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Type: Posts; User: Hontz

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  1. Replies
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    The signals and infrastructure are pretty robust....

    The signals and infrastructure are pretty robust. More common failures are with crew availability/hours of service, PTC issues of all kinds preventing or slowing movement, and tresspassers. That...
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    Many of these California coal trains are being...

    Many of these California coal trains are being abolished, as the cement/power plants they serve are going to natural gas. Victorville, Oak Creek (MJ), and Oro Grande all will probably be using it in...
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    I never worked in Barstow, but in Denver it came...

    I never worked in Barstow, but in Denver it came down to 2 things: how the locos would be used, and what the roundhouse could put together. If an RC yard job is just switching cars all day, or...
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    1,980

    While you can't turn it down, you can turn off...

    While you can't turn it down, you can turn off the Message Alert Sound (I think that's what the option's called in the menu). It would save the cracked windows.
  5. Thread: Helper Loco

    by Hontz
    Replies
    4
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    871

    I think what Lisander is asking is if there's a...

    I think what Lisander is asking is if there's a way to have the helper engines controlled by one player, and the head end consist controlled by another player, which is something I've yet to try.
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    A spawn point in each yard's departure track, or...

    A spawn point in each yard's departure track, or at least a few of them, would be a great help to both single- and multi-player operations. It might be a bit tricky where the average train length is...
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    You'll need to get External Dispatcher if you...

    You'll need to get External Dispatcher if you want to use a separate monitor for dispatching. It's free and very good, but it doesn't support all of the routes that have been released. I use it for...
  8. Another thing I'd like to see integrated is voice...

    Another thing I'd like to see integrated is voice comms. You should be able to monitor and broadcast on a few at a time, with the ability to mute channels. A dispatcher would want to monitor all the...
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    On/off toggling would be a must. The fact...

    On/off toggling would be a must. The fact remains, though, that how a train is operated, beyond pulling the throttle and managing brakes, is a fascinating logistics puzzle that is heavily influenced...
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    1,982

    There is the (insane, masochistic, fun?)...

    There is the (insane, masochistic, fun?) possibility of adding crews as a resource in the sim. It might be better suited to a mod than the core game, but could be a whole new dimension of logistics. ...
  11. Can't believe I didn't think to suggest this...

    Can't believe I didn't think to suggest this earlier, but I'd like the ability to spawn intermodal equipment with other car types. I'd like to see reefers and autos on pig trains, and it would be...
  12. The physics and sound are unmatched anywhere....

    The physics and sound are unmatched anywhere. None of the new sims handle equipment/environmental sounds correctly. The way Run8 handles compressed air is very true-to-life. I don't want any of that...
  13. Now that's a great idea. I don't mind Barstow...

    Now that's a great idea. I don't mind Barstow only having 15 bowl tracks if I can spawn in outbound trains. Currently I do this at Lenwood, which can create some odd dispatching situations that I...
  14. Ah, I see now. The spawning system does have...

    Ah, I see now.

    The spawning system does have some blind spots. You'd almost need a slider like the ones used for train type and spawn location, for each possible locomotive. So out of the ATSF...
  15. You can. Every train has the ability to filter...

    You can. Every train has the ability to filter out which cars are included when it randomly spawns. For instance, if you don't want your intermodal trains spawning with Golden Pigs or Conrail...
  16. I've been hoping the team is developing an AI...

    I've been hoping the team is developing an AI hump control. I love the variety of traffic produced in my single player hump yards, but I'd love it if I could just leave the hump job to itself and do...
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    In the category of things Slim Pickens was in, I...

    In the category of things Slim Pickens was in, I present Blazing Saddles. If you replace a knuckle, some of you may recognize the gibberish as that of Gabby Johnson the drunk from that movie. Not...
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    As a follow up, John, one of the programmers at...

    As a follow up, John, one of the programmers at Run 8 answered back explaining that the "No Screen Modes Found" error is for machines that don't have DX11 capable chipsets or graphics cards. I have...
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    You're not wrong that the sim is more complicated...

    You're not wrong that the sim is more complicated than most other choices, but it is also the most realistic with respect to the way trains work and the way that railroad operations are carried out....
  20. Almost exactly the same story here, incidentally....

    Almost exactly the same story here, incidentally. I just uninstalled and then went through the process again. I noticed, though, that some of the payware defaults to a different directory for install...
  21. I'm having a similar issue with my old V1 DLC...

    I'm having a similar issue with my old V1 DLC stuff. The routes work just fine, but the rolling stock doesn't seem to be recognized at all. I've been following the install instructions to the letter....
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    1,729

    Thanks for the quick responses. The graphics chip...

    Thanks for the quick responses. The graphics chip is just generically labeled as Intel HD Graphics Core i3, and I can't find a spec for it anywhere. I've got an email in to Run 8 about it. The game...
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    I can't find an actual spec for the thing, which...

    I can't find an actual spec for the thing, which has been driving me a little crazy. It just says Intel HD Graphics Core i3 and then lists the amount of memory. I'm unsure what model number it is.
    ...
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    Run 8 v2 Won't Launch...Any Ideas?

    Hello,

    When attempting to launch the game, nothing happens. I've tried applying route updates just for the heck of it, but no luck there. The installer was just downloaded today, so I assume I've...
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