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  1. Thread: Rolling Line

    by SMRY
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    156
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    23,758

    lastly, several damaged units. note: there's 2 CN...

    lastly, several damaged units. note: there's 2 CN units 1 can be moved on rail, other, just a static display. anyways, hopefully enjoyed!. 8126681267812688126981270
  2. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    8126181262812638126481265

    8126181262812638126481265
  3. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    8125681257812588125981260

    8125681257812588125981260
  4. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    8125181252812538125481255

    8125181252812538125481255
  5. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    more: note the GETA Sulfur equip is to go...

    more: note the GETA Sulfur equip is to go alongside the latest layout release from Rolling Line. 8124681247812488124981250
  6. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    more: 8124181242812438124481245

    more: 8124181242812438124481245
  7. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    Been a little time away from TS. Thought would...

    Been a little time away from TS. Thought would share more snapshots of projects have / had been creating. Note The gray / white versions are user paintable within game. more snapshots in a moment.
    ...
  8. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    Morning O'l Man, Some of the default items within...

    Morning O'l Man, Some of the default items within RL have animation, steam engs, various lights etc. Sadly my toys do not, as, I'm still learning that portion. New sounds are another area I've yet to...
  9. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    Other shots within "Open Hearth Point", &,...

    Other shots within "Open Hearth Point", &, "RollingLine-SteelWorks". "Foundry" cars have yet to be created, default gonds being used as stand-ins for the moment, while testing. Believe, other members...
  10. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    For something different for the day played around...

    For something different for the day played around inside "Bog Pit Mine" original LayOut created by "Franks". I recolored a lot of the map, &, refit with various creations for a different look / feel....
  11. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    Sean, another RL feature may not be aware of, &,...

    Sean, another RL feature may not be aware of, &, having your drone on the mind this morn. RL will allow the use of track plans, google overlays, snapshots, your use of drone shots would surely fit in...
  12. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    Sorry "O'l Man, lost me in translation. No...

    Sorry "O'l Man, lost me in translation.

    No Reskins shown within TrainSim,
    Default RL equipment are the ones users able to reskin-(only).
    3rd party creators like my goods, are hardwired, some...
  13. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    With the official "TurnTable" in the latter...

    With the official "TurnTable" in the latter testing stages, &, believe its release to take place within another week or so. I've released the "3BayRoundHouse" ahead of schedule in anticipation, &,...
  14. last message quit on me. also at Searles UP/SP...

    last message quit on me. also at Searles UP/SP used to continue north/Northwest from Searles to Lone Pine. Trying to recall the big commodity that moved from that area, seems charcoal jogs the O'l...
  15. In this case / setting a local team be assembled...

    In this case / setting a local team be assembled from MJ to service the Airport area, along with all the little spots til reaching Searles, make their turn & return. The yrs your modeling Trona saw...
  16. Goon, may be of interest the RRs can charge...

    Goon, may be of interest the RRs can charge customer up to 250miles extra & still be considered part of local/regional travel, even if appears to be heading away from intended customer if you will....
  17. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    Tried my hand at several damaged GEs. ...

    Tried my hand at several damaged GEs.

    8100081001810028100381004
  18. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    Created this Kitsune Bunker via 3D-Builder, by...

    Created this Kitsune Bunker via 3D-Builder, by request.

    809848098580986
  19. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    Yes, all reside at the WorkShop, with the...

    Yes, all reside at the WorkShop, with the exception of "3BayRoundHouse". have yet to release.
  20. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    I believe Rolling Line may indeed see a TurnTable...

    I believe Rolling Line may indeed see a TurnTable perhaps offered with next official update / expansion.

    In the meantime, I began building a 3-Bay-RoundHouse trying new shapes, technics, etc.
    ...
  21. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    Created a pair of Bunkers today. B1 & B2. B2 is...

    Created a pair of Bunkers today. B1 & B2. B2 is user paintable.

    Both (props) are scalable, which users can fit to their layout.

    80972809738097480975
  22. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    a quick project today, as, not feeling all that...

    a quick project today, as, not feeling all that ambitious.
    created a pair of (Damaged Containers) for use as (props).
    1 version as UP. Other version, user paintable.
    Thru together a quick wreck...
  23. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    I created my own spinoff of FRED from another...

    I created my own spinoff of FRED from another members early EOT creation.
    My goal was to eliminate the "ghost" car effect of their early version.
    I believe I managed to do away with that effect,...
  24. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    Finally finished my version of OpenTop Rotary...

    Finally finished my version of OpenTop Rotary Dumper (prop). I included a staircase & lower pit area for those that may like to build over an open area. Those that wish to set on flat ground can do...
  25. Thread: Rolling Line

    by SMRY
    Replies
    156
    Views
    23,758

    Created a pair of Cranes this morn for a change...

    Created a pair of Cranes this morn for a change of pace, while listening to the O'l show "Cheers" in the background..

    80904
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