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Thread: Laying Track

  1. #1
    Join Date
    Nov 1999
    Location
    Spring Hill, Fl, Hernando.
    Posts
    294

    Question Laying Track

    OK I'm laying track, and I need to come off one track and start laying three. It wants to attach to the one on the left, but I want it to attach to the far right. I know there's a way to do it, but don't remember.

  2. #2
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Talking Don't this belong in the RS/RW route design forum?

    Hee-hee, just talking about that in another thread, fluid situation here so it's hard to know when or if the world editor will ever be different between RS and RW. If so, then RW would need its own route forum, if not then the RS route design forum should be relabeled RS/RW, but who knows what's gonna happen when?

    Anyway, at the moment there's no difference I've heard of for the world editor, so for that little culprit you gotta think around it.



    Single track heading north, wanna go to tripletrack to the west, but it wants to snap left and make the triple track to the east.



    Use the split tool to chop out a small piece and delete it;



    Facing south now, track snaps to left side of the short section left by the deleted section, triple track now to the west where I want it.



    And continue from there. Alternate, instead of splitting and deleting lay two short sections and delete the first one, leave you the same kind of gap where you can snap track going the other direction. Delete orphans and stray cats to clean it up afterwards.
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  3. #3
    Join Date
    Nov 1999
    Location
    Littleton, CO, USA.
    Posts
    864

    Default

    Very clever, master Obi-Wan.

  4. #4
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Cool You must learn the ways of The Force

    Yeah, coming from the MSTS route editor it takes a few months of tinkering with it to figure it out, because in addition to being a lot more stable, it's also MUCH more powerful and versatile. So in the beginning it drives some newbies crazy (being already crazy I'm immune) when they use the join tool where they're supposed to be using the weld tool, or having "snap track to terrain" turned on when they want it to snap to another track.

    https://www.trainsim.com/vbts/showthread.php?t=263961

    https://www.trainsim.com/vbts/showthread.php?t=263969

    https://www.trainsim.com/vbts/showthread.php?t=264081

    https://www.trainsim.com/vbts/showthread.php?t=264124

    Some of my early learning curves, it do take a little experimenting to figure out what does which why and what happens if the cops break in and who pays the bail.

  5. #5
    Join Date
    Nov 1999
    Location
    Spring Hill, Fl, Hernando.
    Posts
    294

    Default Someone

    I thank I asked this question once before and someone gave me the solution which was some key combination to once set you could use the keys to move it over one at a time. I just can't remember who it was and unfortunately I didn't write it down. Thank you for your input it did help to solve the problem.

  6. #6
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Default The moving pen, having writ, moves on

    Yeah, I heard that, which is why I document some of this stuff. This one;

    https://www.trainsim.com/vbts/showpo...9&postcount=17

    Can't count how many times I've gone back to look at that to refresh my alzheimers on how I figured it out before. Quick scan thru the PDFs I don't see anything about forcing a snap to the other side, but if I find anything I'll post it so we don't lose it again. Was it over at UKtrainsim maybe?

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