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Thread: Anyone Playing With Real World Topotgraphy in Trainz

  1. #1
    TucsonCoyote Guest

    Default Anyone Playing With Real World Topotgraphy in Trainz

    Tucson Coyote here

    I was wondering if anyone out there is playing around with "Real World Topography" (By using DEMs or what not..

    I myself am tinkering with it a bit and I do notice that it rougly takes about 9 baseboards in a 3x3 Grid to make fairly realistic Topotgraphy..

    If Anyone else Is Timkering with topography I'd Like to learn some of the Tricks so as to get real world "digital Eleavation models " to work..

    Thanks

    Tucosn COyote



  2. #2
    Join Date
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    Default RE: Anyone Playing With Real World Topotgraphy in Trainz

    [font size="1" color="#FF0000"]LAST EDITED ON Mar-01-02 AT 11:11AM (EST)[/font][p]Hello TC. Yes I am using DEM data although I did not use it at full height. Check my site below for screen shots and Eme if you like. 24 boards with plans, perhaps, to expand it. I'm on the Trainz forum as dmdrake.

    http://www.surfsedge.com/TTBWRR.htm


    http://www.surfsedge.com/TTBWRRLogo.jpg

  3. #3
    piperone Guest

    Default RE: Anyone Playing With Real World Topotgraphy in Trainz

    Just beginning. My first planned route in MSTS (which will hopefully be done in Trainz first) was a section of the Denver and Rio Grande Western line from Canon City to Salida, CO. Follows the Arkansas river towards it's headwater near Buena Vista (but turns west at Salida).

    I've got the 24K DEM Fremont county data downloaded, I've driven the route a few times and have Topo! 7.5 USGS maps for visual assistance. It'll be interesting to see how it turns out as my first project. I have a practice layout I've been using to get used to the tools. Hopefully the practice will pay off with my first real route.

    I plan on doing a small road trip in the next week to video the route for additional help in populating as authentically as possible (I live in COS).

    piperone

  4. #4
    piperone Guest

    Default RE: Anyone Playing With Real World Topotgraphy in Trainz

    Santa Cruz? Driven by there on my way to Montery Bay many times. I'll be downloading the route!

    piperone

  5. #5
    zorcan Guest

    Default RE: Anyone Playing With Real World Topotgraphy in Trainz

    By the end of March, a new release of TSTF will bring real world topography input to Trainz.

    TSTF is already in common use by the MS Train Sim. community and allows you to use DEM files where available or traced map contours.

    I will post here when the version is uploaded.

  6. #6
    piperone Guest

    Default RE: Anyone Playing With Real World Topotgraphy in Trainz

    Thanks zorcon, I'll look for it for Trainz. Meanwhile I'll go look for the MSTS version as well!

    piperone

  7. #7
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    Default RE: Anyone Playing With Real World Topotgraphy in Trainz

    This is one baseboard in N scale with metric units. The height tool say 315. But when an object is placed in of height 315*160 the terrain elevation is way below the height of this object. If rulers are used in a horizontal direction this relationship works out correctly. An object of length 384m in real scale appeared as a length of 2.4m in N scale. This is correct. So what do the elevation numbers mean in N, HO, O scale? Are they scale height numbers?



    [Link Expired]





  8. #8
    TucsonCoyote Guest

    Default RE: Anyone Playing With Real World Topotgraphy in Trainz

    Actually The Correct Formula is Actual Height Divided by 160 (or what ever Amount in What Ever Guage you are working in so in this case 315 Meters (in Real height would be roughly 2 meters in height (Just a little bit less than 2 as 320/ 160 is 2 Meters

    if You multiply then 315 Meters multiplied by 160 would give you an answer of 50,400 Meters ... So remember folks Divine you actual Height by the Scale Ratio to get the actual Height..(Simple Math 101)

    Tucson Coyote

  9. #9
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    Default RE: Anyone Playing With Real World Topotgraphy in Trainz

    I guess you did not read the first part of my post, but I do appreciate your responding.
    <<
    If rulers are used in a horizontal direction this relationship works out correctly. An object of length 384m in real scale appeared as a length of 2.4m in N scale.
    >>

    i.e. (384m in Real Scale)/160 = (2.4m in N scale)

    It is the vertical scale that is the issue maybe I will have to post additional pics to clarify my point.



  10. #10
    TucsonCoyote Guest

    Default RE: Anyone Playing With Real World Topotgraphy in Trainz

    Okay Since you want the Variables for Each Guage (How much you need to divide By Well Go From Smallest (Z) to Largest (No. 2 Guage)

    Scale and The Number you divide by

    Z 220
    N 160
    TT 120
    HO 87
    S 64
    0 48
    No. 1 (Garden) 32
    No. 2 (Garden) 22.5

    Now I know the Valures for O, HO, N and Z are the correct values the Values for S, TT, and No. 1 and No. 2 Guages are right now not as Standardized as the other four as these are less Frequently Used Scales in Model Railroading

    For Additional Info Here is a Link I found...

    http://www.ozdoba.net/railroad/gaugeandscale.html

    Hope that Helps

    Tucson Coyote


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