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Type: Posts; User: kox

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  1. Replies
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    That's a "cheat" :) By the way, the brake...

    That's a "cheat" :)

    By the way, the brake response as i know can be set in rolling stock .eng files, there is a number which control the controller sensitivity. It's a % per seconds (% is in...
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    I bet it's caused by RSCs "new" asset structure.

    I bet it's caused by RSCs "new" asset structure.
  3. Thread: Draw Distances

    by kox
    Replies
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    3,368

    And the best thing too to improve graphical...

    And the best thing too to improve graphical realism. What's better in TSX other than the shadows? Lights, much better lightning, rain effect, etc.
  4. Thread: Draw Distances

    by kox
    Replies
    20
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    3,368

    but the most of the players like shadows, and the...

    but the most of the players like shadows, and the effects, and the better graphics of TSX.
  5. Thread: Draw Distances

    by kox
    Replies
    20
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    3,368

    max draw distance is 2000m increasing the last...

    max draw distance is 2000m increasing the last LOD's draw distance will cause significanly more draw calls, which is limiting the performance of games like this, as it uses cpu, and it can be run on...
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    It's very rare when tiling diffuse is enough for...

    It's very rare when tiling diffuse is enough for a model.
    But what is the connection between the AO map and the poly count?
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    A material that supports pre rendered AO maps,...

    A material that supports pre rendered AO maps, does exactly the same as you would if you apply the ao map to the texture: multiply.
    Why it's better to make two textures, and combine them while the...
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    For example? For example? :D BTW realtime AO...

    For example?

    For example? :D
    BTW realtime AO is always have worse quality than a pre-rendered AO map.
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    probably track configuration problem. On routes...

    probably track configuration problem. On routes where i've tried, the track model remained the same, the only difference was, the rails had slightly different specularity on superelevated curves.
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    You can use ambient occlusion in every games,...

    You can use ambient occlusion in every games, it's just a texture merged with the color texture :) realtime AO is useless, just eating resources.
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    16 pixels? i use 1 pixel :D Padding is to prevent...

    16 pixels? i use 1 pixel :D Padding is to prevent non baked seams, here it isn't the problem. The problem is, that part gets low resolution texture. Try to use bigger texture, or resize the parts to...
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    move it to external hdd, then make symbolic link...

    move it to external hdd, then make symbolic link for it.
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    Experimental releases

    what happened with these? The last was released 2 weeks ago (jan 5th). I know everyone can compile the latest from svn but currently i don't have VS installed.
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    it mostly uses one core, and some of a second...

    it mostly uses one core, and some of a second core, but the frame rate is limited by the one core which is used at 100% (sadly the same true for the most of the games.
    every cpu usage monitor on...
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    Open the route in editor mode, and check...

    Open the route in editor mode, and check RSC/HageSieg in the blue box (object set filter) https://www.youtube.com/watch?feature=player_detailpage&v=FcDEp7KTB7I#t=101s see this.
    For carbonia maybe...
  16. Thread: Some little bugs

    by kox
    Replies
    65
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    11,139

    I get this if i try to save....

    I get this if i try to save.
    http://cl.ly/image/0R2z0q1E0A34/Image%202012-11-17%20at%206.03.46%20PM.png
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    for me with the newest experimental version the...

    for me with the newest experimental version the stuttering gone. Now i notice the loading only if i watch the loading process usage, no stuttering at all. However i've also disabled SuperFetch in...
  18. Thread: RSC Survey

    by kox
    Replies
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    6,266

    No, but i did :D also bad physics. There are some...

    No, but i did :D also bad physics. There are some "write in your opinion" textboxes with "what you don't like in the game" "what should be improved in game" and also "what should be improved for...
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    A setting for anisotropic filtering would be nice...

    A setting for anisotropic filtering would be nice too. I know it can be set from the video driver, but this would be better customizable.
  20. There are locomotives with interior lightning, by...

    There are locomotives with interior lightning, by default (see here an example). To make interior light for locos which aren't have by default is not easy. First you need to add light sources to the...
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    of course they do if you give them 30% (and other...

    of course they do if you give them 30% (and other 30% to steam)... but if you want to release as full third party (not by the "help" of them), that's not so good for them :D
  22. Thread: Some little bugs

    by kox
    Replies
    65
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    11,139

    ...and the AI switches it back to the wrong...

    ...and the AI switches it back to the wrong direction in 5 seconds :)
  23. Thread: Some little bugs

    by kox
    Replies
    65
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    11,139

    in r1302 experimental, i still see the following...

    in r1302 experimental, i still see the following bugs in single mode:

    -after resuming the savegame, the dispatcher view can't be opened
    -still cannot set switches from dispatcher view for ai...
  24. Before 2013 it wasn't reverese engineering as the...

    Before 2013 it wasn't reverese engineering as the lua script was readable with a text editor. BTW, i don't care much about the EULA, they shouldn't hide the new developer features and keep...
  25. A very simple script: Before (upper) after(lower)...

    A very simple script: Before (upper) after(lower) TS2013

    After TS2013 the blueprint editor only exports the lower one(before it's exported the upper one, the source). Of course developers can...
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