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Thread: Failed signals

  1. #1
    Join Date
    Nov 1999
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    .
    Posts
    25

    Default Failed signals

    Does anybody know what these are for, and what they do? If you run through one, it will end the activity. So what's the point?

    Derek

  2. #2
    Join Date
    May 2003
    Location
    bellmawr, nj, usa.
    Posts
    152

    Default RE: Failed signals

    stop means stop ! there is probably another train coming at you.

  3. #3
    Join Date
    Nov 1999
    Location
    .
    Posts
    25

    Default RE: Failed signals

    I'd like to add a few failed signals to an activity, but I need to know how to get around them. If there is a failed signal on your track, does it reset itself after a period of time? Or are you just stuck there, unable to move forever?

    Derek

  4. #4
    Join Date
    Nov 1999
    Location
    Vancouver, BC, Canada.
    Posts
    1,538

    Default RE: Failed signals

    Hi

    A "failed Signal" is one that is not working; either electrical
    or some other kind of failure. They can be set as "failed" in
    the Activity Editor to make things more interesting (difficult).

    I'm guessing a "failed signal" has to be assumed to be set at its
    most restrictive setting.

    GaryG


  5. #5

    Default RE: Failed signals

    Use the TAB key at the failed signal to get permision to pass.

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