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Thread: Long Static Car Sets?

  1. #1
    Join Date
    Apr 2003
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    Millersburg, Ohio, U.S.A.
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    Default Long Static Car Sets?

    I am just putting this out here.

    Can anyone create some modern static car sets for me to use on the upcoming Radford District? Sets of 25 or 15 cars, with mixed modern freight? Low polys a plus?

    Austin

  2. #2
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    Aug 2005
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    Lexington, KY
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    Default

    The freight car strings in the library aren't sufficient?

    James

  3. #3
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    Nov 1999
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    Houston, TX.
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    Red face Not in this case.

    > The freight car strings in the library aren't sufficient?

    I think the key word here is "modern", if we're talking about the car strings that I produced.

    Most of those cars look really out of place from the late 70's onward. (Roofwalks, 55-ton hoppers, etc.)

    Take care,

    Henry

  4. #4
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    Default

    Yes, more modern sets. One thing that would be nice is a set of 30 NS empty Top Gons to fill up the yard.

    Austin

  5. #5
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    Default

    I can use the one's in the file library, in fact I used them in the OC route, just re-textured the cars. But they are still not ideally what I'd like to have.

    How do you go about creating set of cars anyway?

    Austin

  6. #6
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    Nov 1999
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    Default

    Hi Austin,

    Sorry I didn't see your question earlier, spent the weekend in the yard.

    I used TSM to build the ones I uploaded to the File Library.

    I my case I build a low-poly (very low?) version of the car or cars in question. The basic car includes a simplified main structure, a basic underframe if needed, simple trucks (I believe mine are 12 polys total), simple couplers (6 polys), etc. Open top cars generally take more effort (and polys) than closed top cars. Once I have the basic cars or cars built, I just duplicate them to acheive the desired car length. Adjust and center the whole shebang and export into the sim as one "car".

    I imagine placing them in R.E. would require little more than an entry in the .ref file and copying the shapes and textures to the appriopriate folders.

    I may take a crack at the Top Gons and other modern hoppers later this week.

    Take care,

    Henry

  7. #7
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    Default

    Well I've done what re-texturing on what sets I did have and here are the results. I think they turned out ok, and will work.








    Austin

  8. #8
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    Default

    Sorry moved the pics.








    Austin

  9. #9
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    Nov 1999
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    Another Planet
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    Holy crap! Nice yard, Austin!
    3DTrains - Home of the Feather River and Sherman Hill routes for MSTS

    Signature

  10. #10
    Join Date
    Nov 1999
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    Houston, TX.
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    Default

    I agree with Hack.

    It looks like you're off to a great start on yard-filling. Did you use the static cars from P.C. Wise?

    Take care,

    Henry
    Last edited by henry3; 05-06-2008 at 02:48 PM.

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