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  1. Is there another signal between the train up the...

    Is there another signal between the train up the line and the one stuck at the red light? I presume there is, since the behavior strikes you as odd. The signals do work differently between MSTS and...
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    It looks like there is something seriously wrong...

    It looks like there is something seriously wrong with the signal files. There are a whole mess of signal types that are probably missing from the sigcfg file that signals in the route are trying to...
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    Could deleting the database files and doing a...

    Could deleting the database files and doing a manual rebuild work for this problem? I think I did that once or twice when things got out of hand
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    Isn't it supposed to be A1t500r10d.s and .sd? If...

    Isn't it supposed to be A1t500r10d.s and .sd? If that's what you meant to type, then it is odd that it's missing
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    Every time I see the thread title I think "Cool,...

    Every time I see the thread title I think "Cool, someone's doing something from Japan...oh wait, that's Scott's pretty awesome Mikado". Seriously, though, that thing does look pretty impressive
  6. I think the F key while the engine is selected...

    I think the F key while the engine is selected will also work to flip it
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    There are profiles out there, but the one I found...

    There are profiles out there, but the one I found has a slight visual issue
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    Scalerail is pretty nice, to the point that I've...

    Scalerail is pretty nice, to the point that I've begun to use it more as well. I used USTracks for quite a while, and while it looks way better to me, its shape selection is quite limited
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    Are there any interactive objects between the bad...

    Are there any interactive objects between the bad joint and either a switch or an end node in either direction? If so, I'd delete them before moving any track around. You can replace them later - I...
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    Brandon, How far up Staples East does the...

    Brandon,

    How far up Staples East does the route currently go? I'm still way out in the Rice area, but I'm pretty sure it doesn't go out to Big Lake like it used to
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    I'm working on the finishing touches on an...

    I'm working on the finishing touches on an OR-specific system for the route that utilizes new features. I'm hoping it'll be done by week's end
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    On the left side of the window is a 'Flip'...

    On the left side of the window is a 'Flip' button. You can try that. If I read you correctly, you rotated the shape but not the track object. In that case, you should select the track object, uncheck...
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    Speedposts and the like are shown as greyish...

    Speedposts and the like are shown as greyish pyramids in TSRE, not that trippy tie-dye thing that MSTS used. As for the wrong speed showing...is the speedpost being expanded across several tracks?...
  14. There should be an option when you place a ruler...

    There should be an option when you place a ruler to make a two-point ruler or something like that. Select it, and then delete the first ruler and place another. you should then get straight lines
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    Cool...nothing like ore traffic

    Cool...nothing like ore traffic
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    78411 Here's how I'd place those signals,...

    78411

    Here's how I'd place those signals, marked with blue triangles. I wouldn't think every track in the UP yard would necessarily need a signal. I would probably put a visible dwarf on both...
  17. I tried that world projection trick and it does...

    I tried that world projection trick and it does seem to work. I tried it in Japan and the trackwork I've done so far looks nowhere near as skewed as MSTS
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    Cool! I see those Northstar units all the time

    Cool! I see those Northstar units all the time
  19. I don't see why you couldn't do that. Just make...

    I don't see why you couldn't do that. Just make sure that the numbers the speedpost automatically generates are hidden within the concrete base. I actually use the default speed sign a new route...
  20. The grades in that route are twice as steep as...

    The grades in that route are twice as steep as they should be. It was one of the first routes made and it shows. I did start a version of that route combined with another in the area a couple years...
  21. The horses are a pretty cool feature for a route....

    The horses are a pretty cool feature for a route. I've used the variable car spawners to good effect, as well, since it didn't look very good to have a massive mining dump truck driving down a forest...
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    I'm finishing up some trackside signs right now...

    I'm finishing up some trackside signs right now for a larger set. I've got sets of wigwags and Griswold Signals in various states of completion
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    That is cool... Nothing like a good night shot

    That is cool... Nothing like a good night shot
  24. I'd say it looks pretty good so far

    I'd say it looks pretty good so far
  25. Another question is do you have anything on those...

    Another question is do you have anything on those tiles you want to merge into already? If so, you'll probably have to do some .w file editing to make that work. Not fun
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