The realism is certainly better than the DTG stuff.
Type: Posts; User: seagoon
The realism is certainly better than the DTG stuff.
Yeah...it's all over the place, Vern.
Maybe DTG should stick to their own backyard, as you suggest.
As a matter of interest, this afternoon I ran TM4, the Potash line, empty train in.
Then I ran...
Seriously, the physics/dynamics of this game are garbage. They bear little resemblance to reality and are the worst I've come across outside of the original, vanilla, MSTS.
Sims such as Open Rails,...
The answer to that question is in your description of the video.
Vern, when toggling between front and rear with "3" or with "2", there is a very slight "fading in" effect but no gap in the sound.
I don't recall ever having the sounds cut out.....just this...
I don't know, Vern. I just use the "2" key and toggle between front and rear.
I'll try it and report.
It's worth downloading the engine audio file. The sound is much better than the default.
Can be found via links in this new YT video.
https://www.youtube.com/watch?v=-6VehGRUmcY
I beg to differ.
Many branch-lines here were (and supposedly still are) just extensions of the mainline, particularly those which handle heavy loads such as wheat and coal.
The type of construction...
I'd say it's truer today than it was 40 years ago.
With consumer legislation that we have now (Down Here, anyway) the customer is always right.
Not only is he/she right, he/she also has a bloody...
Aaah! I thought it was something that I was doing wrong.
Thanks for clearing that up, Vern.
(Makes me wonder if anyone there actually runs through each scenario from go to whoa).
True....that is, for those branch-lines which are still operating, Mike. :)
I think that hits the nail right on the head, Vern.
I agree with Mike on the route length. Shorter routes aren't my thing and, like him, one of the good things with Run 8 is the linking of route...
Brad, you should have been employed to write a User manual for Run 8.
Your explanations are very easy to follow.
It's called "feedback" and, depending upon how it is given, can be a very valuable thing to receive.
And if many of the same types of comments are made then maybe the proprietor should start looking...
That's for sure, Mike.
Nope.
We, the users, have no editing capability at all in TSW.
Well, there you have it - mention by a third-party on a forum which has nothing to do with the product itself!
Maybe you're right and they want to remain exclusive! :)
Reminds me in some way of a...
Why am I, the engineer/driver, the one who has to walk/run along the length of the train to uncouple cars whilst my observer/conductor/assistant sits on his fat arse gazing out the bloody window?!!
...
If my memory is working correctly, I think it was in Trains that I saw the first ad for Microsoft's Train Simulator.
The advert worked, I bought the sim and never went back to my model railway...
That would be a simulation that would take a lot of beating, Vern.
Another thing I've observed, albeit minor, I s'pose, but annoying, is that every item of rolling stock is labelled "Clinchfield"....
I really like the authentic touch of having to move the Transition lever to the Braking mode and also usually needing to use both the train-brakes and the independent brakes. Makes for a more...
It's not bad....not bad at all. :)
So far I have gone into the F7 intro and if those half-wits posting (on Steam) that the brakes are bugged had taken the time to run through the F7 tutorial then...
This would be closer to prototypical if they represented the traffic with one character rather than a string of them fitted with a headlight.
I wonder how big the maps can be?
Thanks, Vern.
Others have also expressed disappointment with the sounds.
(When will devs appreciate that sounds go a long, long way to making a game either excellent or mediocre?)
Interestingly,...