Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 38

Thread: Bve FAQ

  1. #21
    Join Date
    Jul 2004
    Location
    .
    Posts
    27

    Default Texture Maker

    Texture Maker is the powerful seamless Texture Generator and Editor for Win98/NT/2k/XP.
    It combines the power of procedural textures with the flexibility of image editors.
    A MUST have for every serious texture artist!

    Latest version: Texture Maker v2.81 (22. Sep. '04)

    http://www.i-tex.de/

    Bogdan

  2. #22
    Join Date
    Oct 2004
    Location
    Ilfracombe, Devon, U.K.
    Posts
    1

    Default RE: Bve FAQ

    After being with MSTrainsim since its inception I thought I would try BVE. Found your info essential but cant understand why all that is not on BVEs own page.

    Have followed your instructions for installing but now stuck looking for Common.exe and English.exe. Where are they?

    Chrisilf

  3. #23

    Default RE: Bve FAQ

    Hi Chrisilf,

    If you go to Steve Greens site www.trainsimcentral.co.uk and click on BVE Help, Steve has created a page, with illustrations on how to download and install BVE v2.6.3 (latest I believe).

    This version of BVE doesn't need the Common.exe and English.exe files, they were required on earlier versions of BVE.

    HTH.

    Sacha



  4. #24
    Join Date
    Apr 2003
    Location
    California, United States.
    Posts
    1,158

    Default RE: Bve FAQ

    Attached is my CSV command document, in an 8.88kb ZIP file containing both .rtf and .txt documents. Some content (as noted in the document) kindly provided by my friend Adam (boliqua2).

    The same ZIP file is also available on my server: http://union-atlantic.com/download/csvcommands.zip

    I wished I'd had a document like this when I started coding, so I made one for the community. Don't forget, you can feel free to distribute this document and modify it for yourself as you wish. However, please do not send out modified versions of this file. Any notes you make in it that are helpful to you may not neccesarily help others, and in some cases, can further confuse them.

    Enjoy and happy coding!

    EDIT: Placed broken link! x( I'd also like to suggest that everyone replying to this message reply to Wulf's original post (message 0) so that the posts do not get narrow off to the right! ;)

    [font color="#3366FF"]Tim Frost
    NVTA Subway routes for BVE:
    http://nvta.co.uk

    http://nvta.free-hosting.org.uk/imag...nvtaavatar.jpg[/font]
    [font color="#FF0000"]The Union Atlantic Railroad: Your stuff's important![/font]
    http://union-atlantic.com


  5. #25
    Join Date
    Jul 2004
    Location
    .
    Posts
    27

    Default RE: Bve FAQ

    conTEXT

    As a text editor I'd like to recommand ConTEXT. Please read the text bellow because it says exactly what it does. At the bottom of this message I've attached a screenshot while working with a BVE file.

    The text bellow is from ConTEXT's site :

    ConTEXT is a small, fast and powerful text editor, developed mainly to serve as secondary tool for software developers. After years and years searching for suitable Windows text editor, I haven't found any of them to completely satisfy my needs, so I wrote my own.

    This editor is freeware. Anyway, I'd like to hear your comments and suggestions, to discuss about it and implement it in future versions.

    Features

    unlimited open files
    unlimited editing file size, 4kB line length
    powerful syntax highlighting for:
    C/C++
    Delphi/Pascal
    Java
    Java Script
    Visual Basic
    Perl/CGI
    HTML
    SQL
    FoxPro
    80x86 assembler
    Python
    PHP
    Tcl/Tk
    powerful custom defined syntax highlighter
    multilanguage support (supported languages: English, German, French, Croatian, Chinese, Czech, Danish, Dutch, Estonian, Esperanto, Spanish, Galego, Italian, Hungarian, Portuguese (Brazil), Russian, Slovakian, Polish, Lithuanian, Latvian, Slovenian, Turkish)
    project workspaces support
    unicode UTF8 support
    code templates
    customizable help files for each file type
    file explorer with favorites list
    export to HTML/RTF
    conversion DOS->UNIX->Macintosh file formats
    editing position remembering across files
    macro recorder
    commenting/uncommenting code
    text sort
    normal and columnar text selection
    bookmarks
    find and replace text in all open files
    regular expressions in find/replace dialogs
    C/Java-style block auto indent/outdent
    customizable color printing with print preview
    exporting configuration stored in registry
    customizable syntax highlighting colors, cursor shapes, right margin, gutter, line spacing...
    user definable execution keys, depending on file type
    capturing console applications standard output
    compiler output parser for positioning on error line
    powerful command line handler
    install and uninstall
    minimize to system tray
    it's FREE!
    Planned features for v1.0

    hex editor
    plug-in architecture for external tools
    enhancing macro recorder features and macro script language
    code browser for C/C++, Delphi and Visual Basic projects
    paragraphs and real word wrapping
    more powerful custom highlighter definition language
    file compare
    other misc. tools

    DOWNLOAD HERE :http://www.context.cx/download.html


  6. #26
    Join Date
    Jul 2004
    Location
    .
    Posts
    27

    Default RE: Bve FAQ

    Hi all,

    I have decided to create a custom highlighter for BVE route files that can be used with ConTEXT - http://www.context.cx/download.html
    It is a very small file that can be easily modified - simple just follow the comment sections within the file - for more info about how to use custom highlighters for ConTEXT please see the Help system within the program.
    I have split the BVE route commands in four main categories like this:

    // Rail and all rail related commands - colour = Navy //
    KeyWords1:
    .Rail
    .RailEnd
    .RailType
    .Accuracy
    .Pitch
    .Curve
    .Turn
    .Adhesion
    .Height

    // Route's rules commands - colour = Teal //
    KeyWords2:
    .Sig
    .Relay
    .Tr
    .Pattern
    .Limit

    // Scenery commands - colour = Maroon //
    KeyWords3:
    .Pole
    .PoleEnd
    .Wall
    .WallEnd
    .Dike
    .DikeEnd
    .Ground
    .Crack
    .FreeObj
    .Back
    .Doppler
    .Fog
    .Marker

    // Station and all station related commands - colour = Gray //
    KeyWords4:
    .Sta
    .PreTrain
    .Stop
    .Form
    .Announce

    The results look like this:

    [Link Expired]


    Bogdan

    Download:

  7. #27
    Join Date
    Apr 2003
    Location
    Bradford, Yorkshire, England.
    Posts
    418

    Default Japanese Route Files .TXT File

    Thought I'd put this document in here about how to download and convert Japanese route files

    It's the attached .TXT file

    John

  8. #28
    Join Date
    Jul 2004
    Location
    .
    Posts
    27

    Default RE: Bve FAQ

    Amazing Textures - A dedicated resource of high resolution images for 3D artists and animators to download and use in personal or commercial design projects

    http://amazingtextures.com/textures/index.php

  9. #29
    Join Date
    Jul 2004
    Location
    .
    Posts
    27

    Default RE: Bve FAQ

    Another great site with loads of textures (special trees), 3dmodels and much more. Give it a try :-)

    http://www.the3dstudio.com/default.aspx

  10. #30
    Join Date
    Aug 2005
    Location
    .
    Posts
    14

    Default RE: Bve FAQ

    I have a problem with my TTC yonge university spadina subay line. When I go in to BVE my screen isn't moving fast its kinda slow whats the problem?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •