether by chance or design, you have various niches to "buy" into. For the casual user, you will me stymied...
Took a look at the artstation website...but alas...wow that is VERY expensive to have a monthly subscription to Adobe Substance 3D Painter. It is not a trivial amount of money for just one program....
Hi Scott,
Alas, I wish you had the time and/or courage to use Blender. I do not want to be branded as an evangelist here with this. 3DC had its time, and as we both know the MSTS exporter was not...
As a matter of experience, the 3DC exporter breaks things down in sub, subobjects that are about 3000 polygons, BUT....be aware that the top most subonject in your hierarchy should have no more that...
Peter, which Peter?
Thanks,
Steve
I do not know how you have UV mapped this model. If any shortcuts were taken to minimize texture size etc, AO will not be a pleasant task! What I find that works for me (hopefully your model has a...
Can you not load up WinXP in a virtual machine inside your Win10 installation? Also can you run AceIt with different modes, right click and run as WinXP SP2/3?
I do not have/run Win10 and that is...
Mike,
Would you know offhand if this specific item from the Trainz Store can be placed in edit mode from the Content Manager?
Thanks,
Steve
I hope you have a moment to respond.
Thanks,
Steve
Thanks Mike. I appreciate your help!
Despite the shortcomings, this may have other uses. :cool:
Would/could you indicate exactly what Trainz payware DLC this is?
Thank you for your effort and patience,
Steve
Yes, these are impossibly TINY little numbers. That "8" is in fact an "S"...for setup I guess. I pulled the code from a SLI Conrail SD-40, which seems to work/display correctly for the dynamic brake.
Brake_Dynamic ( 0 1 0.11 0
NumNotches ( 10
Notch ( 0 0 Dummy )
Notch ( 0.11 0 Dummy )
Notch ( 0.22 0 Dummy )...
1) Non MG versions of OR, prior (that I tested exhaustively!) to 1.3x had memory management that worked. This was running under XNA.
2) I am NOT sure that the Monogame version has the same code for...
Given what you have posted, an i3 and Intel's onboard graphics is a VERY tall order for the number of primitives that are displayed in the HUD. In my experience it is best to keep the amount of...