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  1. Thanks @Brad3816. I gradually getting the hang of...

    Thanks @Brad3816. I gradually getting the hang of it. The SoCal route population is a good file. It gives a singleplayer session more life.
  2. Saving/Loading Trains, Populating Yards and sidings.

    I am trying to populate sidings and yards to make gameplay more entertaining. I tried to populate a yard. The problem are:
    1. Tried saving static consists, but couldn't find them, even when I saved...
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    I downloaded the version you uploaded to...

    I downloaded the version you uploaded to TrainSim. I appreciate it. BNSF went with a lowkey approach to honoring fallen flags.
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    4,653

    I purchased a lot of stuff from DieselsWest, but...

    I purchased a lot of stuff from DieselsWest, but I don't recall a membership request. Is this something new, or something I missed?
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    Thanks everyone. I'll try to be more careful...

    Thanks everyone. I'll try to be more careful spawning my train and keeping an eye on the dispatch screen.
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    Excessive Coupler Angle

    I am trying out Run8. Its definitely more intensive. I am running into a problem. I am going into emergency when I move my train for a bit. The Warning "Excessive Coupler Angle [specific car]. How do...
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    4,653

    Good to see the BNSF and CSX ES44s are back...

    Good to see the BNSF and CSX ES44s are back online for purchase. I don't see the UP version available. That was the first ES44. Then came the BNSF with the 53ft Gunderson's as a pack. Scott then...
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    Bought the game. It's definitely different from...

    Bought the game. It's definitely different from OpenRails. Which route has the most road crossings? I was thinking one of the CSX routes. I like to blow the horn and hold people up.
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    3,627

    I've been thinking about Run8. There isn't a lot...

    I've been thinking about Run8. There isn't a lot of information about how it plays. I mean is it like OpenRails with scenarios, or is it a list of trains available for a type of locomotive. TS2021 is...
  10. Cool. Hope no one was hurt. Train accidents...

    Cool. Hope no one was hurt.

    Train accidents are real and should have been simulated into the game. Today, in the game, I saw a car blow right through my train. I mean they could have at least made...
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    Wish BNSF used this scheme

    Wish BNSF used this scheme
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    So you don't need to install MSTS? I wish I knew...

    So you don't need to install MSTS? I wish I knew that a few weeks ago. I just got my new PC, and one of the reasons I chose the case I did was because I required an optical disc drive to install...
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    I will. Although I don't think its the operations...

    I will. Although I don't think its the operations that place demand on the PC. Things like switching cabs, while an AI train pass, feels taxing.

    I did one thing right. I backed up my GLOBAL folder...
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    I experienced the same thing with the 230 car...

    I experienced the same thing with the 230 car load and I switch to the rear. I'm thinking about upgrading my PC.
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    I really goofed and measured only one CPU Core,...

    I really goofed and measured only one CPU Core, rather than the average. The Average is 35%-45%. I really apologize about that. I just never noticed the higher readings prior to playing Mullan Pass,...
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    I am really impressed with the Route pack. IMHO,...

    I am really impressed with the Route pack. IMHO, it breaks away from other Streamline/TrainSimulation routes by giving us a modern active route. You have auto traffic and plenty of opportunities to...
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    I don't mean to be harsh. I really like...

    I don't mean to be harsh. I really like Trainsimulation and own a ton of their products. Its just watching out for crossings tend to keep me aware when I am going uphill at 22mph on Notch 8.
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    Does this have a lot of railroad crossings, or is...

    Does this have a lot of railroad crossings, or is it like other Streamline/Trainsimulation routes, great but can become repetitive?
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    I followed the tutorial, and read some on the...

    I followed the tutorial, and read some on the forum. I got it to work. The only thing is right after reselecting traffic I make a small change in Settings (like modifying the briefing) so I can save...
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    I have tried that. I The .trf is adding the new...

    I have tried that. I The .trf is adding the new traffic. However, the .act isn't. If I click on a service added in the traffic list, the service box shows undefined. Shouldn't it always show the...
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    Saving Traffic to Activity

    I'm running into this issue. I create an activity and try to save traffic. The traffic file is created and saved. The problem is the traffic never shows up when the activity is loaded. After hours of...
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    This is really cool. RR crossings keep players...

    This is really cool. RR crossings keep players woke.:cool:
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    I re-did the activity, and I have track speed...

    I re-did the activity, and I have track speed again. Part of me thinks I might have done something wrong placing a static consist. It could have been the path. I don't know. I'm determined to make...
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    What flags need to be set? I just went in and set...

    What flags need to be set? I just went in and set the TDB flag to false. I did a reinstall of the route and just readded the activity and the track speed is 0. The AI traffic appear to have proper...
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    Track Speed is 0

    I'm trying to use TSRE Activity Editor to build scenarios. However, I ran into this problem with the NS Piedmont Route. My track speed limit is green even though I have green signals. My OR log file...
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