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Thread: tiles

  1. #1

    Default tiles

    Hi, is there any way to trick the game to tile a certain texture at more density?
    Some textures are just so enlarged that you can see huge blury pixels on the ground. Is there a way to make it tile 4 times or more that?

    I tried by tiling the texture itself and making a 1024 version,but it didn't change anything

    any ideas?

  2. #2
    Join Date
    Nov 1999
    Location
    Another Planet
    Posts
    8,619

    Default RE: tiles

    Right-click on a tile, and from the menu select "tiling factor." :)

    Cheers!
    Marc - 3DTrains
    http://www.3dtrains.com

    [link:www.3dtrains.com/products/index.shtml|http://www.3dtrains.com/images/pro_funit_atsfmain.jpg]

    Pro Series v4.0 SuperPacks

  3. #3

    Default RE: tiles

    No I mean on finished routes.
    For example I have a route and I want a certain texture to tile at double or 4 times frequency.

    When I make a 1024x1024 texture that contains 4 pieces pasted together, why does nothing change? Why doesn't the game use the whole 1024 texture instead of a 512 section, like it does no locomotives and rolling stock


  4. #4
    Join Date
    Nov 1999
    Location
    Another Planet
    Posts
    8,619

    Default RE: tiles

    Like I said, right-click on a tile, and from the menu select "tiling factor." This must be done within RE.

    Cheers!
    Marc - 3DTrains
    http://www.3dtrains.com

    [link:www.3dtrains.com/products/index.shtml|http://www.3dtrains.com/images/pro_funit_atsfmain.jpg]

    Pro Series v4.0 SuperPacks

  5. #5

    Default RE: tiles

    But why don't tile textures behave the same way as locomotive textures?

    I mean when you increase the res of a locomotive texture, the mapping stays the same, therefore increasing the resolution


  6. #6

    Default RE: tiles

    Because that's the way it was programmed!

    Lawrence

  7. #7

    Default RE: tiles

    Never tried your way before... But why so complicated, when there's an easier way to go? Marc points you in the right direction. Leave your existing ace-files the way they are. You don't need any copy and paste sessions with Photoshop, PSP or anything else. Get MOSAIC (if you haven't already) and there you're able to do the scale factor thingy with just a few clicks for an entire route. Or, if you haven't this fine tool, which is great, use the RE to adjust it. Of course, that requires much more time... But nevertheless, you can avoid failed attempts like you had in the past and save time, nerves and ugly tile border effects (no seamless tiles).

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