Search:

Type: Posts; User: Lapioware

Page 1 of 5 1 2 3 4

Search: Search took 0.02 seconds.

  1. Thread: Class 03

    by Lapioware
    Replies
    30
    Views
    2,184

    The update is now officially ready with a long...

    The update is now officially ready with a long list of improvements, more info here!

    https://img.itch.zone/aW1hZ2UvMTU4MDg5LzI1ODEyNzIucG5n/original/hNB0qK.png
  2. Someone did a video on why the new MSFS probably...

    Someone did a video on why the new MSFS probably doesn't mean that we get to see a new MSTS.
    While I haven't checked the numbers, the reasoning seems sound:...
  3. Thread: Class 03

    by Lapioware
    Replies
    30
    Views
    2,184

    Thanks for the input Vern! 1. Saving a run is...

    Thanks for the input Vern!

    1. Saving a run is a feature that gets requested frequently so I'll need to prioritise it higher. The trouble is that the next three updates after this one are already...
  4. Thread: Class 03

    by Lapioware
    Replies
    30
    Views
    2,184

    Nice ones Mike but what happened to all the...

    Nice ones Mike but what happened to all the trees? :)
  5. Thread: Class 03

    by Lapioware
    Replies
    30
    Views
    2,184

    Thanks Mike, it's a very good start and can still...

    Thanks Mike, it's a very good start and can still be improved by animating the buffers and couplings, and adding all kinds of metallic groan and impact sounds to match the animations. I haven't...
  6. Thread: Class 03

    by Lapioware
    Replies
    30
    Views
    2,184

    https://www.youtube.com/watch?v=2pt_5gkfDi8

    https://www.youtube.com/watch?v=2pt_5gkfDi8
  7. Thread: Class 03

    by Lapioware
    Replies
    30
    Views
    2,184

    Thanks guys, I'll post a video next, once the...

    Thanks guys, I'll post a video next, once the sounds and some other missing stuff are ready.
  8. Thread: Class 03

    by Lapioware
    Replies
    30
    Views
    2,184

    Graphics are now ready but physics and AI still...

    Graphics are now ready but physics and AI still require some small adjustments. Working on the sounds next...
    https://img.itch.zone/aW1nLzI0MDkyNTYuanBn/original/QyYouC.jpg...
  9. Thread: Class 03

    by Lapioware
    Replies
    30
    Views
    2,184

    Thanks guys, I'll be pushing the sim towards...

    Thanks guys, I'll be pushing the sim towards being a more generic train sim over the next three updates: a mainline diesel in the second one and a train editor in the third one. It's been the goal...
  10. Thread: Class 03

    by Lapioware
    Replies
    30
    Views
    2,184

    Class 03

    Here's what I've been working on for the past couple of months. The actual 3d-models are by Paul Harper
    https://img.itch.zone/aW1nLzIzMzk0NDQuanBn/original/HQkY6f.jpg...
  11. Replies
    9
    Views
    1,310

    Thanks for testing Vern! There's a reference...

    Thanks for testing Vern! There's a reference guide on Steam that might help you get started, or if you already had a read then obviously it didn't. It's true that the editor is still lacking in...
  12. Replies
    3
    Views
    1,228

    The new version now has a GUI zooming setting...

    The new version now has a GUI zooming setting under the "general settings". Does it help?
  13. Replies
    50
    Views
    8,629

    Thanks Bruce!

    Thanks Bruce!
  14. Replies
    9
    Views
    1,310

    Version 1.40 Route editor

    Finally managed to get the route editor ready for official release. It's still quite limited in features, for example, you can't customise the signal or track models or even use your own 3D-models...
  15. Replies
    50
    Views
    8,629

    You already have! I meant the public beta test...

    You already have! I meant the public beta test versions on Steam which you're already familiar with :)
  16. Replies
    50
    Views
    8,629

    Haha no, just a typo

    Haha no, just a typo
  17. Replies
    50
    Views
    8,629

    Still a few weeks away Bruce. I need to do some...

    Still a few weeks away Bruce. I need to do some more bugfixes and optimisations for the final beta and then let the tester try it for at least a week.
  18. Replies
    50
    Views
    8,629

    That depends on your definition of simple :) It...

    That depends on your definition of simple :) It should work correctly if you just place the signals in the right places.



    I need to do some more testing but the Newbury - Didcot route has some...
  19. Replies
    50
    Views
    8,629

    It's been a while but the beta test has been...

    It's been a while but the beta test has been running on Steam all this time with good results. Bricksathome managed to create the Newbury - Didcot route even though the route editor has no mapping...
  20. Replies
    50
    Views
    8,629

    Thanks Mike, I'll try to reproduce the telepole...

    Thanks Mike, I'll try to reproduce the telepole problem and fix it. Did you get the train running or gave up already?
  21. Replies
    50
    Views
    8,629

    The screenie of the timetable editor looks fine....

    The screenie of the timetable editor looks fine. The "test run" feature of the timetable editor might give a more detailed error message than the normal run. It could be that the train is too long -...
  22. Replies
    50
    Views
    8,629

    It's difficult to say what might be wrong. Any...

    It's difficult to say what might be wrong. Any chance of a screenshot showing the map in the route editor, and another one of the service template in the timetable editor? The points are automatic as...
  23. Replies
    50
    Views
    8,629

    So I guess you old fox pressed the "Remove"...

    So I guess you old fox pressed the "Remove" button in the "Snap properties" window at some point before trying to add the stopping area? Unfortunately that button isn't supposed to be there and...
  24. Replies
    50
    Views
    8,629

    Thanks Mike, I'll see what's going wrong here......

    Thanks Mike, I'll see what's going wrong here...
    Steam has better facilities for conducting beta tests, so I've usually avoided itch.io to save some time since over 95% of DRS users are on Steam...
  25. Replies
    50
    Views
    8,629

    Finally managed to publish the first beta test...

    Finally managed to publish the first beta test version of the route editor on Steam. Itch.io to follow once all the bugs have been fixed...
Results 1 to 25 of 123
Page 1 of 5 1 2 3 4