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Thread: DXT1 vs ZLIB Rendering

  1. #11
    Join Date
    Jun 2004
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    Vancouver, Canada
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    351

    Default RE: DXT1 vs ZLIB Rendering

    Thanks for the info and link.. prompted me to do a couple of tests. The ACE files I refer to are 24-bit basic RGB (no alpha), 24-bit with 8-bit alpha support and DXT1 compressed. I took screen shots using basic, alpha, -trans and DXT1 examples. To my eyes, DXT1 still produces a superior image and is the clear winner, basic and -trans pretty much tied for 2nd place and 8-bit alpha just pitiful. Here are the results:








    Hugh

  2. #12
    Join Date
    Jun 2004
    Location
    Vancouver, Canada
    Posts
    351

    Default RE: DXT1 vs ZLIB Rendering

    Thanks for the info and link.. prompted me to do a couple of tests. The ACE files I refer to are 24-bit basic RGB (no alpha), 24-bit with 8-bit alpha support and DXT1 compressed. I took screen shots using basic, alpha, -trans and DXT1 examples. To my eyes, DXT1 still produces a superior image and is the clear winner, basic and -trans pretty much tied for 2nd place and 8-bit alpha just pitiful. Here are the results:








    Hugh

  3. #13
    Join Date
    Jun 2004
    Location
    Vancouver, Canada
    Posts
    351

    Default RE: DXT1 vs ZLIB Rendering

    Thanks for the clarification.. confirms my own conclusions to use DXT1 wherever possible, there being many advantages to doing so (not least of which a more pleasing image rendering) with little or no downside.
    Hugh

  4. #14
    Join Date
    Jun 2004
    Location
    Vancouver, Canada
    Posts
    351

    Default RE: DXT1 vs ZLIB Rendering

    Thanks for the clarification.. confirms my own conclusions to use DXT1 wherever possible, there being many advantages to doing so (not least of which a more pleasing image rendering) with little or no downside.
    Hugh

  5. #15
    Join Date
    Jul 2006
    Location
    Nevada, USA.
    Posts
    298

    Default RE: DXT1 vs ZLIB Rendering

    The only real downside to using DXT1 in MSTS is the loss of fine detail. This is more noticeable if your source texture has sharp lines between very different colors or "single pixel" detail.
    ...rich

  6. #16
    Join Date
    Jul 2006
    Location
    Nevada, USA.
    Posts
    298

    Default RE: DXT1 vs ZLIB Rendering

    The only real downside to using DXT1 in MSTS is the loss of fine detail. This is more noticeable if your source texture has sharp lines between very different colors or "single pixel" detail.
    ...rich

  7. #17
    Join Date
    Sep 2003
    Location
    .
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    745

    Default RE: DXT1 vs ZLIB Rendering

    You guys pretty well hit the nail on the head of what any painter will learn once they start using weathered textures.

  8. #18
    Join Date
    Sep 2003
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    745

    Default RE: DXT1 vs ZLIB Rendering

    You guys pretty well hit the nail on the head of what any painter will learn once they start using weathered textures.

  9. #19

    Default

    How to repaint a DXT1 compressed .ACE file in tgatool2??

  10. #20

    Default

    Load ACE image into TGATool2
    On the TGATool2 Menu > Image > Send Main Image to Editor. (I use GIMP.)

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