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Thread: Variable speed limits

  1. #1
    Join Date
    Nov 1999
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    .
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    Default Variable speed limits

    Is there any way to make speed limits service and location specific? If I have a deadhead consist, even though it's running on 85 mph track, I'd like to restrict the speed of the consist to 60 mph.

    Thanks,

    Derek




  2. #2
    nadnerb Guest

    Default RE: Variable speed limits

    There are ways I know of, none really easy. The best method I have found is to use Route editor to change the speed limits. MSTS allows you to create seperate freight and passenger speed limits (i.e: passenger trains can travel at 85, freight at 60mph) over the same section of track. Basically you put in 2 speed limit signs, make one for the passenger and one for the freight (very time consuming and you have to do it for each direction).

    It is far from perfect but better than nothing. Perhaps someone could crack into this feature and expand its capability to include specific trains (if so could you let me know? I have 2 types of passenger train running and the only way to slow one down is to put a freight brake van in it).



  3. #3

    Default RE: Variable speed limits

    Only way I can think of would be to put a note in the activity brief telling the player that he's restricted to such-and-such a speed between MP x.yz and MP a.bc... if it's an AI train, I think you'd be stuck.

    RDF


  4. #4
    Join Date
    Nov 1999
    Location
    .
    Posts
    25

    Default RE: Variable speed limits

    >There are ways I know of,
    >none really easy. The best
    >method I have found is
    >to use Route editor to
    >change the speed limits. MSTS
    >allows you to create seperate
    >freight and passenger speed limits
    >(i.e: passenger trains can travel
    >at 85, freight at 60mph)
    >over the same section of
    >track. Basically you put in
    >2 speed limit signs, make
    >one for the passenger and
    >one for the freight (very
    >time consuming and you have
    >to do it for each
    >direction).
    >
    >It is far from perfect but
    >better than nothing. Perhaps someone
    >could crack into this feature
    >and expand its capability to
    >include specific trains (if so
    >could you let me know?
    >I have 2 types of
    >passenger train running and the
    >only way to slow one
    >down is to put a
    >freight brake van in it).
    >
    I think the best thing you could do is to create a passenger car with a freight brake. How do I make a copy of a passenger car and modify that?




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