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Type: Posts; User: ebnertra000

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  1. Replies
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    Do the following entries have closing brackets...

    Do the following entries have closing brackets like the first one does? And you didn't leave the 'first/second/final part' lines in there, did you?

    I'm pretty sure only the creator has the missing...
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    Nice! I see these things pretty often up here

    Nice! I see these things pretty often up here
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    Those instructions should work. Are you sure the...

    Those instructions should work. Are you sure the .ref file is right?

    That said, I downloaded those as well, and discovered many missing textures
  4. Whether or not being able to restart a saved...

    Whether or not being able to restart a saved activity has nothing to do with whether or not something is an interactive. If you move track with hazards or any other interactive object, you will have...
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    More so who actually made the signals for the sim

    More so who actually made the signals for the sim
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    What system? They are very different depending on...

    What system? They are very different depending on when and by whom they were made. Absolute signals should be used in a junction as there are possible conflicting routes, but after that I don't know...
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    Most likely the signals are out of service....

    Most likely the signals are out of service. Turning the heads away from the track is the most common way of indicating that to train crews.

    Cool video...I took a real-world video similar to that...
  8. Interesting idea, BN ACes. The executive scheme...

    Interesting idea, BN ACes. The executive scheme works especially well on them
  9. The shapes would use the same concept as Vinnie's...

    The shapes would use the same concept as Vinnie's flashing lights, but I don't know if you could modify them, for legal or logistical reasons. The shape is easy enough to create, and animating...
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    That's what it looks like here now, except the...

    That's what it looks like here now, except the sun's out
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    So there's been a bit of an update. I thought a...

    So there's been a bit of an update. I thought a lot of the signal head shapes didn't really look all that great. The searchlights and modular colorlights are the worst of all. So I've started...
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    There are tree groups out there that can be...

    There are tree groups out there that can be placed. There are also forest objects, which will render two-dimensional sprites of a tree texture at random intervals within the forest object's limits....
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    Hope that ol' farmer has an icehouse. Even if...

    Hope that ol' farmer has an icehouse. Even if there's not much snow, winter is most definitely here. At least with no snow the ice ought to be good
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    Stick the crosshair to anything vs. stick to...

    Stick the crosshair to anything vs. stick to terrain? That's always been there - Shift-Q is the toggle. Or do you mean an indicator of it? It would be sort-of nice, but usually it's pretty obvious if...
  15. There is an in progress guide here: ...

    There is an in progress guide here:

    https://www.trainsim.com/vbts/showthread.php?326657-Why-you-are-using-MSTS-RE-instead-of-TSRE&p=1977769#post1977769

    There's also a 'Tips and Tricks' thread...
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    You can jump to markers, or even platform/siding...

    You can jump to markers, or even platform/siding locations using the Navi window in TSRE
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    Yes, pound (#) symbols are used to comment out a...

    Yes, pound (#) symbols are used to comment out a line
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    A zip file won't do it? If not, a hosting site...

    A zip file won't do it? If not, a hosting site like Dropbox ought to work
  19. Thread: Signals

    by ebnertra000
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    Based on one crusty-as-hell jpg, it looks like...

    Based on one crusty-as-hell jpg, it looks like the signals are using one of the MSTS-era long-range light textures, with the OR light glow. You either have to turn off light glow, or swap the signal...
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    The checkox you're looking for is actually called...

    The checkox you're looking for is actually called 'Stick to Target', and it's located in the Objects menu, between the Select and Auto Placement buttons
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    My main wish is to actually finish a project I've...

    My main wish is to actually finish a project I've started. Between scenery objects, signals, and a mitt-full of routes, who knows. I'm hoping I can at least get Northshore/LTV out before year's end,...
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    Good, I was wondering what you were going to do...

    Good, I was wondering what you were going to do with all that Pyridine...

    It is good to see someone showing what can be done. I've been using Gmax for years, but if I have to switch, I'd probably...
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    Isn't the route a work in progress? There...

    Isn't the route a work in progress? There probably isn't scenery in that part of the route yet
  24. Thread: Signals

    by ebnertra000
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    They should show up in the Signals menu. Try...

    They should show up in the Signals menu. Try running OR on that route and see if the log says anything about the signal files
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    ebnertra000...'tis a funny name if I may say...

    ebnertra000...'tis a funny name if I may say so...

    Anyway...I am very hesitant to attempt to make my scripts backward-compatible, because it tends to get very messy every time I try. On the CSX...
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