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    Welcome back! I'll respect your attempt to try...

    Welcome back!

    I'll respect your attempt to try and resurrect MSTS, but do hope you'll give the current version of ORTS a shot as well as TSRE for editing consists, activities and routes.

    Up...
  2. Anything from a pile of gravel, a railroad tie,...

    Anything from a pile of gravel, a railroad tie, or a bolted on wheelstop can be used as a buffer and railcars will bounce off them...Just place a static object with the collision properties set.
    ...
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    Jerry, the spacing on M-Tracks and Scalerail Yard...

    Jerry, the spacing on M-Tracks and Scalerail Yard tracks is essentially the same -- SR yard spacing is 4m track centers, which comes out to 13.12 feet. I've used that exclusively on my mainlines,...
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    It was a way for MSTS to load some areas of a...

    It was a way for MSTS to load some areas of a tile before the rest of the tile back in the days of Windows XP with Pentium and lower chipsets.

    Neither OpenRails or TSRE need it, nor do MSTS users...
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    New version of WorldFileHacker available

    It's been a couple years since I updated WFH, but there's now a new version available at DigitalRails.com for a $10 donation.

    Updates in Version 3 include:

    * Automatic removal of ViewDB's
    *...
  6. Probably a bit late for your project, but I did...

    Probably a bit late for your project, but I did confirm that WorldFileHacker's strip/convert interactives can be somewhat safely used in combination with TSRE to remove interactives from a route.
    ...
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    re:WFH and MSTS directory.... if you have the...

    re:WFH and MSTS directory.... if you have the registry entry it will default to that without prompting for the directory... If the MSTS registry entry is missing, WFH will prompt for a location.
    ...
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    Standard 06d (not ext or long) switches separated...

    Standard 06d (not ext or long) switches separated by y_000_2m on the diagonal, and 025m on the straight will line up with 3TStr_y sections

    Standard 06d (not ext or long) switches separated by...
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    OK.... what I've learned so far. Strip...

    OK.... what I've learned so far. Strip interactives and convert interactives appears to work **IF** you:

    1) add both "AutoFix = True" and "LoadAllWFiles = true" to your TSRE settings file
    2)...
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    It does work on Win10.... One of the...

    It does work on Win10....

    One of the stipulations for that feature is a TDB rebuild is required afterward, and currently only the MSTS-RE can do that.

    Unfortunately, a lot of us can no...
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    No restrictions on the berms. Let me know if you...

    No restrictions on the berms. Let me know if you need others -- I've done a bunch more since that set was released.

    If you ended about 300m east of SP738, we could have a planned one-track join...
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    Welcome to the dark side, Scott. For...

    Welcome to the dark side, Scott.

    For modifications... think in terms of a work zone on a real railroad with the Yellow/Red speed restriction signs...

    TSRE is a lot more forgiving when it comes...
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    I've been using the permille feature.... ...

    I've been using the permille feature....

    Maximum increments for me is 3%% (0.3%) which is slightly noticeable but not bad.

    Increments of 1%% (0.1%) are silky smooth.

    Sent from my...
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    But he does respond. I've been working on...

    But he does respond.

    I've been working on and off with the Gila again as well. How far past Yuma were you planning to go? I've got track from CP Colorado as far as esst Tucson, but wasn't...
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    Interesting fun for Sprint 2... I've got a 13+...

    Interesting fun for Sprint 2... I've got a 13+ mile straight run between Dundee Rd in Palatine and Three Oaks Rd in Cary...

    When I set the QDirection between the two endpoints, my alignment ends...
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    Have you looked in the log file for an error or...

    Have you looked in the log file for an error or warning message? It's possible that you've loaded a route using ACE textures but ORTS may be expecting DDS.
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    Thanks again to all those who've taken time to...

    Thanks again to all those who've taken time to donate and download the pre-release.

    There will be more coming shortly... as a word of warning, don't do a whole lot of activity or path work on the...
  18. Thread: Forum dead

    by eolesen
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    Yeah, no. This sub-forum won't be given a...

    Yeah, no. This sub-forum won't be given a funeral or closed down anytime soon.

    Seems to be averaging 4 threads a month, which ain't bad in this day and age.
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    The "converting to UTF-16" make me wonder if it...

    The "converting to UTF-16" make me wonder if it wasn't encoded as Unicode.
  20. That's exactly what I had planned when I started...

    That's exactly what I had planned when I started the route -- a showcase for my favorite models, and lots of switching.
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    I thought so. When you place a sound source or...

    I thought so. When you place a sound source or region, I've always assumed it gets recorded in the WS file. But I don't use sounds very much in my routes...

    Sent from my SM-G981U using Tapatalk
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    Look for .WS files in the World directory... ...

    Look for .WS files in the World directory... that's where sound regions get defined.

    Sent from my SM-G981U using Tapatalk
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    Won't disagree about missing frogs, which is why...

    Won't disagree about missing frogs, which is why I use short BRG sections with inner rails for manual crossovers. Gives 95% of the visual effect of a diamond frog minus the cuts.

    Given the...
  24. Yeah, all that payware is a troublesome hurdle...

    Yeah, all that payware is a troublesome hurdle for testing, but physics between locomotives and rolling stock can make a difference.

    The first person to suggest or even hint at sharing the needed...
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    Thanks to all who have downloaded and provided...

    Thanks to all who have downloaded and provided some feedback. A few items in the route have been updated and a patch uploaded to Gumroad -- click on the download link from your receipt and you...
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